Footage from an under-development (and since-canceled) Flash computer game.
High-speed jaunts down the highway! Improbably high leaps! Super-sonic fists! This is what SS should be like. Sadly, CoX only gives you running. And CO doesn’t even give you that if you get aggroed.
*Sigh*
Okay, and I confess on my few SS characters (CoX and CO), I’ve been known to hum the Danny Elfman TV series music, too.
Have you seen superspeed from the upcoming DC Universe Online?
This video shows some acrobatics and superspeed at the very end: http://www.youtube.com/watch?v=4Y0y2hEDdVA
I’m not wowed by the animation — but I like that Acrobatics (and Superspeed) allow going up walls.
After playing this weekend, I came to my own conclusion that one of the main hurdles games like COH and CO face is that must deliver an incredible amount of superhero experience with limited resources. Not only do they have to allow for an incredibly varied experience (outer space adventures, fantasy worlds, dinosaurs, underwater adventures, urban http://content.usatoday.com/communities/popcandy/index, etc.) with a fair number of varied adversaries and challenges associated with them, but they also have to really allow players to customize the heck out of their characters. More than just allowing players to change colors of powersets, but also to allow customization to a level I haven’t seen yet from either game.
Sigh.
You know what would be cool? Superspeed like this. Then unique PvP racetrack courses for players to challenge each other to races. These races would be open to anyone with a travel power, so my flying hoverdisk villain could go up against your superspeed hero.
I meant to say “urban environments”. Not sure what happened up there…