So … what’s going on lately, gaming-wise, Dave?

Yeah, about that …

So I’ve been gaming a lot more of late, but not as one might expect from how this blog has been / used to be.

I have left the City of Heroes

Don’t cry for me, Paragon City …

The Homecoming revival of CoH is a marvel. It scratched an itch I’d been suffering from since the original game shut down.

And then, one day, the itch had been scratched.

A couple of things happened:

First, the dev team made a bunch of “improvements” to the transport system. In particular, they dropped the ability to teleport directly to bases from anywhere, which put a serious crimp in getting about Paragon. True, they added some extra bits, and that base teleport was always flagged as an “oops, we didn’t mean this to be publicly available,” and they added in some other ways to get around as well as improvements in travel powers …

But I decided I really didn’t want to re-memorize how to get from Point A to Point B.

Again, that’s all on me; the devs are doing what they think is best for the game. Just not my cuppa.

Second, I realized that I was spending a lot of time playing CoH. More than I wanted to be, and at the sacrifice of other things I wanted to be doing. (We’re not talking “City of Heroes almost ruined my marriage” stuff here. I’m talking about other hobbies and pastimes.)

So, I quit. Cold turkey. That was back last fall (I think the Halloween event was going on), and I really haven’t looked back since, except to worry about when my account will be archived and my hero names all backup for sale. And feeling like I should go in and take a final inventory of my created heroes for future storytelling.

We’ll see. Some day.

I’ve been doing a lot more TTRPG

The Tabletop RPG world has conceded that “RPG” points now to a lot more online games than tabletop ones, so “TTRPG” has become the New Label.

Anyway, I’d been doing a certain amount of that before for a while — and when COVID-19 hit, my main gaming group was already on Roll20 and able to continue on without a hiccup.

Since then, not only has that continued, but I’ve spun into an additional group that, after some earlier play, I’ve started GMing, playing honest-to-God D&D 5e. So there’s that, too. Lots of material to share.

So what’s up with this blog?

I’ve been a utter and total slug on this blog. But, then, my “normal” blog has been far more quiet than I’d like, too. I’ve been doing most of my social media on Twitter, and been pretty negligent in getting that content into a form I have ownership of.

I think I’d like to change that, at least with the Blog of Heroes (baby steps). So I’m going to try and make this blog a bit more about all my gaming. I’ve already changed the subtag from “Dave Does the MMORPG” to “Dave Does the Game”. I want to do more talking about all the games I play — mostly on the RPG side of things, but also reports from our weekend Game Days and the tabletop games going on there, and talk about D&D 5e and other systems I’ve been playing.

That’s my intent, anyway.

The other thing I’m doing is shuttering the @BlogOfHeroes Twitter account. I don’t expect I’ll have so much traffic out of here that I need to maintain a separate Twitter account for it. It does mean people following my gaming stuff will perforce read my various ravings over politics, society, and geek culture, but I Contain Multitudes, and keeping them separate is kind of a PitA.

Ring-a-Ding Ding!

So I’ve managed to reach an entire screen worth of folk to have dinged 50 in Homecoming / City of Heroes, and I should probably share …

Blood Charade – Sentinel (Dual Pistols / Ninjitsu) – Modeled after a table-top RPG character of mine. I love the animation on DP.
Spangled Star – Sentinel (Energy Blast / Willpower) – First (but not last) hero I did who largely permahovers, to help early on with the EB knockback. Fun toon.

 

 

 

 

Prince Shenanigans – Controller (Illusion / Time) – My “Loki” character. Illusion Control is always a blast, though 1-person confuse has become passe with other mass confuse powers.

 

 

 

 

Al McGordo – Sentinel (Rad / Rad) – I tried variations on this character a dozen times on Live, but the power combo is perfect for the Sentinel type. Also my favorite name.
Touched by Frost – Sentinel (Ice / Energy) – I do try to add some diversity to my characters. Also, I love the slow effects of Ice.

 

 

Milady Zebra – Scrapper (Martial Arts / Regen) – A rebuild of one of my favorite Live characters, and the only one I went to the effort to use Superspeed on. The MA moves look great with hooves.
Demimondelle – Blaster (Dark / Time) – I ran this half-ghost pretty continuously 1-50, and it was the first time I’d enjoyed Dark Blast. Another permahover character.
Player.One – Corruptor (Dual Pistols / Kinetics) – He thinks he’s playing the most awesome FPS ever, which makes for fun dialog with folk. One of the few Corruptors I’ve run, because it’s crazy management.
Hunter with No Name – Sentinel (Beam Rifle / Bio Armor) – My Mandalorian toon. Beam Rifle is a weird set, a ranged set that kinda requires multiple applications, making him less useful except against bosses.
Miss Crackle – Sentinel (Electrical / Electrical) – A toon I ran on Live as a (less successful) blaster. She’s actually really short, but hovering helps a lot.
Torchielle – Blaster (Fire / Energy Manip) – Another “transfer” from Live, and, like the one there, 50ed duoing with Margie’s Hildegard (Fire Tank). Fire is soooo much fun; I have some variants of her as other toons.

So, yeah, that’s a LOT of Sentinels. There are a few reasons for that:

  • It’s a great archetype: 80% the blastiness of a blaster, but much higher survivability. There’s an argument they fall off in fun post-50 (see below), but up until then, at least, the trade-off works beautifully.
  • I like being a ranged toon; it lets me be a bit more tactical, lets me avoid problems with bad PUGs, and lets me help figure out what the hell is going on in new content.
  • Ranged toons are also a lot more fun during Rikti Mothership Raids (MSR), which happen fairly often and are a great level booster.

That said, I’ve been doing some Blaster stuff as well, and the added range and blastiness is also fun. Variety!

Variety is kind of my watch word on this game, the faster leveling rate (esp. at lower levels) making it easier and more fun to try out new things. I actually have 108 characters built, with maybe a dozen of those rejects. Homecoming enables my alt addiction.

So once I hit 50, then what?

Back on Live, I never did any of the Incarnate content that rolled out very late in the game. I’ve started doing more with my post-50 toons, so when I hit that level:

  1. I consider if I need to respec the character. I’ve actually only done this with a couple of the characters; I’m not so min-maxxy that I need to have a perfectly optimal character.
  2. I start slotting sets (I begin that at 47, when I can buy 49s, which is all I buy for sets, as the incremental boost of a 50 is not worth the significant cost boost). Prior to that, I slot folk with Lvl 25 IOs (starting at 23).
  3. And now I start doing Incarnate stuff, both occasional ITrials, TinPex runs and the like, but also just normal content (PI police missions, high-end TFs, etc.). The Incarnate system is messy and ugly and weird, but I’m getting some folk with their various Incarnate lots opened up and populated.

Anyway, that’s what’s going on. Lots of other up-and-comers (and only a minority of them Sentinels!) that I’ll report on in the future. These toons are all on the Everlasting shard, which where I spend pretty much all of my time.

Returning to “City of Heroes”

Because I am a bad blogger, I’ve not been doing anything with my gaming blog (this) forever and a day.

Which means I didn’t include here the biggest gaming news (for me) in years:

Returning to the City of Heroes

So go ahead and read. I’ll do some sort of update (on this blog) Real Soon Now, updating where things are.

(Long story short: Loving it. Again. Still.)

Because I could use some distracting right now

I came to the conclusion this morning that I have the MMO itch again. I just don’t know how to scratch it. Short of going back in time and fixing it so that my beloved City of Heroes doesn’t get canceled (and that never ends well), I’m stuck looking at the old or trying to figure out the new.

(And, yes, my long-time correspondents are probably sick to death of this post, since I’ve repeated it periodically the last four years. Sorry, folk.)

On the “old” side, I’ve tried LotRO enough times to know that (a) it’s an amazing recreation of Middle Earth and (b) its gameplay just drives me nuts.

I’ve also tried WoW in the past, and it never quite gelled for me. Obviously it’s the benchmark for all things MMO, but in the long run we just sort of ran out of gas on it. It might be worth giving it another try.

We tried out WildStar, but for some reason it, too, didn’t the cut.

Star Trek Online? Nicely steeped in Star Trek lore, but more of a ship simulator in the ST universe than a role-playing game. Also not really suited (that I found) to duoing with someone.

DC Universe Online ended up feeling to button-mashing for me. And, again, it really didn’t seem to lend it self to partnered play (almost anytying but).

Is Champions Online still out there? Also a bit button mashy, not very duo-abled, and I found it tonally offputting. Also, the auction house was irksome.

What I am looking for from an MMO? Fortunately, I have some posts whining about that dating back (yeesh) a number of years. In sum (and roughly in order of priority).

1. Duo-friendly. A big part of my gaming life is playing with Margie. A game that makes it difficult for us (and usually just us) to play side-by-side, due to different start points, or poor leveling / sidekicking setups, or advancement requiring guilds / raids, or whatever, is going to be a frustration to us.

A game that actually rewards or scales properly to team-ups is a big advantage.

2. I need to feel heroic. Jogging everywhere in the world? Doing boring grind missions? Imperiled by battling three opponents? That’s not feeling heroic. (Note: this doesn’t necessarily mean “super-hero” or “comic book hero”.) I’m not looking to slay dragons on Day 1. I am looking to feel like I’m triumphing more often than not, and in a meaningful fashion. (This was an area where LotRO failed me.)

3. A variety of content / replayability. I don’t want to feel railroaded through just one course of action. I want parallel ways of gaining experience and exploring the world and so forth.

4. Well-written content. I don’t mind humor, but overall I want to take the story seriously. (One of my problems with Champions Online.)

5. A good resource / loot / crafting mechanic. Yeah, I know. I want to be able to play and advance without spending hours in a crafting room or haunting auction houses. Alternately, if I feel like doing that, having reasonably enjoyable / profitable mechanics for it are to be desired.

6. Soloable. Though we game together a lot, sometimes we like running solo, just to try something new, or because the other person isn’t around or doesn’t feel like gaming. (This tends to be tied a lot to #4.)

7. A reasonable, non-pervasive payment structure. I don’t mind paying money for a subscription (I know, how drolly 00s of me), but I’d like a chance to get my feet wet before I buy. On the other hand, I do not want to end up in a freemium game where it’s in my face all the time that only by spending my own cash on a regular basis am I going to get anywhere. I’ll pay for something special, but if I have to be regularly spending to play and advance, I’d rather have a monthly sub and not worry about it.

8. Alt-friendly. For whatever reason, Margie and I are both alt-aholics. Paper dolls are our friends. We like to try out different character types and combinations. We’d like to play something (in conjunction with requirement #3) that doesn’t require us to delete characters in order to roll up new ones.

9. Optional but available social options. Sometimes you feel like a PUG. Sometimes you don’t. A decent gaming community where there are options to group up when one is so inclined (e.g., when soloing) would be keen.

10. Instanced missions are keen. Because a bunch of PCs standing around waiting for the bad guys to respawn is kind of lame. And frustrating.

I also want a pony and a rocket ship and a Winnebago and peace on earth, goodwill toward men.

With the understanding that I’ll never find everything I want, and the CoH servers aren’t going to magically restart next weekend — anyone have some suggestions?

#gaming #boh

View on Google+

City of Titans – Fully Funded (and then some)

The City of Titans kickstarter closed today. Of the $320K they were seeking, they received … $678K.

That’s still a long way from shipping product, but it’s a very promising start.  And the torrent of cool ideas that have been flooding my mailbox from the Kickstarter team tells me that, if nothing, else, they have vision, and a solid grasp of what made City of Heroes tick.

I still wouldn’t wager with anyone whether we’ll ever see anything, but if we don’t, it won’t be for lack of trying.

City of Heroes — the Return?

One of the post-CoH-Shutdown efforts to recraft the game is … ready to crowdsource some money: City of Heroes successor built on blood, sweat and Kickstarter | Polygon

Missing Worlds wants the look and feel of The Phoenix Project to be as close as possible to that of City of Heroes, but “with a more mature Avengers tone rather than that of a Saturday morning cartoon.” Customization will be key, as players will be able to tailor their special powers as well as how those powers look visually. Costume-wise, Downes said the team is aiming for 20 different options for each avatar’s 18 different areas as launch, with several different color options available for each costume piece as well.

The Phoenix Project will also include a “Leads System,” which will replace the traditional questing mechanic for something a little more involved, Johnson said. Players will find clues that they can then piece together on their own and decide if there is a deeper mission to accomplish involving them. This will give players more agency in finding and completing quests, rather than having to approach and talk to various NPCs to get things moving.

“It doesn’t necessarily change much, but it gives a powerful feeling to payers in that they’re not feeling like someone’s errand boy,” Johnson said.

Part of me wants to shake my head, say, “It’s done, let’s move on.”

Part of me wants to voice a dozen different reasons why this won’t work — or, even if it does work, why it won’t be the same.

But most of me plans on being at that Kickstarter on 8 September.

Before you delete that City of Heroes installation …

You might check out the Titan Icon project, which opens up the Costume Maker and lets you play CoH Paper Dolls design characters with it.

Of course, some might find it too frustrating to be able to create characters visually, but not play them.  But others might not.

Note that directly working with the CoH files may violate the CoH Terms of Service (ha!) or cause someone at NCSoft to become quite cross with you (HA!).

(h/t to ZzzzSleep)

So, besides mourning CoH, what else game-wise have I done lately?

The extended memorial service for City of Heroes, posted earlier today, aside, what’s new for me and online gaming?

Um … honestly, not a heck of a lot.

First off, it’s been a busy month or two. Margie’s been away on business. I’ve been away on business. Holidays and social butterflying and all that sort of thing. And the next month isn’t looking any better.

Secondly, yeah, I’ve been in mourning. Mercifully, Margie talked me into playing CoH one last time before it went away. But since then … really haven’t felt the yen.

And thirdly … well, I haven’t found … the thing. The game to take its place.  I’ve done some World of Warcraft solo and duoed, and likely will some more. But while it’s a decently pleasant passtime, I’m just not feeling the characters as such (something I became very aware of as I was crafting my endless memorials). There’s more variety (if of a less-rich nature) than of Lord of the Rings Online, but, honestly, I don’t feel invested in the characters in either game. With everyone wearing whatever they pick up, and the power/skill selection being fairly categorized, the players are (absent a strong social environment, which we’re not and not likely to get into) pretty much cookie cutter in nature.

(And that, I’m realizing, was one of the geniuses of CoH — that your fundamental appearance could be so different and unique, and the encouragement to have an origin story and a cool super-name to go with it, and that even your power selections could be tailored and tweaked and recombined and enhanced and respecced and recolored to make you completely individual. The focus was more on the characters than on the setting, though the setting was still pretty full of content.)

I’ve given Champions Online another go, and while some of those CoH advantages might seem to pertain, it feels both too mechanics-driven and too arduously neutral / balanced, to the point where every blast power is kind of like ever other blast power, and so forth.  And the setting starts to come into play again as feeling uneven and alternately goofy and grim. Plus, the whole game feels like a carnival in so many ways.

I haven’t retried DC Universe Online, or Star Trek Online, but I don’t recall much (or see much in current press) to make me feel they will fit any better.

Maybe we need to try D&D Online again / some more, since that has such character differentiation. There was something vaguely disjointed about what experience we had there, but we didn’t really drive things to any great conclusion.

I keep hearing encouraging words about Star Wars: The Old Republic — and highly discouraging words about it, too. But maybe that’s a possibility.

People keep suggesting to me Guild Wars 2, but aside from my fiery passion to not give another red cent to NCSoft, I hear a lot of trouble in that particular paradise, too.

So … what next?  I haven’t the foggiest. And, honestly, given the “firstly” above, I don’t expect to make any great progress until January. At least. At the earliest.

And that’s okay, right? Because it’s not like I don’t have eleventy-dozen other things going on. And while Playing Game with Margie is a lot of fun and doing-stuff-togethery, it’s not the be-all and end-all of our relationship.

I’ll — we’ll — find something that we enjoy together. And (assuming it’s a game), we’ll give it a try. And we’ll have fun. Or not, in which case we’ll move on.

Ob-la-di, ob-la-da, life goes on, brah,
La la, how the life goes on.

In Memorium – CoH – Various and Sundry

Continuing my series of City of Heroes characters …

Over the years, Margie did a lot of solo play in City of Heroes, on a variety of servers. She actually got four solo toons to 50 (including one the day before last of the game), and many others into their 30s and 40s.

One advantage of this is that it encouraged us to create SGs on all those servers, which served her purposes (base!), but also let us play new toons there as needed.

Here’s a collection of some of her major solo toons, followed by some other miscellaneous characters I wanted to write about.

Blue Point was a Broadsword scrapper that Margie soloed to 50. She played around with costumes with her quite a bit.

Day Old Shelf was one of Margie’s characters from the Devil’s Food SG on Freedom, a Zombie/Force Field Mastermind.  She actually pushed him to 50, too. Grats!

Old Star, on Pinnacle, was a Fire/Rad Controller. She one of the ones Margie got up to 50. While controllers are not high DPS, normally, this particular combo had striking Tanking abilities, and lots of AoE fire and rad control, both with damage. It was a methodical destruction of everything she encountered, but it worked.

Fantasy Enforcer was a Broadsword/Willpower Scrapper on Infinity. Margie dinged her to 50 the day before CoH went down.

Fallen Twice was another toon that Margie kept coming back to. A Defender, Kinetics/Electric, he was slow to advance, but apparently fun to play (he got up to at least 20).

Margie did a couple of versions of him. The last pic shows Second Fallen, with one of my favorite (conceptually) early toons, (“They Call Me …”) Mr. Thebes.

We never had much luck playing Kheldians, either teamed up or in mixed pairs. Which is a shame, because they were a really neat concept, just compromised in too many ways.  Above is Margie’s Cetus, who got to 22.  No idea about the pirate motif …

The Last Ice Dragon was … well, a Dragon (or, as I recall the backstory, a survivor from a primordial race of reptilians). And an Ice/Ice Blaster. She never dinged 50, but Margie played her a lot to get her to 37. Soloing with a blaster is not at all easy, but Ice, with its speed debuffs, is not a bad way to go with it.

Another Margie character, Blue Isles (Dual Pistols / Energy Manip Blaster 26).

A few miscellaneous characters, just because:  My Thyme (Scrapper 23); Darke Hope (Scrapper 24), Deep Charge (Energy Brute 21). Margie liked her High-DPS Melee Characters.

Jack a Lope made it to 29 (in her highest level version), but Margie wanted to take some Shadow Shard pictures, so here’s this mid-level Martial Arts/Invuln Scrapper … in ANOTHER DIMENSION!

Honorable mention to Margie’s toons Copper Mountain (several iterations), Ultra-Violet, Ultra-Violette, Exquisite Flame, Divine Retribution, Blue Tangerine, Crownless King, Eluwen, Lonely Angel, Lufwage, Midnight Death, Sa’Kage, Secret, Trixie J., Victorian Pride (Scrapper 12), Bad-Tough, Big Orange (Scrapper 20).

* * *

And a few last bits and bobs …

Sister Chinook was one of my original toons, an Ice Controller. I had mixed experiences with that set — lots of control, but also a lot of visual clutter.  I rolled several of them over the years.  She had a fun backstory as an Inuit student at University of Paragon who discovered she’d been gifted with powers from the Spirits of the North, etc. I liked the idea that she was wearing jeans and a gray sweatshirt for her costume.

She ran briefly with Kay, a Kim Possible scrapper that Margie rolled up.

I always liked the design here for Spangle (or Spangled, in different incarnations). I was much more into the “Civilian Costumes with a Bit of Decor” for the most part, rather than full-body Spandex.  I think I rolled her up as both a Magic-based Tank and as a Dual-Swords Scrapper. Neither went far.

Next to her is Old Saucy Jack, my Jack the Ripper reincarnated-to-make-up-for-his-sins.  Yeah, the broadsword was maybe a bit much, but I liked the red gradient on his white gloves.

Big Lungs was a Sonic/Sonic Defender. I found the power sets boring, but enjoyed the, um, character design.

OFFICER (yes, it actually stood for something) was law enforcement robot piloted by Paragon City’s Police.  Energy Blaster, as I recall. Soloed him for a while, but eventually scrapped him (so to speak) to get the slot back on whatever server it was on.

Snipehunter was another very early solo toon, another Energy Blaster, kind of my answer to Deadshot.

Suzy Atom and Star Protector were an early duo Margie and I ran, very four-color. She was an Energy Scrapper, as I recall, one of the few of those I ever ran. He was a Defender of some sort.

Cetus and Lunulata were Kheldians we rolled up. Never went anywhere, but, for the record …

For a good chunk of time, I ran with one of the on-screen add-ons that someone put together for CoH.  It tracked both buffs/debuff timing (this was before the buff markers flashed), as well as tracking experience and time to level.  This was Psi-clone (looking at the buffs and accolades), about 10 minutes from leveling to 50.

Eventually, the on-screen info provided by the game, plus the lag in this particular tool keeping track of changes between issues, and a general diminution of compulsion to know how long to level, caused me to drop this particular tool.

When you finally hit 14, you got your travel power (for many, many years). Since that was usually while running around in Steel Canyon, you usually celebrated by going to the top of the big statue in the middle of Steel Canyon, right where you leveled up.  Here’s Amorpha and Psi-clone.

Katherine ended up playing more over time, but never enough to warrent her own account. Early days, she’d play around a bit on Margie’s account (later on, on Test, since you could be signed into both).  This was her first character, Kitty Shoulder, a Defender on Guardian whom she got up to Level 6.

I think Protector (under Margie’s account) was one of the servers Kay generated a lot of test characters on …

One time when my folks were visiting, my mom asked what all the fuss was.  I walked her through building a character, Carey, a Fire Blaster. She never played it, but I kept the toon around, just because.

Kheldiel was another concept character, the idea of a Kheldian merging with an Angel, all glowy and hovering and all of that.  It would have worked beautifully, if Kheldians hadn’t been such a PitA to play.

And so, fittingly, we end on an angel …

* * *

And that’s it, a good percentage of the characters I (or Margie) cared about during our several years playing City of Heroes.  Where might they have gone on to?  Who else might have been created?

We’ll never know.

Thanks for your patience … we’ll resume regular blogging here about other games … soon …

In Memorium – CoH – Exalted

Continuing my series of City of Heroes characters, server by server …

Our toons on Exalted were a more recent phenomenon, with the server opened up for play for VIP members only with the introduction of CoH’s Free-to-Play option. We weren’t interested it for the hoity-toity VIP exclusivity so much as it was another server to populate, especially with a variety of new power sets that came out in the last year of the game.

I think we also pushed a bunch of toons onto this server before they turned off new Level Pacts being created. (LPs were one of the greatest concepts in CoH, and I was very disappointed they never got them turned back on).

One problem with Exalted was that it was introduced late enough, and our character there young enough that I don’t have much in the way of photos of them. And Margie didn’t get more than just a couple of characters snapshotted during our last week.  Darn.

I had a half-dozen Jack Byzantine variations scattered across the servers. Not to be confused with John Constantine, the rain-coated smoking magician usually was a Mastermind, especially in this last edition (up to lvl 21) as a Demons MM. Margie’s counterpart was Brimstone Bound, a Brute.

The Grey Haunt was another one I had multiple versions of, the ghost from the 1930s who is out to seek revenge as a Mind Controller (or sometimes Illusion Controller), instilling fear in the hears of others. Air/Wind secondary, as I recall. This one reached 20. He ran with Imperial Jade, a Brute.

We managed to not get pictures of either of Margie’s characters.

Morgaine Darkchilde was just an excuse to create a buxom witch with the new Dark Blast power. Plus the name was fun. She made it to 18, along with her partner, Electric Lass, a Tank.

Golden God was sort of scary fun. He was a scrapper using the short-lived Titan Weapon skill set. He was another scrapper+scrapper combo, working with Golden Temptation. They made it up to 15.  We don’t have a picture of her, unfortunately.

Rifleman was was modeled after Chuck Conner’s TV character of the same name, crossed with a Cowboys-and-Aliens twist, as some interesting gauntlets provided an alien Energy Rifle (blaster, 12).  ER was an interesting combo power set. I wish I’d had more of a chance to play with it. He didn’t bat an eye running with Troll Babe, a Brute. And, again, no pictures.

 

In the 10-and-under set, Bacchante used the new Water Blaster power, combined with power customization, to make it look like she was a Wine blaster. I believe she was paired with Margie’s (unpictured) Minutiae (a Defender).

I also had another version of Velvet, going full-out for the trailer trash look (though reminding me here of Tandy from Strangers in Paradise). She was a SS/Willpower Scrapper, this time out, which was a lot more fun. To go with her was Agent Psiren.

And there’s another version of Tyger-Tyger, the burning-bright fire/fire scrapper. Alas, he was a Red-side character, so unlikely to ever advance anywhere. Ran with El Cid, a controller. They made it to 8.

Unified Fieldman used the steampunk costumes to good effect. He was a Grav/Time controller, which seemed appropriately physical, but never got out of Praetoria. Ran with Divine Retribution, a scrapper, up to 7

Call o’ the Wild was a beast elemental (and Wolves MM). Ran with Chaotic Order, a scrapper.

Last there is Calling Timeone of Margie’s toons (Lvl 12 Defender, obviously with the Time power set).

Some of these may have eventually become big successes, but that clearly hadn’t been thrashed out yet.

Honorable Mention on this server to Shadow Moll (perfect name for a Dark scrapper who had the power “Shadow Maul”) and, along the same lines, another version of Lynne Calodo as a solo Dark/Inv scrapper.

 

In Memorium – CoH – Victory

Continuing my series of City of Heroes characters, server by server …

If Champions was our first, best server home, Victory was where we moved afterwards.  It had some of our top characters, and also represented the period when Going Rogue came out and we generated a truck-load of alts to run through Praetoria. Almost all of those ended up Blue-side after they hit 30.

Rita the Cat and Runt the Dog were modeled after the singing duo in Animaniacs (indeed, that was the name of our SG on Victory).  They both got up to Level 47 as Scrappers — Rita was Claws/Regen, Runt was Dark/Regen, and both used Super-Jump as a travel power.  They were amazingly effective and fun, and we told lots of jokes with them. I would have loved to have gotten them to 50 …

Runt stayed pretty constant in appearance, once the monster/villain costume pieces were out.  (I was never quite sure about the kilt, but …). I was never happy with Rita’s appearance, though, toying with various costume bits and facial features over the years.

Gifted Kid and Special Educator were Level 44 Masterminds.  GK was Robots/Bubbles (very high-tech), while SE was Gangs/Dark (a very dubious teacher).  They were one of the very few Red-side groups we were successful with — the dual-Mastermind powers were just too much swarmy fun, and almost made the game play like a squad-level tactical simulation (with the two actual characters as the heavy weapons from the rear lines).

Bubbles — er, Force Fields — were a greatly underestimated power set.  Not only were they an easy buff for the whole team (especially once CoH allowed you to cast them on one team member and have it apply to everyone), but the push-back-knock-down power was highly effective at knocking most Bosses on their butts. Plus, combined with MM, it was a fire-and-forget combo.

I found Dark to be an annoying Defender power, too, but Margie showed it worked quite nicely with MMs.

Another pair that would definitely have gone to 50 with time.

I’d enjoyed Kitsune-Chan on the run up to 50, as a character, that I wanted to do another one. We took the Praetorian version of her — instead of an Illusion Controller beloved by all, Kitsune-Sama became a bad girl Thugs/Pain Mastermind.  She teamed with a re-rolled (alternate universe) version of Anne Koniki, here a Spines scrapper. They got up to 40, and were definitely on their way to being Heroes of the City.

Pistol Blasters rocked. Mine, Velorio, went to 38 alongside her fellow former Praetorian, Golden Judgement, a Shield Tank.  Velorio was blind, but possessed by magical pistols of vengeance.  Woo-hoo.  We decided ultimately to make the Vigilantes rather than pure Heroes, because we could, but never saw any real effect from that.

We would have eventually taken them to 50, I have no doubt.

Another set of one-time Praetorians, Ms. Crackle was that universe’s version of my solo Electrical Blaster, Miss Crackle — except her suit was set up to make her an Electrical Controller instead.  She teamed up with Positive Force, a Kinetics/Electrical Scrapper.  The two of them were awesomely effective, with their electrical powers basically sucking the juice out of their opponents.  Fun, fun times. This pair would have made it to 50.

Yet another Eliza Dee — this was was rolled up (in Praetoria) as a Super-Strength/Invuln Brute. She ran with Fragile Package (Rad/Kinetics Corruptor). They graduated from Praetoria, but jumped to the Villain side, making it up to 28. They were semi-regularly played.


Since we had done so well with Rita and Runt, we rolled up (when the animal makeup became available) two Brutes to try out along the same vein: Rhett Bull (lvl 26 Axe/Shield) and Phoenix Reburn (lvl 26 Fire/Fire). We colloquially called them “Cow and Chicken”. They worked out very nicely, even if the Brute bar had us running around like lunatics.

I’m really sorry I didn’t get pictures of them in action. In particular, he looked awesome with the axe and shield out.

Another fun pair we would regularly come back to, even if they were Red-side.  I wanted another Fire Blaster, but Margie convinced me to try a Corruptor instead to be more offensive.  We ended up with the horribly spoiled mage Finest Jade (23 Fire/Rad Corruptor), looked after (under orders from her parents) by My Lady’s Keeper (Zombies/Dark? Mastermind),

Shishiko was a Cat-person Thief I ran in a campaign many moons ago. I loved the idea of bringing her to CoH, and tried multiple times over the years. In this instance (probably the most successful), she was a Katana/Super-Reflexes Scrapper, teamed with a re-rolled version of Arctic Sugar, an Ice Defender who was always armoring Shishiko up in Ice … which was a good thing tactically, but sort of spoiled her look. They made it to 21, but never quite “clicked”.


We tried one pair of Arachnos troops — Cyanoglobin (lvl 10 Arachnos Soldier) with Wind-Up Spider a Widow-style Arachnos. They suffered from being Red-side, and not being very … exciting at low levels.

Motivation was a Kinetics/Will Scrapper I soloed up to 14. Kinetics was a fun melee set, but I just wasn’t in the mood for low-level solo scrappers.

We tried playing a three-player combo (with Katherine on F2P), right after the Steampunk costume sets came out.  I created a new Steampunk Mollie Magpie 12 (Grav Controller); oh, Lordy, I loved those wings.  Margie had Victorian Pride, a Scrapper of some sort.  I don’t recall Kay’s toon. We never had much success playing as a trio, and only got up to 12 with them.

Cammie Kandachi was a Lvl 14 Electrical Brute, Red Side.  I just loved the outfit, even if I never went far with her.  Margie had an early version of Anne Kojiki with her, who later would team up (rerolled) with Kitsune-sama (above).

Honorable Mention to (yet another) Jack Byzantine, and Egnarts of Rigel

In Memorium – CoH – Triumph

Continuing my series of City of Heroes characters, server by server …

Triumph was a server we didn’t do a lot on as a pair — except for one very successful duo:

If at first you succeed, then try, try, again the same way. Having had a blast running Psi-clone up to 50 as an Illusion Controller, I rolled up Kitsune-Chan, also an Illusion Controller, except with Radiation as the secondary instead of Empathy.  She was a kitsune Fox Spirit, and so convinced she was the Prettiest One There Is (with plenty of Illusions to back that up).

She was one of the two long-term characters I selected Super-Speed for as a travel power.  There was a lot of visceral thrill to SS (and a Stealth buff), but zones with a lot of vertical movement were a real pain in the butt.

Margie rolled up Ex-Terra, a Spines/Invuln Scrapper.  Aside from the whole fun of Illusion, the AoE of Radiation and Spines both made them extremely formidable.  We dinged to 50 with them with very little trouble.  They were a great pair.

I eventually rolled a somewhat different Kitsune over on Victory.

It’s kind of weird that we had a level 40 pair on Triumph but never really did that much more on the server.

I did make one last effort at the whole Rad Blaster thing with Allie McGordo (an obvious variant on the various Al McGordo’s over time), a Rad Corruptor who eventually made it up to 21 with her companion, Widow Shade. I think they eventually suffered the death of disinterest that most of our Red-side alts suffered.

I have no idea what kind of Controller Mrs. Soccer Mom was.  She only made it up to Level 12 with her counterpart from Margie’s side (Mr. Soccer Dad).

I was always fascinated by Grav Controllers — at least in the “pull in a huge object from another dimension” aspect of their powers.  Molly Magpie was a favorite for her name and costume design, and I soloed with her for a while, but soloing a Controller is a PitA, and she never got beyond 11.

The idea of a Living Egyptian Statue (Stone Tank) with a Pharaonic headpiece named [“They Call Me”] Mister Thebes was way too fun to never write up, but a boring character to solo beyond 6.

Yore was an Axe Tank. I never did anything with him, but I loved his look.

Honorable Mentions to Warbolt, Amethyst Crown, Mister Drake, Unchained Lightning, Panda Attack, and Captain Antares.

Molly Ivins on “City of Heroes”

Well, not actually. But it very much fits.

“Keep fighting for freedom and justice, beloveds, but don’t you forget to have fun doin’ it. Lord, let your laughter ring forth. Be outrageous, ridicule the fraidy-cat, rejoice in all the oddities that freedom can produce. And when you get through kickin’ ass and celebratin’ the sheer joy of a good fight, be sure to tell those who come after how much fun it was.”

— Molly Ivins (1944-2007), “The Fun’s in the Fight,” Mother Jones (May/Jun 1993)

Exit the Heroes

I haven’t played City of Heroes since the announcement it was going down. It was too painful.

Tonight, around 10 or so, Margie said, “Do you want to play CoH, just one last time?” Or something like that.

And I hemmed. And hawed. And …

… well …

… um …

… yeah.

And so we thought about Rita and Runt — could we race up three levels, 47 to 50, in a couple of hours?  (It would have been three hours, in fact.)

But … I wasn’t feeling scrappery.

Hamidon in Atlas Park

We got on instead as Positive Force and Ms. Crackle, a pair we’ve been comfortably pleased with, and were ready to go do some missions …

… when we discovered Victory had a big party going on at the big hill in the middle of Talos.  Big party meaning “The Ghost Ship is stuck there, and there are at least three Monsters spawned at any given time, amidst some dozens of heroes fighting them off.” Yikes.  And, yeah, fun.  We played with them, and then swapped out with some other toons (Velorio, for me). It was lots of intense action fun … until Jade Spider appeared at the top of the hill, doing 1700 hp psychic attacks beyond the borders of the block, and wiping out pretty much everyone around. Repeatedly.

Hrm. Not fun.

We decided, eventually, to sign on with some of our 50s and see what was going on over on Champion.  Nostalgia time.

On with Torchy and Hildy.  And ended up on Talos Hill again, but only for a Rikti Invasion.  Got on teams, and then league, and, when that was done, went Monster Hunting.  Cleaned out two of them from Croatoa — Eochai and Jack in Irons (badges!). Back to Adamastor in Talos.  Couldn’t find Lusca in IP. Took out the Kraken in Perez (oh, Perez — how long ago it was …). Heard about action in Atlas …

… which is where the GM / Devs were lobbing Arch-Villains and Monsters.  We swapped out to Psi-clone and Amorpha, and spent a good hour and change taking on (with scores of our fellows — Atlas 1 and 2 were full up, and Atlas 3 was pretty busy) Drop Ships and Avatar of Hamadon and Lord Recluse and Seed of Hamadon and most of Recluse’ gang and the mad gods from the Shadow Shard and Babbage and … yeah, actual-real Hamidon showed up, too.

“Slip on that Wedding Ring, boys — use it or lose it!”

Eventually the GM had to move to another server. We did a bit more stuff (monster hunting on Monster Island in PI), hopped off to do this and that, but eventually …

Exit the Heroes

… got back on with Psi-clone and Amorpha She had the Peregrine Island bank mission, so we decided to go out that way. Because they were our truest, bestest duo.

And, as the big red messages kept popping up about the 30 minute, 10 minute, 5 minute count-down, we did our damnedest for the people of Paragon City. We went toe-to-toe with Carnies and Malta, foiling a bank robbery, disarming bombs, and subduing and arresting miscreants.

And as we dashed to the next mission, in one final leap, the screen froze, Butch-and-Sundance-like, on Psi-clone and Amorpha, heroes together through time and memory.

-Fin-

The chunks of memory taken up by this game, over the last 7+ years, is amazing.  Geography (every nook and cranny of the Hollows) … Opponents (when faced with mob X, target individual Y) … Group fun, PUG frustration (or exhilaration), friends, family … The Transcendence Trial (in the true meaning of the latter word) … SG leadership (and all the drama attendant thereto) … new rules, improving Quality of Life, added zones … events and arcs and stories and that huge Level 50 DING …

Many thanks to the Devs and all the creative talent behind the game. I was there from Issue 3, and never regretted a single dollar spent. It was a life-enriching experience and a pleasure.

Many thanks to the folks we teamed with here and now and there and again … Scott and Kevin and Lorne and Doyce and Kate and Stan and … many more I’m not remembering, I know.

Many thanks to Doyce, for hooking me on this particular opiate — I could quit any time, right? But I hated ending cold turkey. I appreciate the “first taste”, the companionship, and the encouragement.

Charity at Home is unamused by the final message (that locked up her machine).

And many thanks, of course, to my faithful duo partner, Margie. It sounds weird, but it’s non-trivial playing a game like this with your spouse. There are endless challenges, leadership quibbles, tactical considerations, and, of course (for us) figuring out all of that with multiple alts across multiple story threads and game issues.  It was occasionally challenging, but also always engaging, which is just what makes for a great marriage. Whether it was a game or not.If not for her, I wouldn’t have played nearly as much. And, with her, playing was so much more than just a game.

You always remember your first car. Your first job. Your first SO. Your first house. Your first Doctor. Your first … well, you get the idea.

City of Heroes was my first MMORPG. And while it wasn’t (and won’t be) my last, it will always hold a very special, fundamental, place in my heart.

Office with no view

So, playing stuff on so many servers, we’ve had lots of bases.

But without a doubt the Consortium of Justice base on Champion was the most elaborate.  And my (personal) favorite part was Psi-clone’s office, back in one corner — a desk surrounded by crates and potted plants and stacks of books and gorilla racks, with a lovely view down the hall of an energy unit.

Ah, the glamor of leading a supergroup …

(I used to enjoy going in and adding some small element to the tableau … one more stack of books, or a bottle, or a brain in a jar, or …)

Dear NCSoft: I Hate You

Okay, it’s childish, I know. And rude. And probably not good for my mental or moral health.

But I am still really, seriously, sorely pissed at NCSoft.

Since the announcement about City of Heroes closing down, I haven’t played the game. At all. Simply … couldn’t.

In the past few days, though, I’ve been running around taking screen caps and staring various memorial pages. And I look at all the characters  created — ones I ran up to 50, and ones that were along the path — and it just freaking chaps my hide.

Margie got on tonight (as she was doing her own screen caps) and saw she had a toon that was just short of dinging 50. So she finished it up. She was working on it as I came back from my NaNoWriMo Write-In.

And it was, like, I want to do that. I want to play with these characters, in this world. I want to fiddle around with the combinations we created, enjoy the array of power sets, the different story arcs …

And, of course, I could … until Friday. Sometime … Friday.

Or not, since I have other things I need to do between now and then, and, of course, why freaking bother when it’s all going to go away when the plug is pulled?

(Note: one could consider this a microcosm of the moral / mental considerations of what one evaluates of the reality of the Afterlife. If there is nothing beyond this world, is there a use in going on?  If there’s no CoH after Friday, is there a use in playing the characters? Discuss.)

I try not to wish ill of people, because, as Spider Robinson said, “Vengeance is counterproductive, always. Not to mention the fact it gets your soul all sticky.” But given how the game was terminated, without explanation, at a time when it seemed from all indications that the game was doing okay — not spectacularly, but profitably — and in a way that basically left the fanbase hanging and the dev all out of jobs … I really do wish, sincerely-truly, that anyone in any management position in NCSoft who had anything to do with this decision finds themselves unemployed very, very soon. And stays that way for quite some time.

Yeah, I know, kind of a weak beer curse. But it is, after all, only a game.  But I also am just really frelling pissed at those (I’ll assume) guys, for taking away something I enjoyed, something I (and others) were willing to continue to spend money on, something that’s been a part of my life (and my life with Margie) since almost 8 years ago.

Oh, yeah — if they all suffered a bout of explosive diarrhea, at a maximally inconvenient and embarrassing moment, would be nice, too.

Rrrg.

(Yeah, and, btw, life is too short, and I have no need to ever spend any money ever again on any product from NCSoft — and will, of course, be more than happy to advise others likewise. Eat Hamidon Goo and Die, NCSoft.)

In Memorium – CoH – Virtue

Continuing my series of City of Heroes characters, server by server …

For some folks, Virtue was the server, and it was almost always pretty crowded.

Margie and I never got into Virtue as a pair, mainly because of the crowds/lag.  I think we did some Red-side gameplay, but that was about it for the two of us.

For me, though, it was the Server of Many Solo Toons.  Since what you want when you’re PUGging is a crowd, it seemed the logical thing to do.

On the other hand, since it is a soloist server (for me), I don’t have many in-action screen caps, just (as of today) selection screens.

If there had ever been a solo toon that I would have gotten up to 50, it would have been Miss Crackle.  Smiling and happy as the day is long, she was an Electrical/Energy Blaster (thanks to her hi-tech suit), and was usually pretty welcome in most PUGs.   I got her up to (the magical) 47, with no pictures. Crikey.

 The third there is Molly Morningway, a Fire/Mental Manip Blaster (35). Her backstory was, essentially, she was Harry Dresden’s apprentice, Molly, taking on his mantle after his death, complete with fireballs and Jedi mind tricks, plus his trenchcoat, hat, and a set of chainmail from her mom.  I always enjoyed fire blasters (cf. Torchielle), and while she was a bit more difficult to PUG with (fire’s AoE can make for some exciting times), I still enjoyed it.
 

Lady Zebra was a hoot to play. Taken from a character I wrote up for a NaNoWriMo comic book tale, she was a cranky alien speedster who just happened to look like a terrestrial zebra.  She was a Martial Arts/Regen scrapper (44), and I loved playing her.  The MA kicks done with hooves looked great, and while I usually played supporting roles in duos with Margie, Lady Z gave me a scrapperly outlet when I was feeling in the mood.  I also had a series of tell macros that made a lot of bad combat-related puns that centered on horses, hooves, stripes, etc. Again, a hoot.

Again, one of the very few characters I ever took Super-Speed with — the necessary fit with the character, but a pain in city zones with a lot of vertical to them.

(The one action kick with her above is, sadly, when she had “normal” boots, before the hooves pieces were available.)

Alas, we never got a horse head costume piece, so she had to wear as long-faced a helmet as I could dig up.

Unlikely Ally was another fun concept — the Demon cast out to this world to do good deeds. I loved have a max-height hulked out guy with monster demon wings (a Fire/Fire Tank, I think) on the front lines.  Never got him past 14, since soloing tanks is a bore, but I really liked his look.

Another concept that never went far was Fr. Frank, a Catholic Priest turned Adventurer.  He was, of course, an Empathy/Sonic Defender (18), though, sadly, about the time I rolled him people decided that having Healers on the team was passe. It wasn’t easy cobbling together something that looked like priestly gab, but I was pretty happy with it.

Honor the Flag was another tank — Super-Strength/Invuln — but she got a decent amount of play. Never got her past 19, though, so she’ll be forever hanging out in Faultline.  Got a lot of complements on her uniform, which I thought was fun but nothing special.

These two were relative latecomers.  Tyger-Tyger (“… burning bright …”) was a Fire/Fire Scrapper, which was fun, but I just simply rocked out over this guy’s look (the armor covering up some of the seam weaknesses of the tiger / fur skin.  He made 27.

Woe Nelly was someone I just had to roll a toon for after I thought of the name.  Basically a fear demon, she was an Illusion/Rad Controller.  She made it to 24.

Honorable Mention (built but never run up to 20): Ice of the Tiger, Rose Spectre, Winter’s Darts, Falcon Roja, Molly Mae, Mister Ravenous (another), Scritchy-Scratch, Selene, and Professor Puissant, Truly Unstable, The Blue Shield.

In Memorium – CoH – Freedom

Continuing a server-by-server look at the alts I played in City of Heroes …

In the midst of much drama llamaing, a group of us got together on the  Freedom server and created the “Hostess Heroes” — a series of snack food-inspired characters:

Bear Claws, Ginger Snap, twinkie Kid, Brownie Points, Cheesy Poof, Bazooka Josephine, Mmm Pie, Just Desserts, Oreo of Justice, Fig Neutron, Otter-Pop, Chunky Style, Creme Puff, Divinity Chu, Hot Fries, Pixie Stick, Pork Rind, Die Meiserzinger, Mooon Pie, Staypuft Marshmallow, J A W Breaker, Thin Mint, Kracker Jaxs …

And a few others, including Ho Ho, my Invuln/Axe Tank.  I was convinced that someone would register a complaint over the name, if not the concept, and I’d come back to find myself as UnnamedHero02347.  But nobody every did.

I also learned that Axe was a horribly, horribly slow power. Yes, great at knockdown, but, damn!

Margie played Princess Peep, a Rad/Rad Defender (the yellow woman in the pix above). She was awesome.

We actually had a regular team night (Mondays), and did a fair number of adventures together.  Things petered out just shy of 30, with changing participation and social circles on- and off-line.

Margie and I also created a pair of Cheetos Cheetahs, including my Chester Cheetah (teamed with Margie’s Chesty Cheetah). We never played them much, but they were still a fun concept.

The HH group, after all the other players fell away, became our default SG for additional toons on Freedom.

Maitre D’mon was a demonic French chef (Zombies/Poison Mastermind).  I loved the name. He was part of an abortive CoV counterpart to the Hostess Heroes, named, of course, “Devil’s Food”.  Margie rolled a number of characters for that, including Brussels Sprout (in the pic above, front right) and Frozen Leftovers. She also created a Zombies/Force Field Mastermind named Day Old Shelf who she ran up to 50.

Two throw-away concepts — Margie rolled up a character named Zestra (after a briefly widely-advertised sexual stimulation gel), while I created Satisfied Partner to go with her.

Kwai Havok, a Dark Melee/Willpower Scrapper I wish I’d done more with, noteworthy for both an awful name and being another Dave clone (with a ponytail, no less).  He teamed up, into the mid-teens, with a version of Margie’s Copper Mountain.

For the record, there was an Al McGordo character (Rad Controller) on this server, too.

In Memorium – CoH – Champions

The first in a server-by-server retrospective of City of Heroes characters …

Champions was my first, best server.

Well, I’m not sure if it was first. But it was the best. It’s where we got invited to supergroups first, the Freedom Phalanx — and eventually created our own, the mighty Consortium of Justice, part of the Alliance of Champions coalition, which I eventually became an officer in, and which was tons of fun until we got overrun by drama llamas).

But I digress.

Champions eventually became our secondary server, if only because we’d pushed to 50 those who were going to be.  But it still had some of my earliest (and best) alts.

These are their stories …

Psi-clone was, of course, my Mary Sue.  Hell, I even dressed like him (without the little eyeball logo on the breast pocket, of course) — or, rather, he like me (hey, I have tan slacks, red shirts, and tweed sports coats — go figure).  An Illusion/Empathy Controller, he was my first to hit 50, and he was the head (and chief financier) of Consortium.  Graeme Thorne was a venture capitalist who woke up to find himself with these strange powers; his heroic origin was a mystery (to be revealed in a to-be-completed novel, an extrapolation of the various RP tales I wove around him).

He was someone I ran in enough circumstances that he had a wide set of costumes — his suit, his shirt-sleeves (the most common), his “Indiana Jones” gear, and (for Halloween) his Golden Age awfulness.  (There’s a full-blown Silver Age suit that the PR Department worked up for him. You can get a glimpse of it below …).  After the Terra Volta Trial, he started suffering from added mutations (the glowing eyes, for one).

I loved the Illusion Controller set, and actually ran another hero up to 50 in it. It had damage, control, and pets — who could ask for anything more?  Oh, right … Confusion.  Pure comic gold …

I loved the character so much, I created a version of him in Champions Online. Not the same, of course.  Just a mind blaster, really, in that one.

 

PC ran around mostly duoed with Amorpha, Margie’s Dark/Regen Scrapper.  The two of them were pretty much unstoppable forces of nature — A could stand toe-to-toe with pretty much anyone, while PC kept things under control and cleaned up the riff-raff.  She served as second-in-command of the CoJ.

The fellow pictured there is not Psi-clone, but actually a villain — Mister Thorne — a Soldiers/Pain Mastermind, as I recall.  Yes, he looks a lot like PC.  Yes, he ran the Consortium of Injustice on CoV.  Yes, there was story there …

He was teamed (for all we ever ran them, i.e., not much at all) with Undone. We got them to 17 before getting tired of them.

Torchielle was my fire blaster (Fire/Energy, though the latter was used solely for a “go away!” knockback attack and a couple of buffs). She was the daughter of an energy-based heroine and a dragon, and spent her career dealing with both parts of her heritage (her cloak was from Uncle Fred — literally; and, of course, she eventually manifested dragon wings).

She eventually became (after dinging 50) a local college student, but still active in the hero biz.

Torchy was a classic example (to me) of how you could have a female heroine that wasn’t running around in tights or a bikini.

Torchy usually duoed up with Hildegard, a Fire/Mace Tank.  They were truly an awesome team — Hildy would tank a massive number of bad guys into a corner of the room, Torchy would buffity-buff, and BOOM all those great AoE Fire Blaster powers on their butts.  That just plain old never got old.

Lynn Calodo was a solo toon, a Dark Melee/Invuln scrapper, all gothy-goth and whappity-whappity and with an odd origin that involved winery technology and Crey Industries.

Fazenda was a stage magician who was aided by a Orion-esque energy harness, that let her fly (originally teleport, but that was the world’s most annoying power) and throw energy bolts.

For quite some time she had some odd costume quirks, including an illegal/obsolete set of fishnet stockings before they were available, and a slit skirt that was slit the wrong way.

She was an Empathy/Energy Defender, and teamed up with Araware, a sentient sand creature (and Spine/Dark Armor Scrapper). I always loved Energy Blast, but it was incredibly annoying to whomever you teamed with, due to the knockback.

They were unique in that they were part of Lorne/Mal’s “Storm Knights” SG.  Two of the last active members, in fact. We kept the rent paid …

Velvet Jones was a reformed villain, actually pulled in from an old tabletop RPG game I had.  She’d been just plain “Velvet” there, but that name was taken, so I added “Jones” (not knowing that there was a Saturday Night Live “Velvet Jones” character of a very different nature).

She was a Super-Strength/Invuln Tank, and she usually teamed up with P-siren, a Bubbles/Mind Blast Defender and former Russian spy, also based on the same tabletop game.  Unfortunately, the two of them ended up with bupkis DPS, which eventually brought them to a grinding, non-entertaining halt in the mid-30s.

For a time, though, they were our mains, part of the Freedom Phalanx SG, and so involved in all sorts of very social activities (ah, those were the days).

We eventually recycled the character concepts in much more recent play (Velvet became a SS/Willpower Brute, much more her style), but they never got out of the teens, level-wise.

Velvet was another toon with a lot of costumes — her garish super-hero one above, but a full-body suit (both in black stealth mode, and in more Christmassy colors), as well as a trailer-trash cowboy boots / jeans / tube top, as I eventually rerolled her in. Margie played around a lot with costumes for P-siren, too.

Mr. and Mrs. Azure were a pair designed around humor.  Based on Mr. and Mrs. Blue in the (vastly underrated) movie Undercover Blues, they were actually time travelers, back in modern days to have fun. They enjoyed witty banter and various supergroup/team channel hints that they knew something about the ultimate fate of anyone that they happened to be around.

He was a Martial Arts/Super-Reflexes Scrapper. She … fought crime. [UPDATE: She was a Grav controller]

Mister Ravenous (Super-Strength/Invuln Brute) was a favorite of mine.  When City of Villains came out, he became one of my lead villains in the CoI (“Strength in Numbers … Profit in Cooperation”), a War Wolf gone rogue.  He was impeccable in speech and dress, and had a deep stack of pre-programmed tells all of which had to do with eating his opponents.

Amusingly enough, his suit was always subject to various clipping gaps — which made it look like he was ripping out the seams, which was excellent.

His duo was with Margie’s Charity at Home. Their relationship was unnatural, but Platonic. They eventually made it to 23 before we got tired of Red-side.

There were multiple Al McGordo characters over the years.  The idea of the cowboy who happened to get too close to the radioactive remains of an H-Bomb test was too good to leave alone. It was always about Radiation in one form or another — Rad/Rad Defenders, Controllers, that sort of thing.  He was generally a solo character, never going too far in levels, but I just plain old love the name …

A version of him ran a bit with Christmas Present, one of the best uses of that particular strappy costume I ever saw (Invuln/Ice Tank).  Margie enjoyed pulling her back out on a regular basis to play, eventually getting her to 19.  (Note the last pic, with a copy of Margie’s UI layout.)

Eliza Dee was a Crey experiment who broke free and went off to the Rogue Isles to be on her own, violent, ownsome.  She was modeled after Galatea (the Power Girl variant) clone of Supergirl in the Justice League Unlimited cartoon.  (Galatea was the statue that Pygmalion brought to life; “Pygmalion” was the title of the Shaw play that was adapted as My Fair Lady, with the name of the crude woman brought to civilization of “Eliza Doolittle”).

Anyway, she was a SS/Invuln Brute, who ran around a bit with Margie’s Bacchante, but never amounted to much.  She actually got rerolled on another server, a bit more effectively (to be posted about later).

Unchained Path was created after the CoV costume parts became available hero-side.  She was a Kin/Ice Controller, which meant that she basically slowed the entire bad guy group down to zero.  She had some very angsty, tragic, monastic-obsessive story line, but, ultimately, she was so good at locking down bad guys, in so many ways, it almost became boring.  She hung out with Idzuna, a katana scrapper. They got up to 20.