Ho Ho

Going through 2.5 levels (from 18.2 to 20.7) during the TF, I got two major build changes/evolutions for Ho Ho during the evening. First, the group was, as noted, control-weak, and I’ve been feeling unhappy about not having Taunt (what’s the point of being a Tank if you don’t have all the bad guys looking at you?).
Doyce suggested — excellently — that I just add a Taunt enhancement to my Invincibility (“Bite Me!”). Not quite as effective or targetted, but it did help me cluster them up better. And that freed up my power level for … Stamina!
Oh, sweet, deep blue bliss, thou are Stamina! I went from a tank who was wheezing her way through every battle and staggering after the group and running with some toggles down to someone who just hacked her way through Babbage and the CK with narry a budge in the blue. Faboo. Made me feel a thousand times better about the character.
And I take Taunt next level, anyway. Then, at 24, another attack, which will give me a decent chain. And while Axe is godawfully slow, I just love the knockdown. Not so much the knockback against the lighter-weight folks, but taking the big bots and keeping them on their rusty butts most of the battle was just da bomb.
On a side note, Princess Peep is having way too much fun acquiring all the Rad primaries, and we’re having way too much fun watching her do it. Choking Cloud is damn enjoyable to watch (and benefit from).

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