I haven’t actually been doing any online gaming in the interval — travel, illness, more travel, holidays, just not been in a gaming sort of mood.
Margie has been plugging away solo in both systems in the interval, though. Her Hobbit thief is up to 26.
My play drought might be shifting, though. Margie and I did some LotRO last night (let me say, I think Weathertop is faboo, visually), and I’m feeling a yen for some CoX building up in me (esp. to do some of the new I12 power combos and see what they’ve done in the Hollows — except that I12 isn’t in beta yet).
Chatting with Margie yesterday, she opined that one of the frustrations she finds is that you really need to stop active adventuring about an hour before you need to get away from the keyboard — since it take that long to (a) get someplace safe, (b) check mail, (c) hit up contacts you need to hit up, (d) sell stuff that you want to sell (to get things out of your pack, and to earn enough to spend on needful activities), (e) craft stuff you need to craft (to get things out of your pack), (f) put things up for auction that you’ve acquired or crafted (again, to get things out of your pack and to earn vital money).
While the same is true to a lesser degree in CoX (Wentworths can easily be a half hour visit every session), it’s less so because (a) you don’t really have to craft in CoX if you don’t want to, and (b) encumbrance / pack overflow is far less of an issue in CoX than in LotRO.
And, yeah, that is a bit annoying.
More as I ponder it.