{"id":1547,"date":"2010-02-09T07:59:52","date_gmt":"2010-02-09T14:59:52","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=1547"},"modified":"2010-02-09T07:59:52","modified_gmt":"2010-02-09T14:59:52","slug":"ask-cryptic-decryptified","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/ask-cryptic-decryptified.html","title":{"rendered":"Ask Cryptic, decryptified"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" title=\"Champions Online\" height=\"53\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2009\/08\/champions_logo150.png\" width=\"150\" class=\"right\" \/>Cryptic has reinstated the &#8220;Ask Cryptic&#8221; as part of the firestorm of &#8220;Communicate, dammit!&#8221; messages Jack Emmert got when he published an open forum note asking how Cryptic could do better. <a href=\"http:\/\/www.champions-online.com\/node\/594835\">This week&#8217;s installment<\/a>:<\/p>\n<blockquote><p><strong>Halorin:<\/strong> Where does Champions Online fit into  Cryptic&#8217;s plans a year from now? Two years? Three? And what resources  are Cryptic willing to invest in the game see those plans to fruition?<\/p>\n<p>Jackalope: We\u2019ve just started working on the next step of widening  the Champions Universe and we\u2019ve nailed down our ongoing content plans.  In short, you can expect to see new adventures every other month  (roughly). The content will be far more story based and focused on the  background of the game. Meanwhile, we\u2019ve got some other things afoot  (and some of you might be able to deduce what that is) and we\u2019ll talk  about it more soon.<\/p><\/blockquote>\n<p>A dedication to new content, background-focused, is probably just what the game needs right now.\u00a0 The questions on everyone&#8217;s mind, is (a) what levels, (b) will it be pay-for-play, and (c) will it be persistent content or one-off (or even repeating) event stuff.<\/p>\n<blockquote><p><strong>Darth-Log:<\/strong> How confident are you that Champions  Online can succeed considering its current lackluster performance and in  lieu of upcoming competition? What have you learned, what are your  short term considerations and long term goals?<\/p>\n<p>Chronomancer: We remain dedicated to the Champions Universe, and we  have plans to continue to grow it. While our numbers of players is less  than we would like, it is also more than several other MMOs that  continue to service their communities.<\/p><\/blockquote>\n<p>The question is, how much service can you provide if the money model isn&#8217;t there?<\/p>\n<blockquote><p>The upcoming expansion is an  excellent example of our plan to make the game bigger and better while  also addressing the desires of our players.<\/p><\/blockquote>\n<p>And make more money.<\/p>\n<blockquote><p>We learned a great many lessons from Champions, and I think you can  see some of that knowledge expressed in how we ran our beta testing and  approached content creation in Star Trek Online.<\/p><\/blockquote>\n<p>STO has been a much more pleasant (not flawless, but improved) experience.\u00a0 Though the nature of the different and its pervasiveness makes it hard to believe that&#8217;s all due to lessons learned from the CO beta\/roll-out.<\/p>\n<blockquote><p>Game development is  continued learning, iteration, and alteration to fit the needs of an  ever-changing market. A game that was a huge hit five or ten years ago  probably wouldn\u2019t do anywhere near as well today. The interests and  demands of gamers have changed. So we have to learn from our mistakes as  well as our successes and move forward.<\/p><\/blockquote>\n<p>(Mumbles, waves hands, what&#8217;s so special about CoX anyway, nothing to see here, move along.)<\/p>\n<blockquote><p>In that regard, we\u2019re going to be focusing more on creating content  to provide multiple paths of advancement within Champions Online. The  plan is to create more of what you want in smaller bites so we can do  them on shorter timelines.<\/p><\/blockquote>\n<p>Creating more parallel material is definitely a Good Thing.\u00a0 Doing it in small bits is also a good idea.\u00a0 Think of each of the &#8220;zones&#8221; in the desert &#8212; rather than recreate a whole desert, you could easy crank out one or two more zones of that sort in the course of a couple of months (if you had good writing).<\/p>\n<blockquote><p>We also want to provide more ways and reasons  for players to group, which is what much of the Flashback and  Difficulty Slider work has been focused on.<\/p><\/blockquote>\n<p>The difficulty aspect suffers not from a &#8220;slider&#8221; but from uneven mob strengths and missions.\u00a0 Making it easier for people to group or PUG would be useful &#8212; and since the server scales groups, even if the population is down it shouldn&#8217;t be difficult to do.<\/p>\n<blockquote><p>In the long term, we\u2019re working on creating new stories, game play  mechanics, and locales for the Champions universe. We\u2019re increasing our  presence in the community and being more open and communicative with you  so you know what we\u2019re thinking and working on. And perhaps most  importantly, we\u2019re continuing to look for ways that we can make  Champions a better game.<\/p><\/blockquote>\n<p>All of which is (a) unquestionably a good thing, and (b) very unspecific.<\/p>\n<blockquote><p><strong>FongSolo:<\/strong> What is Cryptic doing, or even planning  behind the scenes to rebuild good faith in the company and this product  that many of us paid the lifetime subs for?<\/p>\n<p>Arkayne: Aside from a ton of things that we just can&#8217;t talk about  right now, but will be very soon, we&#8217;re actively making a couple of  changes around here: We&#8217;re stepping up the communication. We&#8217;re going to  do more Ask Cryptics, more Dev Chats, we&#8217;re going to be in-game,  playing with you more, Our GMs are going to start letting you know the  status on the current bugs, and the entire development team is going to  start being more active on the forums. On top of that, we also moved  Stormshade back to Champions. We know you don&#8217;t know him well yet, but  believe us when we say, he gets really loud when you guys aren&#8217;t happy.  Oh, and that &#8220;soon&#8221; we&#8217;re talking about up there, that&#8217;s not a  &#8220;soon(tm)&#8221; that&#8217;s a soon, as in as soon as humanly possible soon.<\/p><\/blockquote>\n<p>Communication is definitely an area where Cryptic has fallen down.\u00a0 It will be interesting to see how this new resolve works (and how long it will last).<\/p>\n<blockquote><p><strong>Derangement:<\/strong> Are there any plans to eventually  include more non-seasonal content as part of a free update, or will you  be focusing the revenues from monthly subscriptions on bug fixes and  otherwise upgrading the game&#8217;s core, while relying on microtransactions  for added content?<\/p>\n<p>Stormshade: We have plans to add more free content to the game very  soon, not seasonal stuff, and we&#8217;ll be talking about that shortly.  (Sorry gang, you&#8217;re not getting a Valentine&#8217;s Day Event, but we do still  love you.)<\/p><\/blockquote>\n<p>Frankly, I&#8217;d rather see fewer events and more persistent content, so this is a good thing.<\/p>\n<blockquote><p><strong>Heathenish:<\/strong> I&#8217;d like to know what the relationship  between STO code and CO code is. Because this past patch seems like you  guys just dropped the &#8220;improved&#8221; STO engine right back into CO. Seems  like a crazy thing to do, but for instance the direction-reversing and  crazy camera bugs seem to have come straight from STO beta. Also, are  both games sharing the same server? It doesn&#8217;t seem fair to have login  problems because some other game is flooded.<\/p>\n<p>Poz: Champs and STO share Cryptic&#8217;s global services: the chat and  mail server, the account server, and proxy servers. The games themselves  do not share any servers. As you noted, the account server is what  we&#8217;ve had some problems with due to Star Trek. Unfortunately, we  couldn&#8217;t safely change how our system works and split the two games  apart there. Many of the load issues are fixed already, and we have  programmers whose highest priority is keeping the account server working  smoothly.<\/p><\/blockquote>\n<p>It makes sense as a model, and is probably the right thing to do &#8212; if it&#8217;s done well.<\/p>\n<blockquote><p><strong>IchbinVol:<\/strong> Will there be any reason to have a theme  based character in the future? Perhaps a synergy bonus for having a  certain set of skills?<\/p>\n<p>BigOtter: That&#8217;s actually one of the goals of our Tier 4 powers being  introduced in our upcoming expansion &#8211; to provide high-end thematic  meta-powers for each of the power groups.<\/p><\/blockquote>\n<p>Hmmmm.\u00a0 An interesting idea.\u00a0 I love CO&#8217;s mix-and-match concept, but super-heroes are all about theme.\u00a0 If I were starting a supers game from scratch, I&#8217;d see how I could divorce powers from FX.\u00a0 I.e., there&#8217;s no reason most of the various powers (maybe splitting melee vs ranged) wouldn&#8217;t work if you could do them each with any number of visual cues.<\/p>\n<p>Btw, I find it fascinating that we&#8217;re getting so many different Dev names showing up in this.\u00a0 That&#8217;s probably a good thing.<\/p>\n<blockquote><p><strong>DawningDestiny:<\/strong> When is the melee rebalancing  coming? You&#8217;ve talked a lot about it, but I&#8217;ve seen nothing that wasn&#8217;t a  nerfy baseball bat to the face when it comes to melee. It&#8217;s by far the  most underwhelming, underpowered set in the game. So yeah, what&#8217;s your  timetable for that fix?<\/p>\n<p>Akinos: Our melee review is currently underway. It is a massive  review that involves 5 full framework reviews as well as an overall look  at melee as a whole. It\u2019s too early to give an ETA but rest assured is  it being worked on.<\/p><\/blockquote>\n<p>Good to hear. It seems to me that there are problems both with melee overall in CO and with some power sets beyond that.\u00a0 I&#8217;d rather they take time to do it arguably right, than rush out ill-considered bumps and nerfs.\u00a0 At least &#8230; take some time.<\/p>\n<p>Overall:\u00a0 a lot of generic filler (&#8220;We love you! We will continue to love you in new and exciting and surprising ways! Please love us!&#8221;) with some promising nuggets of possible truth.\u00a0 The right message, at a minimum.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cryptic has reinstated the &#8220;Ask Cryptic&#8221; as part of the firestorm of &#8220;Communicate, dammit!&#8221; messages Jack Emmert got when he published an open forum note asking how Cryptic could do better. This week&#8217;s installment: Halorin: Where does Champions Online fit into Cryptic&#8217;s plans a year from now? Two years? Three? And what resources are Cryptic &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/ask-cryptic-decryptified.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Ask Cryptic, decryptified&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[14,7],"tags":[],"class_list":["post-1547","post","type-post","status-publish","format-standard","hentry","category-champions-online","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1547"}],"version-history":[{"count":1,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1547\/revisions"}],"predecessor-version":[{"id":1548,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1547\/revisions\/1548"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1547"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}