The new “organization” of comments seems to be working. At least, I’m seeing more coherent notes and explanations from folks about the different I5 changes than before:
- AoE Limits: The game starts with targets at the center of the effect, or the centerline of the cone, and checks TH on each one, stopping when it runs out of targets in the AoE or when the max number under the new nerfs is reached. So AoEs will continue to center about where told; it’s just the fringes that will be most likely to be unaffected.
Since Taunt is auto-hit, it will affect the targetted mob and the four nearest (since there’s a limit of 5). - Enemy accuracy: AVs will have their accuracy reduced from the current 90% to 75%. Minions won’t be decreased because they “already have the worst accuracy in the game.”
- Various previously unlisted bits: The Paragon Dance Party will now have contacts that sell Inspirations (which carries the drug analogy perhaps a bit too far). There’s now no distinction between Range and Cone Range (a single set of enhancements, which is nice). Enemies (wave/ambush) may follow you through elevators and doors (yikes?!). Various other clarifications, bugs, and stuff worth reading.