Mayhem

Margie was burning a couple of freespecs last night (prior to new ones being issued today), and she was doing it with Blue Point (47) and Amorpha (50), so it took her a while. I amused myself with Lynn, and was pleased that I could handle clusters of 3-4 orange CoT without much in the way of white knuckling. She may be on her way toward being and A.F.R. …
After that was all done, we hopped over to CoV, pulling out Mister Ravenous and Charity at Home. I continued to have toon-switching crashes (with subsequent file verifications), as well as the irksome “Lose global chat while zoning” Known Issue during the evening. (Had that with Lynn and Mr. R — in one case, it actually trashed the channel selections for one of my tabs. Might be worthwhile checking that for all my channel-based tabs.)
Still, eventually ended up on a team with Venenata and Barbarity, later with Mastadon Rex (“City of Brutes!”), and saw a couple of other folks on (a lot more people than the previous evening). That led, in turn, to my First Mayhem Mission, featuring a bank robbery in Skyway City.
A few observations:

  1. Fun! A roller coaster ride of things to Smash.
  2. Way too many cops. Didn’t get to smash enough things because of all the yellow and orange SWAT teams and Longbow types around. Yeesh. I mean, why don’t we see that sort of presence in Skyway most of the time?
    Indeed, we had a slew of character deaths and rezzes and the like.

  3. We had problems with keeping the team together, not helped by Mr. R going to smash a truck, only to find it was the way he’d arrived and zoning out for a minute. *sigh* But lesson learned: stick together!
  4. Interesting tension between “smashing things buys you time” for the timed mission (taking down a group of cops gives you 30 seconds for “resisting arrest”) and wanting to get straight to the mission (because, damn, there were plenty of cops inside).
  5. Of course, if you go to hospital, you end up in jail. Which was fun, but time-consuming.
  6. Lots of patrols/ambushes, esp. inside the bank. This was like a heist mission on steroids.
  7. The super-hero to defeat wasn’t all that tough. A red AI spines scrapper. Ho-hum. We smashed.

Ultimately, we failed the mish (we got in, got the money, took down the hero, but didn’t either exit or zone out before the timer completed). Ah, well. Still, hella fun, and I look forward to more.
The Prima PDF guide for I7, btw, has maps for the Mayhem Missions. Worth peering at.

8 thoughts on “Mayhem”

  1. You have to zone out? Is that why we failed? Doyce and I tried a mayhem mission with Shadowslip and Markov Chain, and besides my totally flaking and leaving him to get killed several hundred times, eventually we did rob the bank and take out the hero (who was waiting outside the jail, not the bank), but with time left on the countdown, we went into a side mission, set off an alarm, and got seriously put down. And then the timer went out, and we popped out in Sharkhead with a mission failed banner. I hate mission failed banners.

  2. Yes, I am looking forward to getting to doing another one…it was all sorts of good times. 😀

  3. Cool, you can blow stuff up! Finally!

    As ***Dave has posted already, Mayhem Missions are all sorts of goodness with sugar and whipped cream and puppies and kitties with a pony in the backyard. Yes, they are that good. Better than PvP and without the suck attached…

  4. It wasn’t clear to me the actual requirement.
    There was Rob the Bank, Defeat the Hero to Escape or something like that.
    We entered the bank with about 4 minutes left. I ran ahead and grabbed the gold (nice), then joined the melee. We put down the hero when she appeared and (as far as I could see) the related Longbow and Security guards, and were heading out of the vault area when the thing timed out.
    So I don’t know if we’d have succeeded by exiting the bank, by finishing defeating the guards in the bank, or by getting into the truck/submarine before the time ran out.

  5. Certainly, point #3 is difficult… especially with the first couple times into one of these things, as people run off to find cars to blow up with their flamethrower and parking meters to Assassin Strike. That said, resistance in the missions are stiff, and it’s a good challenge for group cooperation.

  6. It really is. I’m not sure about the level sets — it was Ven’s mission, at 16 and just Malicious (Villainous? The first level, anyway), and the mobs were conning orange to us. Yikes.
    It seems to me a decent strategy is to head toward the mission target (the bank, in this case) first, only tackling mobs/objects that are in the way (in order to gain added time). Do the mission, then allow general mayhem or side mishes to ensue while there’s time on the clock.

  7. You don’t need to exit the mission to be successful.
    I soloed it with Bloodied Raven. Went to the green waypoint, causing mayhem on the way. Built up 10 spare minutes no problem, as he could nearly slice a car in half with one swing of his sword. Got to the waypoint, kidnaped a guy, and couldn’t figure out what to do next. Eventually realized that the bank waypoint was the store icon. “Duh,” as Cally’s player put it. Went there, did that, got mission completion as soon as wimpy hero was defeated. (Was warned in mission briefing about a hero who would appear if I took enough villains with me.)
    Did it last night with Brute Indigo and a Cally alt. We mostly split up for mayhem, which went really well, although it took my Brute waaaay longer to smash stuff than it did with my Stalker. We knocked off the bank, then looked for a side quest. Saw the prison, and wasted 10 minutes trying to complete a mission there, assuming it was supposed to be a breakout. Gave up after people convinced us that it was just a prison for villains who fall during the mission. Went outside and beat people up until we got a key. Made it to the store with less than 2 minutes remaining, trashed the cops, started to open the safe when Longbow showed up and interrupted me, and were kicked out as time ran out.
    Tonight: Mastermind Mayhem!

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