{"id":3149,"date":"2023-12-02T14:47:18","date_gmt":"2023-12-02T21:47:18","guid":{"rendered":"https:\/\/hill-kleerup.org\/blog\/heroes\/?p=3149"},"modified":"2024-01-17T15:04:26","modified_gmt":"2024-01-17T22:04:26","slug":"princes-of-the-apocalypse-session-0-the-wake","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2023\/12\/princes-of-the-apocalypse-session-0-the-wake.html","title":{"rendered":"Princes of the Apocalypse, Session  0: &#8220;The Wake&#8221;"},"content":{"rendered":"<p><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-3129\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover-229x300.jpg\" alt=\"Princes of the Apocalypse\" width=\"229\" height=\"300\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover-229x300.jpg 229w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover-497x650.jpg 497w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover.jpg 764w\" sizes=\"auto, (max-width: 229px) 85vw, 229px\" \/><\/a><\/p>\n<p><span style=\"color: #993300;\">This is part of an a series <\/span><span style=\"color: #993300;\">my DMing\u00a0<em>Princes of the Apocalypse,<\/em> a D&amp;D 5e adventure by and copyright Wizards of the Coast.<\/span><\/p>\n<p><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/01\/princes-of-the-apocalypse-table-of-contents.html\">Table of Contents<\/a>. <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2023\/12\/princes-of-the-apocalypse-session-0-the-wake.html#the-party\">The Party<\/a>.<\/p>\n<p><span style=\"color: #993300;\">There will be\u00a0<strong>SPOILERS<\/strong>. <em>If you are playing in a PotA game,\u00a0please don\u2019t read this.<\/em> If you are DMing a PotA game, or are a DM who wants to see what the ride was like \u2026 <em>read on!<\/em><\/span><\/p>\n<hr \/>\n<p><span style=\"font-weight: 400;\">So two recaps were kept per session. I had a short <strong>GM Recap<\/strong> &#8212; &#8220;When Last We Left Our Heroes&#8221; &#8212; available as a hypertexted Journal entry in Roll20 for the players to consult (I always started each session reading from it). There was also for much of the campaign a <strong>Player Recap<\/strong> kept by my lovely wife, which usually included a lot of color text. It was kept in the Roll20 forum for the campaign. I&#8217;m going to include both.<\/span><\/p>\n<h1>GM Recap<\/h1>\n<p><span style=\"font-weight: 400;\">The party was summoned as individuals by <\/span><strong>Gemvocs Leofhyrn<\/strong><span style=\"font-weight: 400;\">, an oracle of Waterdeep, and given the task of stopping some great evil arising in the Desserin Valley by saving <\/span><strong>The Mirabar Delegation<\/strong><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h1>Player Recap<\/h1>\n<h4><b>The Invitation<\/b><\/h4>\n<p><b>Theren<\/b><span style=\"font-weight: 400;\">: Comes to town for reagents. The halfling shop keeper hands him an envelope. Inside is a note on fine vellum, in a good hand, offering an invitation from Gemvocs Leofhyrn.<\/span><\/p>\n<p><b>Faith<\/b><span style=\"font-weight: 400;\">: During her exit interview from the temple orphanage with Edgrid bids Faith farewell and wishes her solace and peace. A donor, one Gemvocs Leofhyrn, has made a small endowment for Faith and they send her off with travel goods and some spending money. There is also a note that arrived when you endowment was made. Faith shares the contents with Edgrid.\u00a0<\/span><\/p>\n<p><b>Nala<\/b><span style=\"font-weight: 400;\">: In the mercenary hall, there is a steady flow of people in the hiring hall and the main hall is a swirl of merchants, runners, and members. An urchin comes in from the street and runs up to Nala. He delivers a high-quality envelope with a note in fine vellum, an invitation from Gemvocs Leofhyrn. Nala thinks they might know the name, but she can&#8217;t pull it from her memory, until she passes an apothecary. Early after their departure from the clan, her parents were very sick. The innkeeper brought medicine for them. What is odd is that the innkeeper had received the bottle before the Dragonborns had even arrived.<\/span><\/p>\n<p><b>Moony<\/b><span style=\"font-weight: 400;\">: Wandering the markets and thinking of where to bed down, when an ornate carriage draped in white catches his eye. Random passerby points out the funereal nature of the carriage. Moony jumps onto the back of the carriage and slowly rides to the funeral until a guard shouts at him to get off. After he disembarks the carriage continues on. A slender man hands him an envelope from Gemvocs Leofhyrn. After some comedy Moony reads the note.<\/span><\/p>\n<p><b>William<\/b><span style=\"font-weight: 400;\">: A women in peasant dress steps up and engages with William and similarly gives him an envelope. William knows the name Gemvocs Leofhyrn. At one point his father received a note from a stranger suggesting that he plant a different grain and included some money to purchase it. The next year the new plants thrived and the ordinary crop failed. It saved the homestead from a very hard winter.\u00a0<\/span><\/p>\n<figure id=\"attachment_3150\" aria-describedby=\"caption-attachment-3150\" style=\"width: 512px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Gemvocs-Invitation.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3150\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Gemvocs-Invitation.png\" alt=\"An invitation from Gemvocs.\" width=\"512\" height=\"384\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Gemvocs-Invitation.png 512w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Gemvocs-Invitation-300x225.png 300w\" sizes=\"auto, (max-width: 512px) 85vw, 512px\" \/><\/a><figcaption id=\"caption-attachment-3150\" class=\"wp-caption-text\">An invitation from Gemvocs.<\/figcaption><\/figure>\n<h4><b>Rumors:<\/b><\/h4>\n<p><b>Theren <\/b><span style=\"font-weight: 400;\">&#8211; Blue dragons have seen. (&#8220;Not again!&#8221;)<\/span><\/p>\n<p><b>Nala <\/b><span style=\"font-weight: 400;\">&#8211; River levels are not what they should be. Either too high or too low. Also, a fortune teller has left town for Baldur&#8217;s Gate because it is safer.<\/span><\/p>\n<p><b>William<\/b><span style=\"font-weight: 400;\">: Castle is buying a lot of supplies in preparation for a big treaty negotiation.<\/span><\/p>\n<h4><b>The House on the Street of the Groves<\/b><\/h4>\n<figure id=\"attachment_3151\" aria-describedby=\"caption-attachment-3151\" style=\"width: 264px\" class=\"wp-caption alignright\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Valkh.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3151\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Valkh-264x300.png\" alt=\"Valkh\" width=\"264\" height=\"300\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Valkh-264x300.png 264w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Valkh.png 450w\" sizes=\"auto, (max-width: 264px) 85vw, 264px\" \/><\/a><figcaption id=\"caption-attachment-3151\" class=\"wp-caption-text\">Valkh &#8211; I loved this guy<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\"><strong>Valkh<\/strong> the half-orc majordomo for the late Gemvocs Leofhyrn<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Richly appointed, the walls and shelves lined with odd curios from distant lands and books whose spines are often illegible with age, or with foreign script. Magical lighting above illuminates the room dimly. Plush chairs are on either side of a fireplace and a central table, where a small cask sits, an incense burner placed atop it it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Smoky Ghost Host.\u00a0 Speech [below].<\/span><\/p>\n<h1>Game Notes<\/h1>\n<h2 id=\"the-party\">The Party<\/h2>\n<p><span style=\"font-weight: 400;\">The party, starting out, was five:<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Moony <\/b><span style=\"font-weight: 400;\">&#8211; the Tabaxi rogue, constantly looking for shiny things and distractions. Having left his homeland for adventure, he&#8217;d sailed on merchant vessels before, getting bored, he&#8217;d just arrived in Waterdeep.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Nala <\/b><span style=\"font-weight: 400;\">&#8211; the Dragonborn fighter from a disgraced clan, a former Waterdeep city guard (leaving that group because of political and criminal corruption), searching for a noble cause but reluctant to become a leader.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>William <\/b><span style=\"font-weight: 400;\">&#8211; the Human druid from a rural community, seeking knowledge and growth, as well as the soothing balm of the forests (which he would get none of this campaign).<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Theren <\/b><span style=\"font-weight: 400;\">&#8211; the Half-Elf sorcerer, a hermit afraid of the fire powers that nearly killed everyone around him. Anti-social but charismatic.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><b>Faith <\/b><span style=\"font-weight: 400;\">&#8211; the Human cleric, a newly emancipated orphan in the midst of a crisis of faith between LG and LN.<\/span><\/li>\n<\/ul>\n<p>In Session 11, a new occasional (between college terms) party member joined:<\/p>\n<ul>\n<li><strong>Aldrik<\/strong> &#8212; the Dwarf Barbarian, gruff and taciturn, and of odd interest to a number of the bad guys.<\/li>\n<\/ul>\n<h2>The Characters and Session 0<\/h2>\n<p><span style=\"font-weight: 400;\">Prior to the above game log stuff, we did the standard <strong>Session 0<\/strong> business. Everyone had been building, in light collaboration, their characters, prior to our get-together (virtual get-together, through Discord and Roll20). As mentioned <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2023\/11\/princes-of-the-apocalypse-pre-campaign-thoughts.html\">previously<\/a>, we&#8217;d not gamed together (TTRPG) as a group together before, but I&#8217;d gamed with all of them. Four of us had only just gotten back into D&amp;D over the previous year during the <\/span><i><span style=\"font-weight: 400;\">Tyranny of Dragons <\/span><\/i><span style=\"font-weight: 400;\">campaign (including the GM of that saga). The other couple included someone who&#8217;d been out of D&amp;D since the 3.5 days, and his wife, who&#8217;d done a lot of TTRPG in the college and post-college days, but not with D&amp;D specifically and not for quite a few years.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">My son, who also wanted to play, was dealing with that inconvenience of college, which meant I&#8217;d need to deal with his character on again and off again &#8212; which, in a sandbox environment like <\/span><i><span style=\"font-weight: 400;\">PotA<\/span><\/i><span style=\"font-weight: 400;\">, shouldn&#8217;t be a lot of trouble, right?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">(It was, in fact, a lot of trouble, but it also let me add some additional layers and flavors into the campaign. I&#8217;ll talk about them later.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We also spent some time touring Roll20, our VTT for the game. It&#8217;s what we&#8217;d used in <\/span><i><span style=\"font-weight: 400;\">Tyranny of Dragons<\/span><\/i><span style=\"font-weight: 400;\">, so most of us were familiar with it, but even there I&#8217;d discovered a few tweaks and wanted to establish some defaults as we got started. That included the main Roll20 screen, character sheets, token, and macros.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I&#8217;d previously created in the Roll20 forum for the campaign separate threads for\u00a0<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Character Builds<\/strong> (not much used after the initial activities)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Scheduling and Logistics\u00a0<\/strong>(also not used much after early discussions)<\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Rules<\/strong> (house rulings on how things worked, and simplified explanation of 5e rules, often added in following a session where a question came up)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Fun<\/strong> (usually an excuse to post D&amp;D memes)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><strong>Game Logs<\/strong><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">We also decided who was taking notes for the game log (William&#8217;s player, my wife) and who was tracking treasure (Faith&#8217;s player).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Then I rolled into the session stuff described above and below, and we were off to the races.<\/span><\/p>\n<h2>Starting a PotA Campaign<\/h2>\n<p><i><span style=\"font-weight: 400;\">Princes of the Apocalypse<\/span><\/i><span style=\"font-weight: 400;\"> can be started\u00a0 (per the book) in two ways. <\/span><\/p>\n<ol>\n<li><span style=\"font-weight: 400;\">Players can begin as gathered, experienced adventurers in the town of Red Larch starting at <strong>Level 3<\/strong>, ready to head out into the Dessarin Valley and see what&#8217;s going on there.\u00a0 <\/span><\/li>\n<li><span style=\"font-weight: 400;\">Or they can begin as <strong>Level 1<\/strong> characters and go through some preliminary adventures in and about Red Larch first before setting out.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">I made the decision to go with the latter &#8212; I wanted people to get used to their characters, and the system, and, frankly, I wanted the padding of time and experience to make it all work and get back into the DM swing of things. Also, <strong>Red Larch<\/strong> as a setting, and some of the side quests off it, were fun (for me, at least). I think it was the right decision.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Oddly enough, the book sort of presumes you&#8217;ll do the Level 3 start. Chapters 1-2 are setting the strategic and tactical situation, including a bunch of info about Red Larch and other places in the Dessarin Valley. Then Chapter 3 starts you off at Level 3 going to the Keeps, Chapter 4 has you going through the Temples, Chapter 6 has the final fights in the Fane and the Nodes \u2026 then Chapter <em>7<\/em> has the Level 1 adventures in the Red Larch area, as well as side quests that can pop up anywhere. It&#8217;s definitely <\/span><i><span style=\"font-weight: 400;\">not<\/span><\/i><span style=\"font-weight: 400;\"> how I would organize such things in a book, and it made the original distribution of material within Roll20 even awkward to use. I was already starting to reorganize things within those Roll20 journal entries.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">(As a side note, the book clearly states on the back cover that this is an adventure for <strong>Levels 1-15<\/strong>. In Chapter 1, it clearly says, &#8220;This adventure is designed for <strong>3rd-level characters<\/strong>.&#8221; And the last node is noted as being designed for <strong>Level 14<\/strong> characters, presumably dinging up to 15 at the end.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But all of that begs the question of <em><strong>how our party got together in the first place<\/strong><\/em>. The book offers two choices.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">First, the campaign provides a number of <strong>hooks<\/strong> (mostly focused on those 3rd level sorts). There are a couple of pages of individual ties and hook suggestions &#8212; some friends of yours were kidnapped, one of the named NPCs killed your friend, someone hires you to break a loved one free of a cult, etc. These were pretty ho-hum once I looked at them, and all to a degree just hand-wavingly assume that after you succeed, you&#8217;ll be sucked into the great battle against Elemental Evil. Maybe.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Second, there&#8217;s some somewhat heavy-handed influence from the <strong>Factions<\/strong>, the groups in Faerun that run things behind the scenes (something that was sort of new in the 5e books and still sort of being worked on). But none of the players opted into any of the Factions in their character creation (though I suggested it was available), and much of the Factional material involves \u2026<\/span><\/p>\n<h2>The Mirabar Delegation<\/h2>\n<p><span style=\"font-weight: 400;\">This is a group that was traveling down from Mirabar (a dward\/elf enclave away up north) down the Long Road to Waterdeep &#8212; three representatives from up there, plus a Waterdhavian noble (whose name is Deseyna <em>Majarra<\/em> in some campaign material, and Deseyna <em>Norvael<\/em> in other places, he said, rolling his editor eyes), plus some other hangers-on (a librarian, the body of a Knight of Samular being sent home for burial, etc.).\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\"> The ambush of the delegation, and the kidnapping of their members by various cult factions, is supposedly the thing that really draws the attention of the powerful to the goings-on in the Dessarin Valley, and kicks off the proceedings.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But there are three problems with the whole Mirabar Delegation storyline:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The <strong>map-drawing<\/strong> around the kidnapping of the Delegation just makes no sense. I had to layer a lot of extra story to explain why <\/span><i><span style=\"font-weight: 400;\">these <\/span><\/i><span style=\"font-weight: 400;\">kidnappers went way over <\/span><i><span style=\"font-weight: 400;\">here <\/span><\/i><span style=\"font-weight: 400;\">to be attacked by <\/span><i><span style=\"font-weight: 400;\">those <\/span><\/i><span style=\"font-weight: 400;\">cultists rather than just going to <\/span><i><span style=\"font-weight: 400;\">this <\/span><\/i><span style=\"font-weight: 400;\">other place and being safe.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">A lot of GMs writing about this campaign have said that <strong>the Delegation is just not that engaging<\/strong>, as written, to their players. In part, I think that&#8217;s due to those GMs not being engaged by it, but part of that may derive from the third problem.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The Mirabar Delegation are <strong>MacGuffins<\/strong> (definitions <\/span><a href=\"https:\/\/tvtropes.org\/pmwiki\/pmwiki.php\/Main\/MacGuffin\"><span style=\"font-weight: 400;\">here<\/span><\/a><span style=\"font-weight: 400;\"> and <\/span><a href=\"https:\/\/en.wikipedia.org\/wiki\/MacGuffin\"><span style=\"font-weight: 400;\">here<\/span><\/a><span style=\"font-weight: 400;\">). I mean, there&#8217;s the mysterious coded message, and the important books, and the secret seeds, and there&#8217;s the undying gratitude of certain Factions if they get rescued. But ultimately the Delegation members themselves aren&#8217;t a dependent part of the story. If you never mentioned them, if they vanished without a trace, it would impact <em>nothing<\/em>. They are purely there to (a) attract the Factions&#8217; attention, and (b) give the party something concrete to pursue before learning about the Real Menace.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">I wanted something more &#8212; or at least I wanted to make more effective use of the Delegation.<\/span><\/p>\n<h2>The Ghost Host with the Most<\/h2>\n<figure id=\"attachment_3152\" aria-describedby=\"caption-attachment-3152\" style=\"width: 196px\" class=\"wp-caption alignright\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Gemvocs.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3152\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/12\/Gemvocs.png\" alt=\"Gemvocs\" width=\"196\" height=\"257\" \/><\/a><figcaption id=\"caption-attachment-3152\" class=\"wp-caption-text\">Spooky!<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Enter <\/span><b>Gemvocs Leofhyrn<\/b><span style=\"font-weight: 400;\">, the greatest Oracle of Faerun you&#8217;ve never heard of,\u00a0 spoken of only in shadows and among the very powerful (and only in my campaign). <\/span><\/p>\n<p><span style=\"font-weight: 400;\">The first name was a play on &#8220;GM vox&#8221; or voice, and the last name an Old English version on my own name. Gemvocs was literally <em>the voice of the GM<\/em>, me, laying out the stakes and getting the action into play.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So &#8230;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">All the characters were starting in Waterdeep on the same day, doing business in accord with their characters&#8217; story, and hearing various rumors about rising water levels, weird phenomena up north, a big meeting being scheduled by the Lords Alliance, etc.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">All of them received, in various mysterious ways, an invitation to the home of Gemvocs &#8212; a figure who has in the past played a role in their lives (Gemvocs sent some seeds to the farm of one player&#8217;s family when a child, which saved them from famine; Gemvocs paid for a young orphaned girl&#8217;s education as a cleric, which she discovers as she leaves the orphanage today; etc.).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">When they arrive, separately, at the person&#8217;s house at the appointed hour, they discover the gathering is a wake &#8212; <strong>Gemvocs died mysteriously a few days earlier<\/strong> (burned to death in his bathtub), and his half-orc majordomo, Valkh, had distributed the invitations as <em>previously<\/em> instructed. It&#8217;s good to be\u00a0 the employee of an amazing Oracle.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">It becomes clear, during all this, that Gemvocs has known about the approaching moment of crisis for <em>decades<\/em>, including observing \/ protecting \/ supporting \/ recruiting the individual party members, to bring them all there at that time. (That orphan girl discovered the invitation, addressed to her, was included with the endowment when she entered the orphanage <\/span><i><span style=\"font-weight: 400;\">years ago<\/span><\/i><span style=\"font-weight: 400;\">.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">They all get a big incense-driven vision presented to them &#8212; the equivalent of the videotape during the reading of the will:<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">Greetings, my friends.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">It has been an honor to be of service, directly or indirectly, to each of you. I must confess, it has not been selfless of me. I knew that I would need to call on your service some day, though I had not expected under such belated circumstances.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">I wish to hire you to a purpose. To the north of this city, in the Vale of the Dessarin River, a group of people &#8212; a delegation traveling from the great mining city of Mirabar &#8212; is lost. They were due here a week ago. I knew of their coming but &#8230; they fell into darkness, somewhere in the Dessarin River valley.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">Over the last year or so, my vision of the future for that region has grown clouded. I have caught &#8230; glimpses, unfathomable, of ruin and light, of destruction and cleansing, of events that could shake the world &#8212; and destroy it.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">I know it sounds alarming. Believe me, you get used to it.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">I have arranged for you to travel to the town of Red Larch on a caravan that leaves on the morrow at Noon. Seek the caravan of Mistress Lela Linber. Your presence will be of assistance.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">When you arrive, &#8212; I don&#8217;t know what you will do, which is an odd circumstance for me. You might speak to the constable, Harburk Tuthmarillar &#8212; an honest man who has been of service in the past. But &#8230; there are so many voices, some of fear, some of care, some of deceit, some of madness &#8212; it has all gotten very confusing.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">Regardless, I beg you: find the delegation. I do not know what has happened to it, but I do know that finding it is essential to stopping the evil. And I do know yours &#8212; each of yours &#8212; presence there can do it, if it can be done. It is your fate, one way or another, just as this is mine.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">You will be provided with 25 gold pieces for any last-minute supplies you need. And, once the threat has been resolved, there will be &#8212; (smile) &#8212; 30,000 gp for the survivors to divide amongst themselves. I&#8217;m not sure how many that will be, so I&#8217;ve picked a neatly divisible number.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">Heh. Oracular Humor.<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">Be well, my friends. But be vigilant. I jest, but I can afford to do so, for I am dead now. You, amongst the living, face a far greater, more fraught challenge. Find the evil that lurks in the Dessarin Valley. Find those who are &#8230; who are lost &#8230; but do not delve too deeply &#8230; too quickly &#8230; Something, something is awakening &#8212; an Eye is about to open, and when it does, all will be cast to ruin!<\/span><\/p>\n<p style=\"padding-left: 40px;\"><span style=\"color: #0000ff;\">(Shudders.) Ah, well. (Smiles sadly.) Time for my bath. Fare you well.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">And it was in that bath that he died horribly, presumably from Fire Cultist jiggery-pokery.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">What I tried to do with all this:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Set up the party as a party<\/strong>. Give them a reason to be together, even as each has their own motivations for doing so.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Convince them that Something Big Is Afoot<\/strong>. After all, Gemvocs said so. And has been preparing for this for decades. And his discussion is all laden with doomsaying and references to the Elemental Evil Eye,.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><strong>Provide that focus on the Delegation<\/strong>. But note that Gemvocs never says that the Delegation itself is all that important, just that &#8220;finding it is essential to stopping the evil.&#8221; Find the delegate members, and in doing so you&#8217;ll perforce be thwarting the real threat.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Provide them with <strong>significant information and initial resources<\/strong>, but not give them someone they can run back to. They are on their own.<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400;\">The players seemed to like it, enough to willingly step into the trope of &#8220;we are in this together&#8221; and not fight against it, which is all any GM can hope for.<\/span><\/p>\n<p>And that was the first session, which, for being all-talk and no-combat, worked out pretty well.<\/p>\n<p style=\"text-align: center;\">&lt;&lt; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2023\/11\/princes-of-the-apocalypse-pre-campaign-thoughts.html\">Pre-Campaign Thoughts<\/a>\u00a0| <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2023\/12\/princes-of-the-apocalypse-session-1-and-the-evening-and-the-morning.html\">Session 1<\/a> &gt;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We kick off a game that&#8217;s going to last us the next 2\u00bd years.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[44,58],"tags":[45,63],"class_list":["post-3149","post","type-post","status-publish","format-standard","hentry","category-dd","category-princes-of-the-apocalypse","tag-dnd","tag-pota"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=3149"}],"version-history":[{"count":14,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3149\/revisions"}],"predecessor-version":[{"id":3164,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3149\/revisions\/3164"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=3149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=3149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=3149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}