Transcendent!

The Cavern of Transcendence trial is, frankly, quite the trial — long tunnels mobbed with trolls, then a cavern complex mobbed with igneous, regenning mobs, coordinated actions, a very nasty boss at the very end … and timed. Yikes.
2005-04-09_trans-team1.jpgMargie coordinated putting three groups together to do it, from three people who had the mission ready to go. It’s evidently pretty popular, since one of the juggling jobs she did was trying to fit in both folks within the specified level (12-15) and folks up higher (some much higher) who wanted to Exemplar down to do it.
Two groups ran last night. Team 1 took a while to get initially coordinated (both teams did, but the mix of personalities and the “first out the gate” complications made Team 1 more awkward). Of the locals here, Jackie’s Shadow.Cat was mish leader, I was running Honeygun, Margie was in as Kazima, and BD as Puck Bunny.
Utter disaster.
The initial troll tunnels were mobbed a lot higher than we were expecting. Half the team tried to fight, half tried to run, and lots of people died.
*sigh*
We eventually reorganized, restarted the team (to overcome a disconnect), and pulled in someone from the outside to clear the trolls for us. Once in the main trial, it was hard slogging, too. Eventually we had five of the team in place behind an obelisk … and the last trio got themselves killed by pumicites down one tunnel. Honeygun stealthed in and managed to get one of them rezzed … and then we all died again in the ensuing battle.
Ah, well. Quit the TF (which dumps you back, alive or dead, at the troll caves again).
Second TF got started, but we were a lot more coordinated with the trolls (having brought in two ringers to help clear). Again, looking just at the local names, I was in as Torchielle, Margie as mish leader P-Siren, Doyce exempling down Hang Time, BD as Ciunas Bas.
The bad guys in the final caverns were nastier than before, but we were more coordinated in our attacks (Doyce did some good leadership there). We slowly cleared out the side passages, and the main cavern, went to get in position …
… and the side caverns had repopped.
Cleared out a few more, got people into position, stealthed/tported into the last few … and triggered the main door.
Battled our way in, rescued the kid, battered at the purple villain … and heeded the call to “OUT!”
2005-04-10_trans-team-2.jpgW00T! Transcendent badge!
Some final blasting through trolls, and out. Fresh air! The stars! Yay!
Good adventure, and I plan on noting some Lessons Learned here later today (along with pictures). But kudos to Margie for doing the heavy lifting with organizing this thing — it’s almost as much of a bitch to get the adventure put together as it is to actually execute it!

3 thoughts on “Transcendent!”

  1. By the bye, there was some fun role-playing in the mish, too — Session 1 had some entertaining Agent Seven snarkiness, while Session 2 had Zepher-Storm going slowly ga-ga as the mission progressed. Honeygun and Torchielle had fun playing off of both.

  2. Yes…Zepher hates being in enclosed spaces. So far all but one of the missions that I’ve been on with her have been in enclosed spaces. It does lead to some great role playing.

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