{"id":1576,"date":"2010-02-25T14:21:07","date_gmt":"2010-02-25T21:21:07","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=1576"},"modified":"2010-02-25T14:25:15","modified_gmt":"2010-02-25T21:25:15","slug":"cox-i17-news-up","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/cox-i17-news-up.html","title":{"rendered":"CoX:  I17 news up"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"right\" title=\"City of Heroes\" height=\"90\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2009\/08\/coh-logo.jpg\" width=\"120\" \/>Wanted to comment more fully on the new CoX I17 stuff coming out Real Soon Now (based on the <a href=\"http:\/\/www.cityofheroes.com\/news\/game_updates\/issue_17\/issue_17_overview.html\">overview page<\/a>).<\/p>\n<blockquote>\n<h4>Features<\/h4>\n<p><strong>Ultra Mode<\/strong><\/p>\n<p>Ultra Mode includes a superior graphics rendering process for players  who have higher-end graphic cards. Each feature can be enabled or  disabled in the graphics menu options and will be scalable. Ultra Mode  works on both Macs and PCs. In specific, it offers dynamic shadows,  screen-space ambient occlusion, and dynamic environment reflections  (including planar reflections and environment mapping of reflective  surfaces).<\/p><\/blockquote>\n<p>I&#8217;ll be very curious to see how much of this will run on my and Margie&#8217;s newer machines.<\/p>\n<blockquote><p><strong>Epic Archetypes Unlocked at Level 20<\/strong><\/p>\n<p>Previously, you had to have at least one character at level 50 to  make an epic archetype character. No more! Now you can create an epic  archetype character as long as you have any one character at level 20 or  higher.<\/p><\/blockquote>\n<p>A sign of the aging game, perhaps, but also worthwhile.\u00a0 I guess now I can make a VEAT (since I already had access to Kheldians).<\/p>\n<blockquote><p><strong>Animated Tails<\/strong><\/p>\n<p>No more tails lying about like dead weight! You will now be able to  select tail body parts that will react to your movement and have a  swaying or swishing idle animation mode. You will need to go to a tailor  to upgrade to the animated version.<\/p><\/blockquote>\n<p>Yes!\u00a0 Excellent!\u00a0 (And will they be free upgrades? No matter &#8212; I&#8217;m swimming in Tailor Tokens.)<\/p>\n<blockquote>\n<h4>Content<\/h4>\n<p><strong>New Story Arcs: <\/strong>Issue 17: Dark Mirror features two  new Hero and two new Villain story arcs for levels 20-30. Each of these  story arcs has four missions, and the story arcs highlight the Dark  Mirror&#8217;s sinister new enemy. Acquire the first Hero story arc in Talos  Island, and the first Villain arc in Sharkhead Isle.<\/p><\/blockquote>\n<p>A good &#8220;sweet spot&#8221; area for some new content.<\/p>\n<blockquote><p><strong>Silver Mantis Strike Force Update: <\/strong>The Silver Mantis  Strike Force will now be available to all Villains, not just  supergroups. You now can access the Silver Mantis Strike Force via  Silver Mantis, located in Sharkhead Isle. You can also run this Task  Force from your supergroup computer.<\/p><\/blockquote>\n<p>Interesting.\u00a0 And, it makes me think, a sign of the slow social decay of CoX. How many people are active in SGs any more?<\/p>\n<blockquote><p><strong>Positron Task Force Update: <\/strong>This Task Force has been  split into two halves and dramatically upgraded and updated to ramp up  the fun. The final battle of the Task Force takes place in the Faultline  Dam and incorporates the new Dark Mirror enemy.<\/p><\/blockquote>\n<p><a href=\"http:\/\/cityofheroes.wikia.com\/wiki\/Positron_Task_Force\">Positron TF<\/a>?\u00a0 Wow, <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2005\/03\/positron-tf.html\">that brings back some memories<\/a>.\u00a0 Sounds like it&#8217;s bringing the TF back to what was originally intended, plot and division-wise.\u00a0 Nice.<\/p>\n<blockquote><p><strong>New Badges: <\/strong>Along with adding badges for 500 Badges  Earned, 750 Badges Earned, and 1,000 Badges Earned, we are adding new  exploration badges to city zones, almost doubling the number of  exploration badges. You can learn new Accolades for finding all of the  exploration badges in each city zone.<\/p><\/blockquote>\n<p>Um &#8230; okay.\u00a0 Those who like those sorts of things will find them the sorts of things they like.<\/p>\n<blockquote><p><strong>New Player Emotes: <\/strong>We&#8217;ll let you know more about the  new emotes soon.<\/p><\/blockquote>\n<p>Ditto.<\/p>\n<blockquote>\n<h4>Quality of Life Improvements<\/h4>\n<p><strong>Craftable Temporary Powers: <\/strong>You will now have a much  cleaner and more consistent way of finding and crafting temporary  powers.<\/p><\/blockquote>\n<p>Never found much use for craftable temp powers.<\/p>\n<blockquote><p><strong>Increased Mission Count: <\/strong>You can now have seven  active missions (previously three).<\/p><\/blockquote>\n<p>Now that&#8217;s pretty interesting.\u00a0 Honestly, I&#8217;ve never felt much need for more than three, especially these days, and even with 3 it&#8217;s easy to end up with stale mishes.\u00a0 Expanding to seven feels more like a copy-cat move than something all that worthwhile.<\/p>\n<blockquote><p><strong>Show Last Objective: <\/strong>This UI improvement lets you  find your last objective on a mission map, making it easier to find  something you&#8217;ve missed.<\/p><\/blockquote>\n<p>THANK YOU, LORD!\u00a0 Best QoL Improvement <em>EVAH<\/em>.<\/p>\n<blockquote><p><strong>Auction House: <\/strong>The UI gives you new options for  sorting search results, your Auction House inventory is now separated by  clearly marked tabs based on the item&#8217;s status, the Auction House text  entry box now autocompletes, and a single click on a recipe displays all  salvage needed for that recipe.<\/p><\/blockquote>\n<p>I&#8217;ll have to play with it, but any improvement to the auction system is a good idea.<\/p>\n<blockquote><p><strong>In-Game E-mail: <\/strong>You can now use in-game e-mails to  send Influence\/Infamy to your own characters or to other players&#8217;  characters via in-game e-mails. (You still cannot send Influence,  Infamy, or items from a Hero to a Villain or vice versa.)<\/p><\/blockquote>\n<p>About time.<\/p>\n<h4>Mission Architect Improvements<\/h4>\n<blockquote><p><strong>Experience: <\/strong>You can now handpick the powers for  custom enemies and still receive experience for them (within game  balance limits).<\/p>\n<p><strong>New Maps: <\/strong>We have added approximately 20 new unique  maps.<\/p>\n<p><strong>Giant Monsters: <\/strong>You can now add giant monsters to  some outdoor maps.<\/p>\n<p><strong>Exit Mission on Complete: <\/strong>You can now specify that  players have to leave the mission manually on completion.<\/p>\n<p><strong>Escort Missions: <\/strong>&#8220;Lead to place&#8221; technology allows  you more control over escort objectives.<\/p><\/blockquote>\n<p>All sound useful for those who do MA content. Though the idea of adding Giant Monsters &#8230; (Can we create the Good Old Days at Portal Corp &#8230;?)<\/p>\n<p>Overall, sounds like quite a nice issue, especially with the Going Rogue around the corner.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wanted to comment more fully on the new CoX I17 stuff coming out Real Soon Now (based on the overview page). Features Ultra Mode Ultra Mode includes a superior graphics rendering process for players who have higher-end graphic cards. Each feature can be enabled or disabled in the graphics menu options and will be scalable. &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/cox-i17-news-up.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;CoX:  I17 news up&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_analysis_target_kw":"","footnotes":""},"categories":[15,7],"tags":[],"class_list":["post-1576","post","type-post","status-publish","format-standard","hentry","category-city-of-heroes","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1576","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1576"}],"version-history":[{"count":3,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1576\/revisions"}],"predecessor-version":[{"id":1578,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1576\/revisions\/1578"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1576"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1576"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1576"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}