{"id":1565,"date":"2010-02-18T14:59:56","date_gmt":"2010-02-18T21:59:56","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=1565"},"modified":"2010-02-18T14:59:56","modified_gmt":"2010-02-18T21:59:56","slug":"does-sto-need-a-meaningful-cost-of-dying","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/does-sto-need-a-meaningful-cost-of-dying.html","title":{"rendered":"Does STO need a &#8220;meaningful&#8221; cost of dying?"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"right\" title=\"Star Trek Online\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2010\/02\/sto.jpg\" alt=\"Star Trek Online\" width=\"74\" height=\"112\" \/>In a <a href=\"http:\/\/www.incgamers.com\/News\/21015\/star-trek-online-meaningful-death-penalty-needed--\">recent interview<\/a>, Star Trek Online&#8217;s exec producer Craig Zinkievich indicated that STO might need a more significant &#8220;death penalty&#8221; than just going back to the nearest respawn point.\u00a0 Or at least, that&#8217;s what some players are clamoring for.<\/p>\n<blockquote><p>Zinkievich explained Cryptic&#8217;s feelings on death penalties, saying  that they are usually just a time penalty, preventing players from  getting straight back into the game and having fun.<\/p>\n<p>\u201cI get that  people want to feel a sense of risk when they\u2019re fighting in battles,  but if the only emotion you feel when you\u2019re playing a game is fear that  you\u2019re going to lose some time due to an arbitrary gameplay mechanic,  we\u2019re probably not doing something right, \u201d he said.<\/p>\n<p>However, the  game&#8217;s developers aren&#8217;t against the principle entirely; \u201cwe are looking  into finding a meaningful way to give players a deeper sense of loss  when something bad happens. But we want it to feel right, rather than  just like an arbitrary penalty.\u201d<\/p><\/blockquote>\n<p>I&#8217;m of two minds here, of course.\u00a0 I don&#8217;t know about anyone else, but seeing my beloved ship blow up and suffering for 30 seconds of cooldown before getting back into action does feel meaningful.<\/p>\n<p>And what are the alternatives?\u00a0 Thinking of CoX and CO and (I believe) WoW &#8230;<\/p>\n<ol>\n<li>Loss of experience or slowdown of experience gain (CoX):\u00a0 You could justify this as saying that Star Fleet looks askance on ships being driven to (&#8220;near&#8221;) destruction, and so your meteoric rise to the admiralty is slowed for a bit.\u00a0 I find this irksome, but not horrifically bad.\u00a0 (By the way, when is STO getting a &#8220;Level Pact&#8221; feature?)<\/li>\n<li>Loss of capability (CO):\u00a0 As you succeed in CO missions, you get stars, up to five, which provide a buff.\u00a0 As you get killed, you lose the stars.\u00a0 This has the paradoxical effect of making you less effective against the things you have to go up against again.\u00a0 I don&#8217;t like it.<\/li>\n<li>Loss of swag (WoW):\u00a0 I&#8217;m thinking here of the mechanic of having your body looted, etc.\u00a0 This is perhaps the most realistic &#8212; a finite chance of some system or feature on your ship getting wiped out, or inventory lost &#8212; even (perhaps with successive failures) the death of a Bridge Officer.\u00a0 Eek.\u00a0 Most realistic, but I&#8217;d be seriously hating it.\u00a0 It suffers from the disadvantage of #2 (making you less effective against a foe you&#8217;ve already established is dangerous), unless you delay it until after the battle\/mission is over (you survived, but those great twin disruptor cannons that your engineer kept together with spit and baling wire have finally given up the ghost &#8212; time to return to Star Fleet for a refit).\u00a0 Losing a BO, though &#8212; yeah, I can see it game-wise, but I&#8217;d hate it play-wise.<\/li>\n<\/ol>\n<p>So the variation on #3 perhaps makes most sense if you have to do something about deaths. And, yes, it adds some &#8220;realism.&#8221;\u00a0 I&#8217;m still not convinced it&#8217;s necessary, or that folks who take untoward risks now will be all that much less likely to do so even with penalties.<\/p>\n<p>Thoughts?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a recent interview, Star Trek Online&#8217;s exec producer Craig Zinkievich indicated that STO might need a more significant &#8220;death penalty&#8221; than just going back to the nearest respawn point.\u00a0 Or at least, that&#8217;s what some players are clamoring for. Zinkievich explained Cryptic&#8217;s feelings on death penalties, saying that they are usually just a time &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/does-sto-need-a-meaningful-cost-of-dying.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Does STO need a &#8220;meaningful&#8221; cost of dying?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_analysis_target_kw":"","footnotes":""},"categories":[5,7,18],"tags":[],"class_list":["post-1565","post","type-post","status-publish","format-standard","hentry","category-gameplay","category-resources-rules","category-star-trek-online"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1565"}],"version-history":[{"count":2,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1565\/revisions"}],"predecessor-version":[{"id":1567,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1565\/revisions\/1567"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}