The Secrets of Positron’s Task Force — Revealed!

After a long thread on the boards titled, “Why does Positron’s TF suck SO badly?”, Positron writes:

Yes, you have entirely -me- to blame for that Task Force.

Here’s some (not so) interesting background tidbits:

* Task Forces were originally supposed to be “supergroup missions” where then entire SG could partake at once. We couldn’t get the tech working in time, so we came up with the idea of a “mini-raid”, where a couple people could spend an entire day doing missions together for cool rewards. This is why Task Forces allow you to go offline and return and still be in the TF. It allows players to say “let’s meet up every night from 8 to 10pm and work on the TF”, without having to start over.

* Positron’s TF was the very first TF ever made. It was supposed to be the precursor to the (cut) Faultline Trial.

* Positron’s TF was originally written as TWO Task Forces, but we didn’t have the tech to have a single contact give out Task Force A and B, and only give out B if everyone completed A, so it was merged into a Single Ginormous Task Force.

* Positron’s TF never got full benefit from cool stuff like custom mission maps, because it was done so early in development.

* I am still trying to get a rewrite of Positron’s TF onto the schedule… but I want to know how you guys would feel about an “easier” or “shorter” TF? It would obviously give out the same badge as previous (or the badge hunters would have my head), but would that cheapen the badge for those that had it already?

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