CoX – the Power Customization effort

BAB discusses what power customization has taken to do:

To date, power customization for Primary and Secondary player powers has involved

  • 1,241 individual powers.
  • which use use 1,620 FX scripts
  • which reference 5,144 particle scripts.

(Yes, those 1,241 powers are from just the powersets listed in the Issue 16 overview page.)

I’m still trying to nail down an exact date for when we started working on this, but so far the earliest reference I can find is from a document created in March of 2008. I know there were some meetings before that document was made, but I can’t find the date or meeting notes from the initial “Lets do this!” meeting, which I would consider the official start of this massive undertaking.

Unofficially, I’ve been trying to figure out ways to do it since around Issue 11, but every idea involved new tech and a tremendous amount of data parsing…two things that simply would have never happened back then with the size of our team.

Obviously, we haven’t been working 100% on this since we started. A bit here, a bit there…time taken for other Issues, bug fixes, booster packs, etc. But we’ve been working on it pretty focused for the last 6-8 months. 

I’m glad they finally were able to go to the effort. I wish they’d done it a long time ago.

One thought on “CoX – the Power Customization effort”

  1. 1,200 powers? Let’s see…9 powers per power set…about 16 power sets per archetype…14 Archetypes (including epics; 10 without). That’s…yeah sounds about right. Wow.

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