Via Warcry:
Scheduled for release sometime during Spring 2007, Issue 9 “Breakthough” will introduce new depth and gameplay to the City of game setting. Players will be able to acquire and invent new toys through use of the Invention System in form of Salavage and Invention Recipes. Resulting items may be enhancements, costume pieces, powers, gadgets, and much more.
Unless this is really interesting in-and-of itself, I don’t expect to do much with it. If it turns out to be a sine qua non for real advancement (which the Devs have promised it won’t be, though they said that PvP wouldn’t affect PvE, either), then it would be a serious blow to my interest.
In addition, Wentworth’s Fine Consignments will open up in Paragon City. Serving as auction houses, players will be able to buy and sell all manner of items. In the Rogue Isles, the placement of black market trucks will serve the same purpose, allowing villains to fence and buy their ill gotten goods.
Whatever.
Heroes will receive a new Task Force titled Statesman’s Task Force. A high level mission set, this charges up to eight heroes to face and defeat some of Paragon’s greatest foes. The reward will be some of the games greatest in return for this monumental achievement.
Well, that might encourage me to break Psi-clone out for a run.
Both villain and hero alike will also find that the Hamidon has grown ever more powerful. Villains will find a new raid encounter against the gigantic leader of the Devouring Earth while heroes will see the need to change how they have kept the menace in check.
Heh. While I’m sure the Hami Raiders will soon figure out the new play book, I’m pleased that things on that end of the world will be disrupted a bit. Ideal for me, with Hami, would be something that required both strategy and tactics. There have been hints that the Hami raid might become a cooperative zone effort (i.e., something that allows and requires both Heroes and Villains). That would be nice.
As with all Issue expansions, Issue 9 will be free to all subscribers.
As always, nice.
Inventions will DOOOOOOM !!! us all.
I hate crafting. I barely can stand Enhancement slotting. the last thing I wanna be doing is applying X piece of Junk to Y part of Crap to make ” Fingercots of healing + 2″ , or whatever.
Warcraft and Eve both have crafting systems and they are boring as hell. From running around to gather ingedients to crafting the item itself..ZZZZZ
However, it seems to be big for PVP than anything else.
As I’ve said, I have no problems with an Invention system per se, for those who are interested in such thing.
If having an Invention system causes me grief (i.e., I need Invention X in order to do advancement Y or defeat foe Z), then I’ll be irked.
But, honestly, it seems like a huge time sink for the Devs (both in initially creating and in then fixing) that I’d rather see applied to other things.