I came to the conclusion this morning that I have the MMO itch again. I just don’t know how to scratch it. Short of going back in time and fixing it so that my beloved City of Heroes doesn’t get canceled (and that never ends well), I’m stuck looking at the old or trying to figure out the new.
(And, yes, my long-time correspondents are probably sick to death of this post, since I’ve repeated it periodically the last four years. Sorry, folk.)
On the “old” side, I’ve tried LotRO enough times to know that (a) it’s an amazing recreation of Middle Earth and (b) its gameplay just drives me nuts.
I’ve also tried WoW in the past, and it never quite gelled for me. Obviously it’s the benchmark for all things MMO, but in the long run we just sort of ran out of gas on it. It might be worth giving it another try.
We tried out WildStar, but for some reason it, too, didn’t the cut.
Star Trek Online? Nicely steeped in Star Trek lore, but more of a ship simulator in the ST universe than a role-playing game. Also not really suited (that I found) to duoing with someone.
DC Universe Online ended up feeling to button-mashing for me. And, again, it really didn’t seem to lend it self to partnered play (almost anytying but).
Is Champions Online still out there? Also a bit button mashy, not very duo-abled, and I found it tonally offputting. Also, the auction house was irksome.
What I am looking for from an MMO? Fortunately, I have some posts whining about that dating back (yeesh) a number of years. In sum (and roughly in order of priority).
1. Duo-friendly. A big part of my gaming life is playing with Margie. A game that makes it difficult for us (and usually just us) to play side-by-side, due to different start points, or poor leveling / sidekicking setups, or advancement requiring guilds / raids, or whatever, is going to be a frustration to us.
A game that actually rewards or scales properly to team-ups is a big advantage.
2. I need to feel heroic. Jogging everywhere in the world? Doing boring grind missions? Imperiled by battling three opponents? That’s not feeling heroic. (Note: this doesn’t necessarily mean “super-hero” or “comic book hero”.) I’m not looking to slay dragons on Day 1. I am looking to feel like I’m triumphing more often than not, and in a meaningful fashion. (This was an area where LotRO failed me.)
3. A variety of content / replayability. I don’t want to feel railroaded through just one course of action. I want parallel ways of gaining experience and exploring the world and so forth.
4. Well-written content. I don’t mind humor, but overall I want to take the story seriously. (One of my problems with Champions Online.)
5. A good resource / loot / crafting mechanic. Yeah, I know. I want to be able to play and advance without spending hours in a crafting room or haunting auction houses. Alternately, if I feel like doing that, having reasonably enjoyable / profitable mechanics for it are to be desired.
6. Soloable. Though we game together a lot, sometimes we like running solo, just to try something new, or because the other person isn’t around or doesn’t feel like gaming. (This tends to be tied a lot to #4.)
7. A reasonable, non-pervasive payment structure. I don’t mind paying money for a subscription (I know, how drolly 00s of me), but I’d like a chance to get my feet wet before I buy. On the other hand, I do not want to end up in a freemium game where it’s in my face all the time that only by spending my own cash on a regular basis am I going to get anywhere. I’ll pay for something special, but if I have to be regularly spending to play and advance, I’d rather have a monthly sub and not worry about it.
8. Alt-friendly. For whatever reason, Margie and I are both alt-aholics. Paper dolls are our friends. We like to try out different character types and combinations. We’d like to play something (in conjunction with requirement #3) that doesn’t require us to delete characters in order to roll up new ones.
9. Optional but available social options. Sometimes you feel like a PUG. Sometimes you don’t. A decent gaming community where there are options to group up when one is so inclined (e.g., when soloing) would be keen.
10. Instanced missions are keen. Because a bunch of PCs standing around waiting for the bad guys to respawn is kind of lame. And frustrating.
I also want a pony and a rocket ship and a Winnebago and peace on earth, goodwill toward men.
With the understanding that I’ll never find everything I want, and the CoH servers aren’t going to magically restart next weekend — anyone have some suggestions?
I know exactly what you mean. It's nearly impossible to find something that's genuinely fun and not a pyschological funnel for buying special coins or currencies to win more or feel more heroic of whatnot. I too was deeply scarred by the closing of COH and COV…I invested many deep hours into that game not just playing but doing side activities like designing a detailed super group base for my villain's corporation front and writing a lot of my own lore. I still have the figures my COV special edition came with, and my Pocket D membership card.
Actually, STO works great as a duoing game…just like any MMO you have Tank, Healing, Control and Damage. Plus the ability to bring in your officers to fill gaps in your team made life a lot easier on the away missions.
Not sure if they've fixed crafting in STO or not, it was functional but grindy.
The different factions helped with the altaholic part somewhat.
Yeah, I miss CoH as well. 🙁
+Stan Pedzick STO has a fun collection of mechanics, but the collection of crewfolk never quite felt like a character to play with, and too many of the ground missions (and space missions) felt too much the same, fundamentally.
+Stan Pedzick +Dave Hill I personally found STO to be a rather mundane implementation of the promise I saw in the beta. I almost purchased a lifetime subscription, in fact, but now that it has reached it's modern state….I am so very glad I did not. For a huge variety of reasons I could probably write an essay on. It mostly boils down to a beautiful premise and promise with it's legs chopped out from underneath it in favor of making more money with the modern trends of going 'free to play' and psychologically funneling players and manipulating them in ways similiar to modern slot machines. Most MMOs are Skinner boxes these days, in my humble opinion. I would prefer something with meat and substance instead of a whiz-bang series of carefully designed feedback and operant schedules dressed up in various themes like most modern MMOS seem to be.
I'd still like to find something just right, though, like the OP elaborated.
I’m still waiting on City of Titans… it’s been a loooooong wait. Torchlight II scratched a bit of the COH itch for me, despite not being a MMO.