Yes, Margie was part of the closed beta.
Yes, I12 will rock. The new content is okay — but the QoL features simply rock.
***Dave Does the Game
Yes, Margie was part of the closed beta.
Yes, I12 will rock. The new content is okay — but the QoL features simply rock.
Bwahahahahaha! You keep trying to escape and the game keeps pulling you back in!
In all seriousness the QoL improvements are so huge that I can’t believe they’ll all come at once!
Yes, the content is just the icing on the cake. VEAT powers are the sugar hangover the next day – but in a good way.
I tooled around in the beta yesterday. How do you get to Cremona?
“Practice, practice, practice.”
(I’ll leave it to Margie to give a serious answer.)
I will note some irony in CoX betaing a new Roman zone involved in time travel and magical mystery — right as I’m watching a new Doctor Who set in Pompeii and involving time travel and magical mystery …
To get to Cimerora you must first join the midnight club. Quoting from Fuzun mini-guide
Villains talk to Ashley McKnight who’ s standing by a set of stairs outside of the University in Cap Au Diable. It’s the west end of the building that’s in the NE corner of the university plaza area. You need to be level 30+ to b able to do the Midnight’s Hand arc.
Heroes talk to Montague Castanella at the Steel Canyon University. He’s inside the main building, He;s in the Library section to your right as you enter the University building. He’s immediately to your left as you enter the Library section. You need to be level 10-20 to be able to do the Lost and Found arc. IF you are over level 25, you can Flashback via Ourborous or a Pillar of Ice and Flame. Lost and Found is in the level 20-24 band.
I think they may have changed the level limit in the last patch, so heroes can get Montague’s arc at any level.
Continued
Once you are inside the Midnight Club, you’ll be in the lobby for your zone’s University entrance. That means 3 lobby’s for the hero side which lead to an entry hall with 3 entrances. And only 1 for the Villain side which leads to an entry hall with 1 entrance.. Your last objective is to talk to a Midnighter representative in a lobby. He’s in one of the Hero Side lobbies. It’s the leftmost door as you enter the hero’s entry hall.
Towards the back of the Lobbies is a set of double doors. They lead to the common area of the Zone. The common area may seem like a maze, but it’s not. It’s based on the CoT Oranbega map blocks. There are 5 rooms along a central corridor. 2 on either side of the corridor leading to a circular meeting room at the end.
As you exit the entry way from the Lobbies, there is Pillar of Ice and Flame to your left or right. It’s in an alcove between the Hero and Villan entry ways. As you leave the entry ways you’ll see a Midnighter against the wall to your right or left. Beyond him, you’ll see a column embedded 1/2 into the wall. On the other side of that column is a small alcove. In that alcove, you’ll see the Pillar of Ice and Flame. That is your entry way into Cimerora.
To further orient you, turn around you’ll see the main corridor and the meeting room at the far end. You entry hall is one of the rooms in the common area. The room across the corridor is your counterparts’ entry hall which heads to their zone lobby(s). Up the corridor aways are two storage rooms with books, books and various trinkets. And as I’ve mentioned, at the end of the corridor is a big circular meeting mall with a big circular table and chairs.
That should get you into Cimerora – have fun
Hmm, I started this last night – we’ll see how far I get before I decide to just wait for the release.
See, that’s my thought — this stuff is coming out Real Soon Now — I’d just as soon invest playing time into characters that can advance, rather than be reset.
On the other hand, Margie appears to be having a lot of fun …