Return to Paragon City

For various reasons, during our stint in Faerie I touched not a drop of CoX. Read about it, thought about it, blogged about it, but didn’t play.

Last night, Margie and I got on, and had some nice, if brief, fun in Faultline. We saved Mr. Yin (a fun story line), which actually opens up his store to us. Glee! And aside from being visually fun, he sells SOs. In Faultline. Starting at level 13 (and continuing at other odd 5-level increments and in limited flavors). It’s very strange, and yet another bit of I8ish goodness.

Also got to play a little with a Christmas gift I got Margie and myself — the GvE pieces, in particular the Jump Jet. (haven’t yet had a chance to play with the Pocket D teleporter — we had actually parked over at the Chalet, so we reappeared inside of Pocket D. Well, not quite — Idzuna reappeared outside Pocket D for a few moments, before he game changed its mind and put her inside.) The jump jet definitely helps a Super Speed character, though it’s got this weird 30 second timer on it.
Still, it looks nice and will come in handy.

I have determined that Unchained Path needs to take Leadership, in particular for the Tactics (+10% Acc baseline). That would free up many slots that … well, that I should be able to use elsewhere. Or maybe not, given ED slot richness. I just hate double-slotting Acc on everything (or more, given that all my powers really require hitting things to be of use). Biggest problem is that there are very few powers in my Primary or Secondary that I really don’t want
to have, which makes fitting a couple more powers in there problematic.

And so it goes. Happy New Year!

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