City of Heroes — the Return?

One of the post-CoH-Shutdown efforts to recraft the game is … ready to crowdsource some money: City of Heroes successor built on blood, sweat and Kickstarter | Polygon

Missing Worlds wants the look and feel of The Phoenix Project to be as close as possible to that of City of Heroes, but “with a more mature Avengers tone rather than that of a Saturday morning cartoon.” Customization will be key, as players will be able to tailor their special powers as well as how those powers look visually. Costume-wise, Downes said the team is aiming for 20 different options for each avatar’s 18 different areas as launch, with several different color options available for each costume piece as well.

The Phoenix Project will also include a “Leads System,” which will replace the traditional questing mechanic for something a little more involved, Johnson said. Players will find clues that they can then piece together on their own and decide if there is a deeper mission to accomplish involving them. This will give players more agency in finding and completing quests, rather than having to approach and talk to various NPCs to get things moving.

“It doesn’t necessarily change much, but it gives a powerful feeling to payers in that they’re not feeling like someone’s errand boy,” Johnson said.

Part of me wants to shake my head, say, “It’s done, let’s move on.”

Part of me wants to voice a dozen different reasons why this won’t work — or, even if it does work, why it won’t be the same.

But most of me plans on being at that Kickstarter on 8 September.

2 thoughts on “City of Heroes — the Return?”

Leave a Reply

Your email address will not be published. Required fields are marked *