{"id":1520,"date":"2010-02-01T18:30:07","date_gmt":"2010-02-02T01:30:07","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=1520"},"modified":"2010-02-01T18:30:07","modified_gmt":"2010-02-02T01:30:07","slug":"co-ending-my-co-dependency","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/co-ending-my-co-dependency.html","title":{"rendered":"CO: Ending my CO-dependency?"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"right\" title=\"Champions Online\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2009\/08\/champions_logo150.png\" alt=\"\" width=\"150\" height=\"53\" \/>I&#8217;ve been thinking &#8212; really thinking &#8212; about Champions Online.\u00a0 And whether I&#8217;m going to play it any more.<\/p>\n<p>Having been back with gameplay the past few days, I&#8217;ve done some CO solo &#8230; some CO in a duo with Margie &#8230; and some CoX in a duo with Margie.<\/p>\n<p>Duoing with Margie is fun whatever the game.\u00a0 But I really had a lot more fun playing CoX.<\/p>\n<p>There are things I like, really like, about CO.<\/p>\n<ol>\n<li>The graphics.\u00a0 The look.\u00a0 I know this is hardly a unanimous opinion, but I really like them. They fit the genre.\u00a0 The characters also, for the most part, move well.\u00a0 And I think the stance stuff is a great further differentiator (Beast stance ftw!).<\/li>\n<li>I like that many powers have multiple actions associated with them, esp. in the martial arts \/ swords categories.<\/li>\n<li>Acrobatics is a great-looking &#8220;travel&#8221; power.\u00a0 Especially in Beast Stance.\u00a0 And Teleport is handled well.\u00a0 And I like all the flight\/TK variants.<\/li>\n<li>I like the idea behind a classless system.\u00a0 It promises flexibility to play the way you want, and create the character you want.\u00a0\u00a0 You can make your concept character with minimum interference from the game.<\/li>\n<li>The physical scope of the game is also neat.\u00a0 No War-Walled neighborhoods.\u00a0 Tundra, jungle, desert, urbanscape, etc.<\/li>\n<li>I like the power-building mechanism, and, yeah, I think blocking is a cool thing. The concept behind the way powers in combat are handled is a serious step above the attack-chain-ridden CoX.<\/li>\n<li>The shardless setup is also cool &#8212; no name contention, easy to join up with friends, no &#8220;deserted&#8221; servers.<\/li>\n<\/ol>\n<p>So, lots to like.\u00a0 But it&#8217;s mostly lots to like in the concept, the idea, the presentation.\u00a0 The actual execution continues to cause me fits.<\/p>\n<ol>\n<li>The execution of the classless system sucks. Powers and power sets are grossly unbalanced.\u00a0 If you decide to go for a simple class &#8230; well, you&#8217;re crippling your character from the get-go.\u00a0 Melee and ranged characters have differ severe disadvantages.\u00a0 Figuring out what a power actually does is like pulling teeth &#8212; copious notes online with poor explanations.\u00a0 And the complete flexibility of the system means it&#8217;s impossible to find a decent guide (assuming you can find anything on the boards).\u00a0 As a result, I always feel like whatever choice I make at each step is probably a horrible mistake that&#8217;s going to cripple my character.<\/li>\n<li>Which I feel like.\u00a0 Honestly, I feel weak in any of my toons, solo or duo.\u00a0 Objectively, that may not be true, but I feel like too many battles (esp. solo) are life-or-death, and that the balance point can be tipped way too easily. I don&#8217;t want the game to be trivially easy by any means, but when I play a super-hero I would kind of like to feel &#8230; heroic.\u00a0 Is it build? Is it balance? Is it improper expectations?\u00a0 I have no way of knowing.<\/li>\n<li>Acrobatics is the coolest-looking thing on 2-4 feet, unless you have to actually climb up anything.\u00a0 Sniper on the rooftops?\u00a0 Sorry, Kitsune &#8212; try the fire escape.\u00a0 Add the instant slow-down as soon as you get aggroed by someone (inevitable as you lope at ground level through the city), and travel is a real drag.<\/li>\n<li>Trainers and stores (assuming one must have them) are annoyingly centralized, meaning you have to travel to them. (See above, though it&#8217;s an annoyance regardless of the travel power.)<\/li>\n<li>I&#8217;d have explored a lot more of the system if I weren&#8217;t limited to 8 toons, total.\u00a0 Sure, I can <em>buy <\/em>more, but &#8230; no.<\/li>\n<li>It&#8217;s not the limited content I mind so much, as that the content doesn&#8217;t do a great job (after the intros in both zones) of guiding you to it.\u00a0 What should I do next?\u00a0 Everything? Or a few things?\u00a0 Hit every contact you find, and it all starts to blur, story-wise.\u00a0 Just take a few at a time, and you discover that you have to re-clear zones because of mission overlaps.<\/li>\n<li>The landscape maps may be War Wall-less, but the layout is as silly sometimes as a D&amp;D dungeon module.\u00a0 Take the desert.\u00a0 You have a big research fortress next to a wasteland of radioactive mutants next to a haunted ghost town next to a camp of bad guys next to a bunch of lakes full of radioactive mutants next to an amusement park next to a missile silo next to a prison next to &#8230; There are no War Walls, but it&#8217;s still pretty goofy when the entire setting changes just because you went through a pass over over a ridge.<\/li>\n<li>And goofiness is not restricted to geographical proximity.\u00a0 There&#8217;s a lot of damned silly writing.\u00a0 A bit of silly writing &#8212; well, that&#8217;s just witty.\u00a0 Too much, and it makes sure that it&#8217;s difficult to take the game itself seriously.\u00a0 Which I&#8217;d kind of like to.<\/li>\n<\/ol>\n<p>So &#8230; lots of cool stuff that I desperately want to love.\u00a0 But some massive key frustrations that keep me from doing so.<\/p>\n<p>Frustrating.<\/p>\n<p>The question is, am I going to keep playing? Especially if I&#8217;m still playing CoX and start playing STO?<\/p>\n<p>Decisions, decisions &#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been thinking &#8212; really thinking &#8212; about Champions Online.\u00a0 And whether I&#8217;m going to play it any more. Having been back with gameplay the past few days, I&#8217;ve done some CO solo &#8230; some CO in a duo with Margie &#8230; and some CoX in a duo with Margie. Duoing with Margie is fun &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/co-ending-my-co-dependency.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;CO: Ending my CO-dependency?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[14,6,5,16],"tags":[],"class_list":["post-1520","post","type-post","status-publish","format-standard","hentry","category-champions-online","category-character-design","category-gameplay","category-mmo"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1520","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1520"}],"version-history":[{"count":2,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1520\/revisions"}],"predecessor-version":[{"id":1522,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1520\/revisions\/1522"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1520"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1520"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1520"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}