{"id":302,"date":"2005-10-10T11:03:11","date_gmt":"2005-10-10T17:03:11","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/wp\/2005\/10\/enhancement-diversification\/"},"modified":"2005-10-10T11:03:11","modified_gmt":"2005-10-10T17:03:11","slug":"enhancement-diversification","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2005\/10\/enhancement-diversification.html","title":{"rendered":"Enhancement Diversification"},"content":{"rendered":"<p>Hrm.<br \/>\nOkay, I support the goals of (a) diversitying what paths folks take in developing their powers, and (b) how different folks tune up their powers to do different things.  So I&#8217;ve long been vaguely sorry that too many builds end up looking very similar, and that though many powers are open to a variety of enhancements, the enhancements actually taken by most folks tend to be fairly limited.<br \/>\nThe answer to this would seem to be to increase the number of powers and increase what different, less-used enhancements do in order to make them more valuable.<br \/>\nThe Devs, it seems, have a different idea:  <a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=&#038;Board=Dev&#038;Number=3826972&#038;bodyprev=#Post3826972\">Enhancement Diversification<\/a>.  Which sounds like the right name, but is more of an &#8220;affirmative action&#8221; than a reduction of barriers to taking a variety of enhancements.<\/p>\n<p class=\"block\">This is a new system being implemented into City of Villains and City of Heroes (when City of Villains launches) to promote the use of more different types of Enhancements in powers. Using a system of diminishing returns, when slotting the same type of Enhancement into a power, you will begin to see less effect of that Enhancement when the bonus reaches a certain threshold. The effectiveness of Enhancements you are slotting in can now be seen in the Enhancement Slotting screen.<\/p>\n<p>What does this mean? Simply, if you are slotting Enhancements and your bonus to a single attribute reaches 70% through Enhancements, you will begin to see a drop in the amount each Enhancement should be giving you. If you exceed 100% bonus, then the drop will be more severe. We have added to the Enhancement Slotting screen a display of how much bonus you are getting from your Enhancements. When you are adding in Enhancements that will be reduced in effectiveness you will be able to tell.<\/p>\n<p>Note that this only affects Enhancements of the same bonus. So you can have a Damage bonus of 66.66%, and an Accuracy bonus of 66.66% (from 2 SO Damage and 2 SO Accuracy Enhancements) and you will not be affected in any way. Adding in another SO Damage Enhancement will not give you a 99% bonus, but a 94% bonus, because the damage bonus now exceeds 70%.<\/p>\n<p>A good rule of thumb is \u201c2 Single Origins Enhancements = No Reduction. 3 SO\u2019s = Slight Reduction. 4 SO\u2019s = Moderate Reduction. 5 or 6 SO\u2019s = Major Reduction\u201d<br \/>\nMaxing DOs will give you 95% increase (rather than 100%) for 6 DOs.<br \/>\nSo an initial read of this makes it sound like the &#8220;Perma-Hasten&#8221; of 6 SOs to Hasten &#8230; will no longer be possible?  Or &#8220;Perma-DullPain&#8221;?  And, of couse, it&#8217;s nice that I&#8217;ll be encouraged to use those extra slots on Stamina to improve my other powers, but it&#8217;s a shame that I&#8217;ll run short of breath sooner.<br \/>\nUnless, of course, base effectiveness of all these powers is increased.  Of which there&#8217;s no word, but that would certainly make this feel better (i.e., less room for improvement, but a higher foundation to build on).<br \/>\nApparently all internal QA and playtesting has been using this system since 3\/2005, so they&#8217;re pretty convinced that this is nothing &#8220;new.&#8221;  Which may explain why some of the complained-of I4\/I5 changes were not seen the same way by them as by &#8220;us.&#8221;<br \/>\nWill a new free respec be given for this?  Given that it may encourage folks to seriously want to redo either their powers or, more likely, their slotting &#8230;<br \/>\nThere will be a modification to the Enhancement screen that shows the percentage effectiveness being attained at any given level, so folks will get a better feel for this.  (Note that this seems to be an exception, albeit a critical one, to the Devs resistance of making this &#8220;City of Numbers.&#8221;).  And, to that end:<\/p>\n<p class=\"block\"><strong>Schedule A Enhancements (33.33%, 16.66%, 8.35%)<\/strong> are:<br \/>\nAccuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff<br \/>\nThese bonus types start to see reduction when the bonus is 70% or more, and a severe reduction at 100% bonus or greater.<\/p>\n<p><strong>Schedule B Enhancements (20%, 10%, 5%)<\/strong> are:<br \/>\nRange, Defense Buff, Resist Damage, To Hit Buff<br \/>\nThese bonus types start to see reduction when the bonus is 40% or more, and a severe reduction at 60% bonus or greater.<\/p>\n<p><strong>Schedule C Enhancements (40%, 20%, 10%)<\/strong> are:<br \/>\nInterrupt<br \/>\nThis bonus type starts to see reduction when the bonus is 80% or more, and a severe reduction at 120% bonus or greater.<\/p>\n<p><strong>Schedule D Enhancements (60%, 30%, 15%)<\/strong> are:<br \/>\nKnockback<br \/>\nThis bonus type starts to see reduction when the bonus is 120% or more, and a severe reduction at 180% bonus or greater<br \/>\nI don&#8217;t necessarily think this is a bad idea <em>per se<\/em> &#8212; the goal (more diverse heroes) is a good one.  But the means &#8212; restricting (effectively) what you can do with your hero, as well as reducing the overall value of enhancements (&#8220;nerfing&#8221;) &#8212; strikes me as &#8230; not productive.  As someone noted, this sort of diversity is possible today, it&#8217;s just not incented.  So what you should be doing is incenting this, as opposed to <em>dis<\/em>incenting the opposite.  The ends may work out the same, but the feel turns out very different, nefty badness aside.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hrm. Okay, I support the goals of (a) diversitying what paths folks take in developing their powers, and (b) how different folks tune up their powers to do different things. So I&#8217;ve long been vaguely sorry that too many builds end up looking very similar, and that though many powers are open to a variety &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2005\/10\/enhancement-diversification.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Enhancement Diversification&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-302","post","type-post","status-publish","format-standard","hentry","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=302"}],"version-history":[{"count":0,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/302\/revisions"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}