{"id":1032,"date":"2008-08-26T20:42:44","date_gmt":"2008-08-27T02:42:44","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/wp\/2008\/08\/cox-i13-news\/"},"modified":"2008-08-26T20:42:44","modified_gmt":"2008-08-27T02:42:44","slug":"cox-i13-news","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2008\/08\/cox-i13-news.html","title":{"rendered":"CoX &#8211; I13 News"},"content":{"rendered":"<p>Via Greppo, it&#8217;s the <a href=\"http:\/\/www.cityofheroes.com\/game_update13.html\" target=\"_blank\">I13 sneak peak<\/a>! Hightlights:<\/p>\n<p><strong>Mission Architect<\/strong>: design your own missions and story arcs. Very spiffy (and, I suspect, a lot harder to make something interesting than it will seem). On the other hand, on a low level, this now means an unlimited pool of new (user-rated) content.<\/p>\n<p><strong>Day Jobs<\/strong>: While you&#8217;re offline, depending on where you park, you go to your &#8220;day job&#8221; &#8212; e.g., if you park in City Hall, you work as a City Official, which earns you extra influence; if you log out in a University, you&#8217;re working as a Scholar, which earns you salvage. Keep doing it, and Day Job Badges and Titles result in a higher &#8220;salary,&#8221; etc.&nbsp;<\/p>\n<p>This is CoX&#8217;s version of other games which give you &#8220;stuff&#8221; even while you&#8217;re not on with your toon, which is kind of nice.<\/p>\n<p><strong>Power Sets<\/strong>: Shields! Pain Domination! The former is open to both sides; the latter is only for Villains (the opposite of Empathy).<\/p>\n<p><strong>More Cimerora Missions<\/strong>. That reminds me &#8212; we need to run some.<\/p>\n<p><strong>Merit Rewards<\/strong>: Okay, this sounds interesting:<\/p>\n<blockquote><p>A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.<\/p><\/blockquote>\n<p>&nbsp;<\/p>\n<p>Hmmm. And how is that going to differ from Influence? And if there is a distinct difference, is that fair to folks who solo\/duo and never run in Trials\/TFs\/SFs\/,etc?<\/p>\n<p><strong>Etc<\/strong>.: New IO sets, Costume sets, Patron Power respec, Zone Refinements, and more.<\/p>\n<p>Nothing earth-shattering, but a nice release. The boards have it that it may not go live until after the Winter Event kicks in, but they are trying to make it still happen in 2008.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Via Greppo, it&#8217;s the I13 sneak peak! Hightlights: Mission Architect: design your own missions and story arcs. Very spiffy (and, I suspect, a lot harder to make something interesting than it will seem). On the other hand, on a low level, this now means an unlimited pool of new (user-rated) content. Day Jobs: While you&#8217;re &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2008\/08\/cox-i13-news.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;CoX &#8211; I13 News&#8221;<\/span><\/a><\/p>\n","protected":false},"author":352,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-1032","post","type-post","status-publish","format-standard","hentry","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1032","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/352"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1032"}],"version-history":[{"count":0,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1032\/revisions"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1032"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1032"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1032"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}