While the Double XP Weekend has been a bit of a bust for me (more on that later), this particular double-up has been kinda fun.
I do like the revision on the “temp power” stuff, so that the Nemmie Staff sticks around for 3 days in-game, which means if you have to be gone for a long weekend, it doesn’t vanish, and if you aren’t running your character constantly you still get a decent run with it. It divorces in-game from out-of-game, which is always a fine idea.
Hildy and Torchy haven’t played Volley-Mob with anyone yet, but I’m sure we’ll give it a try before the Nemmy Staff goes away.