Grounded

My solo passtime of choice has been Eliza Dee (the one on Virtue (Elitists)). She’s doing great, up to 12 already, but …
… dammit, I’ve miscalced the power plans. She’s an Energy Aura secondary. At 10 I was supposed to take Entropy Shield for status protection, just on principle. But I was beginning to have damage problems, and someone I was playing with pointed out that Dampening Field was, unlike the Kinetic Shield toggle (Defense), an always-on Resist power.
Well, I flipped a coin and made the choice, and it was probably the right one, but, dagnabbit, I’ve suddenly entered the world of bad status attacks — whether Aberrent mezzes or varoius gun-toters knocking me on my ass. Since I’m soloing, status attacks are particularly lethal in result.
So at 12, I went ahead and took Entropy Shield. But … well, now I’m in trouble, because I was supposed to have taken Air Superiority instead as the pre-req for Fly at 14. I knew it was going to be a problem, but didn’t have any choice.
In retrospect, I would have taken Air Superiority at 6 rather than Bonesmasher — which is certainly an effective attack, but A/S would have been sufficient. If only we were getting a freespec in the next week or so …
Current design plans for Eliza …

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Brute
Primary Powers – Ranged : Energy Melee
Secondary Powers – Support : Energy Aura

01 : Kinetic Shield defbuf(01) defbuf(7) defbuf(7) endred(25) endred(43)
01 : Energy Punch acc(01) dam(3) acc(11) dam(19) acc(37) dam(40)
02 : Barrage acc(02) dam(3) acc(5) dam(34) dam(34) acc(37)
04 : Bone Smasher acc(04) acc(5) dam(13) dam(34) acc(37) dam(40)
06 : Swift runspd(06)
08 : Whirling Hands acc(08) acc(9) endred(9) dam(11) dam(15) endred(19)
10 : Dampening Field damres(10) damres(27) damres(27)
12 : Entropy Shield endred(12) endred(13)
14 : Air Superiority acc(14) acc(15) dam(17) dam(17) dam(42) acc(43)
16 : Fly fltspd(16) fltspd(46)
18 : Health hel(18) hel(29) hel(40)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Power Shield defbuf(22) defbuf(23) defbuf(23) endred(25) endred(46)
24 : Taunt tntdur(24)
26 : Hurdle jmp(26)
28 : Energy Drain acc(28) acc(29) endrec(31) endrec(33) acc(45) endrec(46)
30 : Energy Protection damres(30) damres(31) damres(31)
32 : Energy Transfer acc(32) acc(33) dam(33) dam(36) acc(42) dam(43)
35 : Conserve Power recred(35) recred(36) recred(36)
38 : Overload hel(38) defbuf(39) hel(39) defbuf(39)
41 : Energy Cloak endred(41) endred(42)
44 : Build Up recred(44) recred(45) recred(45)
47 : Stun acc(47) disdur(48) acc(48) disdur(48) acc(50)
49 : Hasten recred(49) recred(50) recred(50)
The intent is, if I actually run her, to grow Eliza Dee on Champion in the same course. (I decided to go for the Virtue version with the thought she’d be my “main” on that server, with Mister Thorne being the “main” on Champion.)
Brutes are a good solo choice — in retrospect, they’re a lot more like Scrappers than Tanks: heavy hitters but a bit fragile, with Death as a constant friend. The SMASH bar rocks, and, if managed well, they are faster progressing solo than Doms/MMs, and, I suspect, more surivable than Stalkers/Corrs.
At least they’re fun to play.

2 thoughts on “Grounded”

  1. Stalkers are very doable solo…as long as you do not mind at least one death every other mission or so.
    The only thing that Stalkers have problems with are the kidnapping missions since they need to unhide to get the kidnappee to the door…and then are defenseless for the ambushes.
    The best tactic that I have decided on for kidnappings is to just to go in to town, restock in Insp’s, and let all the ambushes spawn. Go back in and deal with them as if they were a really large mob. Run in, gank one, run away, hide/placate, gank one, run away, and repeat.
    I got 19 up to 12th…hehehe…the SpecOps guy rocks. 🙂 I love MM’s and Stalkers. 🙂

  2. See, Stalkers sound like too much work, trying to manage everything to single attacks.
    Of course, I try to make sure I have a handful of greens in my pocket before I take Eliza into mishes, too. Since I get impatient.

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