Along with the Five Year Anniversary today (well, yesterday), and the recent I14, they’re now announcing I15. Crikey!
5th Column Task Force
- Villain Strikeforce (Levels 45 – 50): 5 Missions
- The Villains are hired for what seems like a simple, high-paying job: Steal information from the Hero 1 Time Capsule. Things go awry when the job ends up leading to the return of an enemy from the past. Now the villains have to deal with the mess they’ve made – while trying to make as much profit from it as possible.
- Hero Taskforce (Levels 45 – 50): 5 Missions
- The Heroes follow the trail of some stolen information to find that an old foe is returning… in a big way! Forced to deal with an invasion, the Heroes must scramble to find a way to defeat a seemingly unstoppable enemy.
Enough to make me wish we were hanging with a large enough group to do TFs/SFs.
New Costumes – New Issue 15 costumes include the Vines and Ulterior themed costume sets. More details to come!
New Costume Change Emotes* – Just recently introduced in Super Booster II: Magic, Costume Change Emotes represent a brand new feature type that provide fun and colorful transitions between two different costumes for a given character. Players activate them using the costume change interface, selectable from the main Menu.
- Backflip
- Salute
- Howl
- Evil Laugh
- Peacebringer Transform (Kheldian’s only)
- Warshade Transform (Kheldian’s only)
- Vanguard Sigil
*By default characters only have one costume slot, and must unlock additional costume slots through activities in the game. This can be accomplished by completing costume slot missions at levels 20, 30, and 40; and by using Halloween Event salvage (which can also be bought, sold or traded via the in-game Consignment Houses).
Huh. So are the ones from the booster pack still going to be only available from that, and these are additional emotes?
I do like the idea of fading into a different costume under the cover of an Evil Laugh …
New Character Faces – Over 20 new character faces provide even more options for character customization
Always nice to see more faces.
Mission Architect Updates
- Architect toolbox allows players to better and more easily polish their content before sharing it with the public.
- Missions can now be selected for both “Hall of Fame” and “Dev Choice,” allowing players to attain both badges. “Dev Choice” missions also have selectable reward types.
- Enhanced searching and navigation options like key phrase tagging and arc difficulty display help players find the content they’re looking for even faster
- New Server-wide Architect Chat channel
- Plus several other features and improvements to Mission Architect
Hmmm. Honestly, not quite as robust a set of things as I’d expect for a new issue. A bit of content (a TF/SF). Some costume parts. Enabling costume change technology (already present) for all. Fixes to Mission Architect. Seems a bit lightweight to me — almost feels like leftovers from the I13 / I14 split.
On the other hand, presumably this won’t take too long to beta and roll out.
*Ahem* Points at URL . .you know you’re always welcome to jump on a TF with RO, Dave! =)
I’m loving this! Finally the 5th Column comes back! Polishes to MA and with a costume centric release you know there’s going to be more than what this inital announcement showed. AND based on the Magic Booster, the quality of costuming is greatly improving.
After a major issue like I14, I’m glad to see a smaller scale one like I15. Then hold onto your hat for I16. At a guess- Shard Co-op and/or the long promised underwater zone.
True, true. Maybe I should say, “Wish I was more coordinated at carving out time for a TF/SF.”
Hmmm. I may have a few days batching it in early June …
Hey! I want to play too!
We should just plan on a Friday night TF.
Jump on the RO channel and let the folks know you’re interested in getting a TF together. A lot of folks in there are TF happy these days!
I’d also note that, ATM, running regular content is a money maker in the markets for salvage.
The current salvage market is whacked. I’ve seen huge blocks of expensive crafted stuff going for peanuts — and suddenly jump 1000%. And vice-versa.