{"id":1580,"date":"2010-02-25T14:48:50","date_gmt":"2010-02-25T21:48:50","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=1580"},"modified":"2010-02-25T14:48:50","modified_gmt":"2010-02-25T21:48:50","slug":"sto-more-death-penalty-thoughts","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/sto-more-death-penalty-thoughts.html","title":{"rendered":"STO: More &#8220;death penalty&#8221; thoughts"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"right\" title=\"Star Trek Online\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2010\/02\/sto.jpg\" alt=\"Star Trek Online\" width=\"74\" height=\"112\" \/>Craig Zinkievich was interviewed again, and <a href=\"http:\/\/www.incgamers.com\/Interviews\/246\/star-trek-onlines-craig-zinkievich\">raised an interesting point about a &#8220;death penalty&#8221;<\/a> in Star Trek Online (Emphasis mine):<\/p>\n<blockquote><p><strong>Why isn&#8217;t there much of a death penalty? There are a few  suggestions around that could be introduced to stop players from  carelessly throwing their ships into battles; Your Bridge Officers could  be incapacitated for a minute or two after a defeat while they&#8217;re  healed in sick bay or, after a number of deaths, you may have to return  to a star base to get repaired before certain modules stop working.<\/strong><\/p>\n<p>We  currently have a death penalty in-game. When you die, your crew comes  back depleted and has to slowly build back up. This means your hull and  other systems don\u2019t repair as quickly as if they were at full capacity.  And on the ground, you\u2019re forced to retreat to a respawn point behind  where you expired.<\/p>\n<p>In terms of traditional death penalties,  think about what a death penalty really is: It\u2019s a time penalty. You  died; therefore we\u2019re putting you in time out for X amount of time. Or,  you died, therefore we\u2019re forcing you to spend X amount of money, which  takes Y amount of time to earn. <em><strong>Why would you force people to stop  having fun, and sacrifice their free time, just to disincentivize  behavior in a videogame?<\/strong><\/em> I get that people want to feel a sense of risk  when they\u2019re fighting in battles, but <em><strong>if the only emotion you feel when  you\u2019re playing a game is fear that you\u2019re going to lose some time due to  an arbitrary gameplay mechanic, we\u2019re probably not doing something  right<\/strong><\/em>. It\u2019s like asking why single-player games have quicksave options. But  that said, we are looking into finding a meaningful way to give players  a deeper sense of loss when something bad happens. But we want it to  feel right, rather than just like an arbitrary penalty.<\/p><\/blockquote>\n<p>That actually makes a lot of sense.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Craig Zinkievich was interviewed again, and raised an interesting point about a &#8220;death penalty&#8221; in Star Trek Online (Emphasis mine): Why isn&#8217;t there much of a death penalty? There are a few suggestions around that could be introduced to stop players from carelessly throwing their ships into battles; Your Bridge Officers could be incapacitated for &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2010\/02\/sto-more-death-penalty-thoughts.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;STO: More &#8220;death penalty&#8221; thoughts&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[7,18],"tags":[],"class_list":["post-1580","post","type-post","status-publish","format-standard","hentry","category-resources-rules","category-star-trek-online"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1580","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1580"}],"version-history":[{"count":1,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1580\/revisions"}],"predecessor-version":[{"id":1581,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1580\/revisions\/1581"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}