{"id":1960,"date":"2011-09-17T09:40:18","date_gmt":"2011-09-17T16:40:18","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=1960"},"modified":"2011-09-17T09:40:18","modified_gmt":"2011-09-17T16:40:18","slug":"dipping-a-toe-into-i21-part-2","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2011\/09\/dipping-a-toe-into-i21-part-2.html","title":{"rendered":"Dipping a toe into I21, Part 2"},"content":{"rendered":"<p><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2011\/09\/COH_Freedom_Key_Art_Medium.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-1957\" title=\"COH Splash Screen (new)\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2011\/09\/COH_Freedom_Key_Art_Medium-300x217.jpg\" alt=\"\" width=\"300\" height=\"217\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2011\/09\/COH_Freedom_Key_Art_Medium-300x217.jpg 300w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2011\/09\/COH_Freedom_Key_Art_Medium-650x472.jpg 650w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2011\/09\/COH_Freedom_Key_Art_Medium.jpg 800w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a>Got in a little more gameplay last night on the VIP nights for COH:Freedom. \u00a0More early impressions &#8230;<\/p>\n<ul>\n<li>Atlas Park sure is prettified.<\/li>\n<li>The initial mission arcs in Atlas are also nicely crafted (even tying into the Galaxy events, as should be).<\/li>\n<li>There are a lot of open zone\/instance hunt missions (&#8220;Hunt 10 Skulls [in this area where they will regen moderately quickly]&#8221;). \u00a0It has a different feel (not necessarily good) from the traditional hunts for some reason, perhaps because so many others were hunting there, too &#8212; largely because the proposed area to hunt is now highlighted on the maps.<\/li>\n<li>I do like the giant arrow coins over the heads of the contacts, rather than just a colored circle at their feet. \u00a0Less realistic, sure, but it does make them easier to see.<\/li>\n<li>There are several early adventures where you end up split up as individuals on a team (single-person instances, run in parallel). \u00a0Which is great, but at present buggy &#8212; every time, the mission didn&#8217;t give credit to the non-leader on the team, and we had to rerun it.<\/li>\n<li>In addition to an Icon in Atlas, Ms. Liberty also lets you buy costume tweaks. \u00a0It looks like there are 5-6 slots you get through the normal means, and then another 5-6 you can buy (if you are really into costume changes). \u00a0This is actually a nice feature, to allow this at such a low level, since \u00a0what looked good in the costume maker doesn&#8217;t necessarily look good once you&#8217;re running around staring at the toon&#8217;s butt the whole time.<\/li>\n<li>It&#8217;s still possible to make a lot of money very quickly at Wentworths. \u00a0If one is so inclined.<\/li>\n<\/ul>\n<p><strong>Travel Powers<\/strong>:<\/p>\n<p>Okay, my life is much easier because of two costume packs I already had purchased &#8212; Steampunk has a jet pack, and Animal pack has the most excellent Beast Run. \u00a0Those become available at lvl 4 &#8212; which is the point that the Power Pools become available.<\/p>\n<p>All the Travel Pools now have five powers. \u00a0The first 3 come up at lvl 4, which removes that problem, the 3rd of them being the traditional travel powers. \u00a0However, there is now a 5th Travel Pool power that comes available at 14 (if you&#8217;ve chosen two in the pool already):<\/p>\n<ul>\n<li><strong>Afterburner <\/strong>(Flight): Increases your fly speed and makes you much more difficult to hit for a time. \u00a0However, you can only use self-directed powers while it&#8217;s running. \u00a0This should be cool.<\/li>\n<li><strong>Spring Attack<\/strong> (Jump): Heavy damage attack where you land in the middle of a crowd, knocking them down (&#8220;boom&#8221; for jumpers). \u00a0Looking forward to this, too.<\/li>\n<li><strong>Burnout<\/strong> (Speed): In exchange for a big Endurance hit, you recharge <em>all <\/em>of your powers. \u00a0Not quite as usable as the others, but I can think of a few situations.<\/li>\n<li><strong>Long Range Teleport<\/strong> (Teleport): Increases TP range, including across zones.<\/li>\n<\/ul>\n<p>Interestingly, these extra Travel powers counteract the recent trend, where (a) you could get the real Travel power without any prerequisites (besides level) and (b) the Fitness pool became automatic. \u00a0Suddenly, I&#8217;m eyeing what I&#8217;m going to want to take in the way of powers, and when, and realizing I&#8217;ll have to compromise.<\/p>\n<p>Good stuff so far. \u00a0A very nice issue.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Got in a little more gameplay last night on the VIP nights for COH:Freedom. \u00a0More early impressions &#8230; Atlas Park sure is prettified. The initial mission arcs in Atlas are also nicely crafted (even tying into the Galaxy events, as should be). There are a lot of open zone\/instance hunt missions (&#8220;Hunt 10 Skulls [in &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2011\/09\/dipping-a-toe-into-i21-part-2.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Dipping a toe into I21, Part 2&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[15,5],"tags":[],"class_list":["post-1960","post","type-post","status-publish","format-standard","hentry","category-city-of-heroes","category-gameplay"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1960","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=1960"}],"version-history":[{"count":2,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1960\/revisions"}],"predecessor-version":[{"id":1962,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/1960\/revisions\/1962"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=1960"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=1960"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=1960"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}