{"id":1329,"date":"2009-09-01T13:00:53","date_gmt":"2009-09-01T19:00:53","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=1329"},"modified":"2009-09-01T13:39:26","modified_gmt":"2009-09-01T19:39:26","slug":"co-state-of-the-game-at-the-opening-bell","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2009\/09\/co-state-of-the-game-at-the-opening-bell.html","title":{"rendered":"CO: State of the Game at the Opening Bell"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"right\" title=\"Champions Online\" height=\"53\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2009\/08\/champions_logo150.png\" width=\"150\" \/><a href=\"http:\/\/champions-online.com\/node\/472141\" target=\"_blank\">Bill Roper (Chrononaut) speaks on Champions Online on opening day<\/a> (and beyond):<\/p>\n<p>In reaction to concerns that things are &#8220;too easy&#8221; &#8230;<\/p>\n<blockquote dir=\"ltr\" style=\"MARGIN-RIGHT: 0px\">\n<p>We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a 66% net bonus. The biggest change was made within the Passive Defense powers which our players noted were far too effective and trivialized the threat form Henchmen level enemies.<\/p>\n<\/blockquote>\n<p dir=\"ltr\"> Well &#8230; I have still been dying. Though only when seriously ganged up on. Though that&#8217;s not difficult to happen when traveling through a Crisis zone.<\/p>\n<blockquote dir=\"ltr\" style=\"MARGIN-RIGHT: 0px\">\n<p>We increased \u201cnon-shtick\u201d enemy damage to compensate for AI \/ animation delays. This particularly affects Henchmen who did not attack at the expected rate on which other areas of combat effectiveness are balanced. The change represents a 25% increase in this type of damage.<\/p>\n<p>We also increased \u201cshtick-based\u201d damage for Super Villain class enemies and above. They were incorrectly using the Master Villain class damage tables, making our most difficult enemies much weaker than intended.<\/p>\n<\/blockquote>\n<p dir=\"ltr\"> Lower defense against more damage. Well, at least we can stock up on healing potions &#8230;<\/p>\n<blockquote dir=\"ltr\" style=\"MARGIN-RIGHT: 0px\">\n<p>Finally, we have removed the consumable items that were giving a straight 33% increase to Health and Energy from vendors. These were artifacts of the beta test that were accidentally not removed from the live version of the game.<\/p>\n<\/blockquote>\n<p dir=\"ltr\"> Yikes! Well, no, not a huge problem, I don&#8217;t think. We&#8217;ll see (esp. in context of soloing).<\/p>\n<blockquote dir=\"ltr\" style=\"MARGIN-RIGHT: 0px\">\n<p>We\u2019ve fixing a data bug where players incorrectly received 75% of an enemy\u2019s experience amount no matter the disparity in level. More than a difference of 4 levels now gains the player no experience.<\/p>\n<\/blockquote>\n<p>Oh, and less XP. \ud83d\ude42<\/p>\n<blockquote dir=\"ltr\" style=\"MARGIN-RIGHT: 0px\">\n<p>The top speed of travel power speeds has been reduced by 15% as part of how we\u2019re addressing reported frame-rate issues because heroes are simply traveling faster than the server can update their position.<\/p>\n<\/blockquote>\n<p dir=\"ltr\"> That&#8217;s unfortunate.<\/p>\n<blockquote dir=\"ltr\" style=\"MARGIN-RIGHT: 0px\">\n<p dir=\"ltr\"> We found and fixed an error in the overall drop-rate tables that drastically reduced the number of upgrades coming from defeated enemies. This change increases the number of upgrades that drop from enemies in the approximately four-fold.<\/p>\n<\/blockquote>\n<p dir=\"ltr\"> Woot! More loot!<\/p>\n<blockquote dir=\"ltr\" style=\"MARGIN-RIGHT: 0px\">\n<p dir=\"ltr\"> Retcon cost has been lowered across the board, making alterations in your character&#8217;s powers and advantages much simpler to accomplish.<\/p>\n<\/blockquote>\n<p dir=\"ltr\"> I haven&#8217;t done a lot of retconning, obviously, but I like that it&#8217;s cheaper. Having expensive or difficult retcons\/respecs has always struck me as punishing the player for lack of in-game knowledge.<\/p>\n<p dir=\"ltr\"> There&#8217;s other stuff mentioned, too, but I&#8217;ve included the items I was most interested in.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bill Roper (Chrononaut) speaks on Champions Online on opening day (and beyond): In reaction to concerns that things are &#8220;too easy&#8221; &#8230; We reduced the effectiveness of Slotted Passive Defense powers, Active Defense powers, and Defense from upgrades. The total bonus of all combined defenses was reduced from a 75% net defense bonus to a &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2009\/09\/co-state-of-the-game-at-the-opening-bell.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;CO: State of the Game at the Opening Bell&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[14,7],"tags":[],"class_list":["post-1329","post","type-post","status-publish","format-standard","hentry","category-champions-online","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1329","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1329"}],"version-history":[{"count":1,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1329\/revisions"}],"predecessor-version":[{"id":1330,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1329\/revisions\/1330"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1329"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1329"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1329"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}