{"id":203,"date":"2005-07-18T17:01:52","date_gmt":"2005-07-18T23:01:52","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/wp\/2005\/07\/more-i5-discussion\/"},"modified":"2005-07-18T17:01:52","modified_gmt":"2005-07-18T23:01:52","slug":"more-i5-discussion","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2005\/07\/more-i5-discussion.html","title":{"rendered":"More I5 discussion"},"content":{"rendered":"<p>The &#8220;dev comment&#8221; forum posts are up &#8212; each commenter getting to post once, leave space for the devs to react. As such, the discussion is a bit more studied as to the various I5 issues (and informed by an intensive weekend of testing on Test).<br \/>\nMy reactions:<\/p>\n<ul>\n<li><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3290318&#038;bodyprev=#Post3290318\">Mission Customization<\/a>: Good ideas (escorts, rescues) that may suffer from clumsy AI and poor documentation.  We&#8217;ll see.\n<li><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3290351&#038;bodyprev=#Post3290351\">Blaster Defiance<\/a>:  As blasters drop below 40% HP, their blasts do more damage.  Fun idea, but the cries have gone from &#8220;Yikes!  Horribly imbalanced!  Overpowers the blasters!&#8221; to &#8220;Yikes!  Horribly useless!&#8221;  Shrug.\n<li><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3290433&#038;bodyprev=#Post3290433\">XP Changes<\/a>:  Something you&#8217;d think nobody&#8217;s complain about, except that people manage to somehow &#8212; either dismissing it as unecessary or as evil because it&#8217;s a reaction to all the other nerfs.  My thoughts:  unmitigated goodness, and just what the game needs to ease things through the lower levels and create more reward for more even-conning (and now more dangerous) mobs.\n<li><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3290510&#038;bodyprev=#Post3290510\">Tanker Changes<\/a>:  A bit miffed over the Taunt limits.  More critical are the nerfs to the defenses\/resists.  Um, like, guys, tankers are supposed to be, well, difficult to damage.  And you&#8217;d think a power set called &#8220;Invulnerable&#8221; would be, well, even moreso.  From what I read, though, the proposed INV changes &#8212; Unyielding in particular, but all of them in toto &#8212; go way beyond some level of balance and into the nigh-unplayable.  Which is bad news for <strong>Velvet<\/strong>, I fear.\n<li><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3290605&#038;bodyprev=#Post3290605\">Controller Changes<\/a>:  I think the reductions on AoE holds are extreme, too.  Fortunately, that doesn&#8217;t affect <strong>Psi-clone<\/strong> all that much, largely because (a) he hasn&#8217;t taken any AoEs and (b) he&#8217;s been orienting towards being a confender (or a detroller, or something like that).  The only bright spot is that, strictly read, it doesn&#8217;t look like Group Invis took as big a hit from the nerf bat as Invis or Superior Invis or Stealth (knocks on wood).\n<li><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3290640&#038;bodyprev=#Post3290640\">Scrapper Changes<\/a>:  More damage is all good, right?  Except, of course, the nerfs to defenses (in particular <strong>Lynn<\/strong>&#8216;s Invuln or <strong>Mr. Azure<\/strong> or <strong>Amorpha<\/strong>&#8216;s Regen) make the class much squishier &#8212; closer to a melee version of Blasters with more HP.\n<li><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3290700&#038;bodyprev=#Post3290700\">Defender Changes<\/a>: And there goes <strong>P-siren<\/strong> under the nerf bat with changes to all the FF powers.  12.5% vs 20%?   Swell.  Every little bit will help now, I guess, but I worry that she&#8217;ll be too vulnerable as a team member.  Rrg.\n<li><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3290720&#038;bodyprev=#Post3290720\">Power Pool changes<\/a>:  Thank goodness they&#8217;ve nerfed the defense from Hover.  I mean, that 5% was such an imbalance to the game &#8230;<\/ul>\n<p>I remain guarded optimistic that not everything foretold will come to pass on Live, and that the actual changes will involve an evolution of tactics, not a revolution of some ATs simply not being worthy playing.    But &#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The &#8220;dev comment&#8221; forum posts are up &#8212; each commenter getting to post once, leave space for the devs to react. As such, the discussion is a bit more studied as to the various I5 issues (and informed by an intensive weekend of testing on Test). My reactions: Mission Customization: Good ideas (escorts, rescues) that &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2005\/07\/more-i5-discussion.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;More I5 discussion&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-203","post","type-post","status-publish","format-standard","hentry","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/203","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=203"}],"version-history":[{"count":0,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/203\/revisions"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}