I’ve been DMing D&D going back to the AD&D v1 era, and recently (not so recently, now) wrapped a 2½ year 5e campaign. One of the things I ended up doing for that was writing a lot of “rules summaries” explaining or exploring (or in some cases “house ruling“) on concepts or specifics that need a bit more explanation than what shows up in all those expensive D&D books.
We were using Roll20, so I’d been keeping those rules summaries in the Campaign Forum there for my players, but I think I’m going to start posting copies of them here on my blog, as a longer-term (and more searchable) resource. 
A few caveats:
- This is not exhaustive of all the rules, just ones that folk (including myself) seemed confused by.
- I tend to try to go with Rules As Written (RAW) when given a choice. When I need something more clear than that, I lean heavily on the RPG Stackexchange, because those folk are rules lawyers in a very reasonable fashion.
- That said, this is still just me saying things, though I try to document what I say. If you, or your DM, think differently on any of this, that’s up to you and your table.
- There are cases where I go with house rules that I think make things easier, more sensible, more fun — without, I hope, gutting major gaming subsystems.
These posts were originally written for D&D 5e (2014). I have since updated them, best I could, to include notes on how things have changed in 5.5e (2024).
On that note, some good sources for changes from 5e to 5.5e:
- Notable changes in 2024 D&D – Payton.Codes – highlights
- Quick Reference: D&D 2024 Rule Changes – Dice Dungeons – highlights
- DnD 5e to 2024 DnD Transition Guide and Change Log: Everything That’s Different in the New 2024 Player’s Handbook – extensive notes
- Comprehensive List of 2024 Rules Changes : r/onednd – more extensive notes
- Summary of D&D 2024 Rules Issues : r/KibblesTasty – extensive notes, focused on problems in the updated rules (and noting where they have been cleaned up in errata)
- Updates in the Players Handbook (2024) – D&D Beyond notes.
- DnD quietly axed a stack of optional rules from its DM’s Guide – a number of optional rules that have vanished in the new DMG.
- [OC] 5e 2014/2024 Conversion Guide – UPDATED! : r/DnD – some clever diagrams of how to convert 5e characters to 5.5e characters.
Table of Contents
- House Rules!
- Action Economy!
- Advantage and Disadvantage!
- Athletics and Acrobatics!
- Actions, Attacks, MultiAttack, Extra Attack, and Attacks of Opportunity!
- Bonus Actions!
- Bounded Accuracy!
- Conditions!
- Cone Attacks!
- Cover!
- Death (and Unconsciousness)!
- Element vs Element!
- Encumbrance and Carrying Capacity!
- Exhaustion!
- Falling!
- Flanking, Facing, and Fumbling!
- Grappling and Restraint!
- Help!
- Initiative and Cunning Plans!
- Insight!
- Inspiration!
- Hiding and Cover and Surprise and Initiative (5.5e)
- Invisibility!
- Jumping!
- Magic Items: Buying and Selling!
- Magic Items: Investigating and Using!
- Mounted Combat!
- Moving Through a Hostile Creature’s Space!
- Perception and Investigation (and Passive Perception)!
- Ranged Attacks and Relative Height!
- Ready!
- Rolls, High and Low!
- Round Down!
- Size!
- Skills – Abilities, and Mixing and Matching!
- Skills – Group Checks!
- Skills – Retrying!
- Spell Scrolls!
- Spells – Exceeding Range / Line-of-Sight!
- Spells – Spell Components (and Conspicuous Consumption)!
- Spells – Spellcasting per Turn!
- Spells: Augury!
- Spells: Call Lightning!
- Spells: Create Bonfire!
- Spells: Fireball!
- Spells: Moonbeam!
- Spells: Spike Growth!
- Spells: Spirit Guardians!
- Spells: Stinking Cloud!
- Spells: Thorn Whip!
- Spells: Thunderwave! (and other cubical-AoE range-Self spells)
- Spells: Wrath of the Storm! (and what kind of attack triggers it)
- Surprise!
- Swimming! And Drowning! And Water Combat!
- Wands and Attacks!
- Weapon Juggling!
- Weapon Mastery!
53 thoughts on “D&D 5e/5.5e Rules – Overview and Table of Contents”