{"id":1413,"date":"2009-09-28T23:01:20","date_gmt":"2009-09-29T05:01:20","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=1413"},"modified":"2009-09-28T23:24:34","modified_gmt":"2009-09-29T05:24:34","slug":"return-to-yesterday-playing-cox-again","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2009\/09\/return-to-yesterday-playing-cox-again.html","title":{"rendered":"Return to Yesterday &#8211; playing CoX again"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"left\" title=\"Champions Online\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2009\/08\/champions_logo150.png\" width=\"150\" height=\"53\" \/><img loading=\"lazy\" decoding=\"async\" class=\"right\" title=\"City of Heroes\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2009\/08\/coh-logo.jpg\" width=\"120\" height=\"90\" \/>Went to play CO tonight &#8230; and the server was down. So, back to CoX!<\/p>\n<p>We pulled up a pair of villains we had at 18 (and managed to ding 20 by the end of the evening), but of more interest (to me) was the areas of difference between the two games (and <strong>the one I prefer<\/strong>).<\/p>\n<ol>\n<li> The graphics\/animation are the most obvious. While CO goes for a cartoony look, Cox goes for semi-realism, full of shades and textures. Unlike some who consider one (or the other) an abomination, I can accept both approaches. I prefer CO, but not to the point where it makes me refuse to play CoX. <strong>CO<\/strong> <\/li>\n<li> The default perspective on CoX seems to be much closer and &#8220;over the shoulder&#8221; of the toon than in CO (which tends to have the character smaller mid-screen). It&#8217;s a bit weird, and I&#8217;m not sure that it&#8217;s not just my perception. <strong>CoX<\/strong> <\/li>\n<li> I kept hitting [T] to activate my Travel power (rather than my standard [\\]). I might have to change my default mapping (who actually wants to turn off the targeting window, anyway?). Having a universal travel power key is a great idea. <strong>CO<\/strong> <\/li>\n<li> Level Pact! I love Level Pact! Level Pact rocks! <strong>CoX<\/strong> <\/li>\n<li> We have the Tarot deck from the Magic expansion, which we use faithfully even though it&#8217;s non-immersive because neither of our characters is magic-based. Nice mini-buffs, bad gameplay. <strong>CO<\/strong> <\/li>\n<li> Distinctly shorter aggro range in CoX. I give the nod to CO for realism, CoX for ease of play. <strong>Tie<\/strong> <\/li>\n<li> Where are the drops? I was told there would be drops. It&#8217;s odd having Enhancements and Inspirations just magically appear in your tray. Odd, but nice. I prefer CoX&#8217;s approach here (especially since I spent an annoying 5 minutes trying to grab some bangs (&#8220;!&#8221;) that had been dropped by some guys I zapped in CO, but being constantly interrupted by other guys attacking me). <strong>CoX<\/strong> <\/li>\n<li> The mish is done! And the EXIT button is there! Huzzah! CoX for the win! <strong>CoX<\/strong> <\/li>\n<li> The new email &#8220;only accept email from friends and SG mates, not from strangers and spammer&#8221; option rocks.&nbsp;<strong>CoX<\/strong> <\/li>\n<li> The Level Number! Okay, that&#8217;s there in CO, too, but it was so nice seeing it in CoX. <strong>Tie<\/strong> <\/li>\n<li> The new difficulty level stuff is &#8230; weird. &#8220;Level: +- (x0 players) No AV&#8221; Okay. I guess that&#8217;s more informative and granular than &#8220;Tough&#8221; or &#8220;Daunting&#8221; or &#8220;Ball-Busting&#8221; or whatever the old &#8220;reputation&#8221; descriptions were, but it&#8217;s a bit less game-immersive. On the other hand, it&#8217;s nice to be able to adjust mission difficulty. <strong>CoX<\/strong> <\/li>\n<li> It was odd that one or the other of our duo was indented on the Team window based (I think) on whose mish it was. Not wrong, just unusual.<\/li>\n<li> Man, I love reticles to team mates and mission doors. I seriously like how CoX does that. <strong>CoX<\/strong> <\/li>\n<li> Margie notes that, unlike COs&#8217; (and LotRO&#8217;s, and WoW (I guess) &#8220;follow the idiot as they wander back to the base \/ door \/ safety&#8221; mishes, CoX&#8217;s &#8220;you&#8217;ve rescued the idiot, and now they will follow you out&#8221; style mish is at least as realistic and not nearly as frustrating. Esp. with the new little arrows on the map for them. <strong>CoX<\/strong> <\/li>\n<li> I like that in CoX I drift a bit when I stop flying forward (etc.). CO feels a bit too controlled. <strong>CoX<\/strong> <\/li>\n<li> I have to confess it was kind of nice running around knowing the environment, the rules, and how things would be, more or less, laid out. <strong>CoX<\/strong> <\/li>\n<\/ol>\n<p>(I also need to note, purely as a side comment, Margie&#8217;s definition of &#8220;disgustingly rich&#8221; in CoX: if your influence is over&nbsp;2 million x your level. Yeah, she does that pretty regularly. Maybe I should let her handle our investments.)<\/p>\n<p>So, net-net, which do I prefer?<\/p>\n<p>Well, really neither. The differences above are just on reflection, and aren&#8217;t a real comparison. I&#8217;m doing a lot more in CO these days because it&#8217;s new, but CoX still has a lot to offer &#8212; not just in content, but in some very nice, polished Quality-of-Life features. CO has some advantage, to be sure, but neither game blows the other out of the water. I&#8217;d recommend&nbsp;either for a new player, really.<\/p>\n<p>And it&#8217;s nice to know that when I get tired of the novelty of CO, I&#8217;ll have CoX to still fall back on and enjoy. And vice-versa, too.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Went to play CO tonight &#8230; and the server was down. So, back to CoX! We pulled up a pair of villains we had at 18 (and managed to ding 20 by the end of the evening), but of more interest (to me) was the areas of difference between the two games (and the one &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2009\/09\/return-to-yesterday-playing-cox-again.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Return to Yesterday &#8211; playing CoX again&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_analysis_target_kw":"","footnotes":""},"categories":[14,15,5],"tags":[],"class_list":["post-1413","post","type-post","status-publish","format-standard","hentry","category-champions-online","category-city-of-heroes","category-gameplay"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1413","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1413"}],"version-history":[{"count":1,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1413\/revisions"}],"predecessor-version":[{"id":1414,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1413\/revisions\/1414"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}