{"id":2085,"date":"2012-08-31T13:21:27","date_gmt":"2012-08-31T20:21:27","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/?p=2085"},"modified":"2012-08-31T13:21:27","modified_gmt":"2012-08-31T20:21:27","slug":"what-im-looking-for-from-my-next-mmorpg","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2012\/08\/what-im-looking-for-from-my-next-mmorpg.html","title":{"rendered":"What I&#8217;m looking for from my next MMORPG"},"content":{"rendered":"<p><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2012\/08\/interview.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-2087\" title=\"Job interview\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2012\/08\/interview-236x300.jpg\" alt=\"\" width=\"236\" height=\"300\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2012\/08\/interview-236x300.jpg 236w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2012\/08\/interview.jpg 469w\" sizes=\"auto, (max-width: 236px) 85vw, 236px\" \/><\/a>Okay, while I&#8217;m <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2012\/08\/the-end-of-city-of-heroes.html\">still in mourning about City of Heroes<\/a>, I want to set down what&#8217;s made it so special, in a way that looks forward to the next MMO Margie and I get involved in.<\/p>\n<p>Because, yes, while there are any number of pragmatic reasons why this provides a good opportunity to kick the habit and turn all those hours into something more &#8220;productive&#8221; &#8230; playing CoH has been such a very nice thing for Margie and me to do <em>together<\/em> that I want to maintain that experience. Though, obviously, sadly, in a different game.<\/p>\n<p>So &#8230; here&#8217;s what I&#8217;m looking for the next thing (and, it goes without saying, I&#8217;m looking for specific suggestions from my vast reading audience as to what that next thing should be based on that).<\/p>\n<p><strong>1. It needs to be soloable and duoable.<\/strong> That&#8217;s how we play. If the significant content and advancement requires you to belong to a guild of some sort in order to access it, that&#8217;s not for us. \u00a0I don&#8217;t mind mass events or the options to do such a thing, but this is about Me and Us time.<\/p>\n<p><strong>2. I&#8217;d prefer minimal grinding.<\/strong> One thing CoH got away from over the years were a lot of the &#8220;Go shake down 20 Council and find out their next target&#8221; kind of things. Those missions still existed, but they were a minimal part of the action in more modern content. \u00a0That sort of busy-work was one of the things I disliked about LotRO, too (&#8220;Collect 30 Neek-a-breeker wings! Great. Now go out and collect 40 Fruit Bat Eyeballs!&#8221;). \u00a0That leads into &#8230;<\/p>\n<p><strong>3. I want to be a big damn hero.<\/strong> This was another place where I always felt LotRO fell short. I never felt <em>heroic<\/em>, in the sense of being a person of extraordinary skill and ability, able to do incredible things (and faced with incredible things to do). \u00a0Sure, I was a cool character with a sword, but I was fighting other guys who were also cool and who could take me down at any moment. I&#8217;m not asking for a walk in the park, but feeling extraordinary, not just another guy with a sharp axe, is important to me.\u00a0<em>Travel powers<\/em> are definitely a part of that (something LotRO has partially solved with more pony-power options) &#8212; if I spend the majority of my time running across the landscape to the next content, I&#8217;m not being heroic, just persistent. And bored.<\/p>\n<p><strong>4. I&#8217;m an alt-aholic.<\/strong> The system has to have a high &#8220;paper doll&#8221; factor in terms of letting me try a wide array of both <em>appearances <\/em>and <em>abilities<\/em>. \u00a0And I don&#8217;t want to be limited to just a few of those as my sole build(s) (&#8220;Man, I&#8217;d really like to try this character concept, but I only get four slots so I&#8217;d have to drop someone else.&#8221;) And, by definition, that means a high replayability factor in terms of content and approaches to tackling it.<\/p>\n<p><strong>5. Instanced missions are okay. In fact, preferred.<\/strong> One thing I always disliked with Champions Online was the &#8220;Okay, go defeat XYZ&#8221; &#8230; who is standing in the open and thus gets gacked by a series of people on the same mission and you have to stand around and wait for your turn to do it. \u00a0Going through a mission door and being on our own to defeat the bad guy(s) is a big improvement, in my opinion.<\/p>\n<p><strong>6. Decent scaling. <\/strong>I seem to recall LotRO had (has?) this problem &#8212; a very narrow band of mission levels suitable for your character. Take one a level or two too hard, and you&#8217;re dead meat. A level or two too easy and it&#8217;s drop-dead boring. \u00a0CoH, over the years, really added a lot of flexibility to tackle content above and below with appropriate scaling, as well as being able to set global difficulties for your character (bump up\/down the opponents X levels, multiply the villains X much). \u00a0As a sidebar to this, appropriately scaled missions are also important &#8212; Champs Online felt way too uneven, as though one mission was way easy, then the next nigh-impossible. \u00a0I like a constant and consistent challenge.<\/p>\n<p><strong>7. Not so much with the crafting, please. <\/strong> Though I eventually got used to it on CoH and enjoyed playing games with it, in most systems crafting is (a) a time sync, (b) a way to keep you from exhausting content, and too often (c) a requirement for advancement. I don&#8217;t like any of those options. \u00a0If I want to worry about a day job, I&#8217;ll worry about my real one. This was another place where LotRO failed for me.<\/p>\n<p><strong>8. I&#8217;m investing my time and, probably money. Likewise, please.<\/strong> So now I&#8217;m skittish about getting involved in a game only to have it yanked out from underneath me. \u00a0Call it commitment anxiety. \u00a0My inclination is for a game with something of a track record, and certainly from a company that&#8217;s doing well.<\/p>\n<p><strong>9. Trying things out. <\/strong>I don&#8217;t mind a subscription model. In fact, I&#8217;ve kind of liked that with CoH. \u00a0I wouldn&#8217;t mind starting out on a F2P format and be able to graduate to a playing player once I&#8217;m convinced the game style is what I want. \u00a0But I&#8217;m open to a variety of options, as long as it&#8217;s not <em>too<\/em> microstransactional (&#8220;Welcome to Level 5. Please deposit 35 BlastCorp Bucks to continue playing!&#8221;).<\/p>\n<p><strong>10. I&#8217;m looking for RP Lite.<\/strong> In line with the Solo\/Duo thing (and the Alt-aholic thing) above, I don&#8217;t need something that&#8217;s highly social, but I <em>would <\/em>like to stand out a bit in a crowd, and have a backstory concept that&#8217;s reflected in how I can behave. I want to feel at least some level of role-playing in the design and naming of the characters. If every toon is simply a set of characteristics and standard abilities, and there&#8217;s a sense of \u00a0&#8220;Oh yeah, well, every Blue Elf is like every other Blue Elf,&#8221; then it&#8217;s just mixing and matching numbers and not nearly as much fun.<\/p>\n<p>I&#8217;m not particularly tied to any genre &#8212; I&#8217;ve done a lot of supers, obviously, but fantasy or SF or whatever are certainly viable settings.<\/p>\n<p>I suspect it&#8217;s not going to be easy to find these things all in one bundle. They&#8217;re what I&#8217;ve loved most about CoH, and obviously no other game is going to have quite the same level set in these attributes. But, as I said, options and opinions are welcome.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Okay, while I&#8217;m still in mourning about City of Heroes, I want to set down what&#8217;s made it so special, in a way that looks forward to the next MMO Margie and I get involved in. Because, yes, while there are any number of pragmatic reasons why this provides a good opportunity to kick the &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2012\/08\/what-im-looking-for-from-my-next-mmorpg.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;What I&#8217;m looking for from my next MMORPG&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[6,5,16],"tags":[],"class_list":["post-2085","post","type-post","status-publish","format-standard","hentry","category-character-design","category-gameplay","category-mmo"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/2085","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=2085"}],"version-history":[{"count":2,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/2085\/revisions"}],"predecessor-version":[{"id":2089,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/2085\/revisions\/2089"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=2085"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=2085"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=2085"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}