Came and went. Did some play during the weekend, but not obsessively.
Ran Rita and Runt through the entire Indigo arc. Ugh. Dual scrapper teams are not what you want with Knives of Artemis (though we both have some range attacks for those heavily-caltropped encounters), and we had a heck of a time doing a quick and effective take-down of the Sappers. Too many faceplants, but we still got up to 42.
However, we did get enough Prestige for Margie to do something-or-other with the base, so that was all good. And, in keeping with the travel convenience notes in the previous post, we used pretty much everything (except base teleporters) to hop around Paragon at Indigo and Crimson’s requests.
Saturday night, we rolled up a new pair. I wanted to try an AR Blaster again, inspired by the Malta TacOps folks. Except … you just can’t do it, because the military outfits simply are not the same (and, in fact, tend to cut off all the belts), plus there’s not a similar helmet. Disappointing. So I resurrected Honey Gun again, and we played that for a few levels (Margie rolled up a Controller … Controller/Blaster is either going to be very interesting or horribly frustrating).
Today we took a walk on the Red side, getting our Mastermind duo, Gifted Kid and Special Educator, up to 30, woo-hoo. Highest villain I have, and doing the MMs is about as from doing Scrappers as you can get. A fun pair for mindless fun, and the only team we played that actually felt like they were getting double-XP.
I’ve decided to set up a Google Docs spreadsheet with our solos and duos, so we can easily both look at them when we’re not altogether certain what we want to play. I’ll let you know how that works out.
I was on a few RO teams over the weekened . .generally full teams of 8 rolling to the max with everyone dinging AT least every other mish and those of us who were SKd dinging as many as three times a mish . . .woo hoo!
🙂