{"id":3366,"date":"2024-01-10T21:10:35","date_gmt":"2024-01-11T04:10:35","guid":{"rendered":"https:\/\/hill-kleerup.org\/blog\/heroes\/?p=3366"},"modified":"2025-05-29T23:07:30","modified_gmt":"2025-05-30T06:07:30","slug":"dd-5e-rules-moving-through-a-hostile-creatures-space","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/01\/dd-5e-rules-moving-through-a-hostile-creatures-space.html","title":{"rendered":"D&#038;D 5e\/5.5e Rules &#8211; Moving Through a Hostile Creature&#8217;s Space!"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-2984\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-300x196.webp\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-300x196.webp 300w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-650x425.webp 650w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-768x502.webp 768w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-1200x784.webp 1200w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules.webp 1300w\" alt=\"Know the Rules\" width=\"300\" height=\"196\" \/><em><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2022\/09\/dd-5e-rules-a-prologue.html\">Part of an ongoing series of <strong>5e (2014)<\/strong> Rules notes.<\/a>\u00a0 <span style=\"color: #800000;\">See the end of the post for notes on <strong>5.5e (2024)<\/strong> rules.<\/span><\/em><\/p>\n<p>There are a number of rules that deal with the basic question of &#8220;How do I get past that guy?&#8221; Note that all the below observations are caveated by class or racial powers that may say otherwise. Monks and rogues and some smaller creatures get special abilities to do some of this stuff.<\/p>\n<p>Note also that if you use any of these, <strong>you still run the risk of an\u00a0<i>Attack of Opportunity<\/i>\u00a0<\/strong>if, once past, you continue running beyond someone&#8217;s reach.<\/p>\n<p>Also, if the either of the opponents here is one of those that does damage to a melee attacker &#8220;within five feet,&#8221; I would as DM incur that penalty to these maneuvers as well (even if they are not, strictly speaking, melee attacks). In other words, if you are shoving, shoving past, or even tumbling around that flaming guy, you&#8217;re going to get burned (and if it&#8217;s the flaming guy trying to move through an occupied hex, the target&#8217;s going to get burned, regardless of whether the attempt was successful).<\/p>\n<h1>The Magic of the Five Foot Square<\/h1>\n<figure id=\"attachment_3338\" aria-describedby=\"caption-attachment-3338\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/5-foot-square.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3338\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/5-foot-square-300x182.jpg\" alt=\"Guys in a couple of five foot squares\" width=\"300\" height=\"182\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/5-foot-square-300x182.jpg 300w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/5-foot-square-650x395.jpg 650w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/5-foot-square-768x466.jpg 768w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/5-foot-square.jpg 1008w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3338\" class=\"wp-caption-text\">Guys in a couple of five foot squares<\/figcaption><\/figure>\n<p>Okay, if you are doing Theater of the Mind, more power to you. I run on a 5-foot square grid.<\/p>\n<p>Obviously a Medium creature (as most players and many opponents are) does not fill the entire square, like some sort of gelatinous cube. Instead, the square represents what war-gamers would call a &#8220;zone of control.&#8221; A player in a 5-foot square can be anywhere (and, in a sort of quantum fashion,\u00a0<em>everywhere)<\/em> within it. Even if you are leaning waaaaaaaay over to one side to shoot arrows at that goblin behind partial cover, you are still blocking that orc from traipsing through the other side of your 5-foot square.<\/p>\n<p>The basic rules of 5e (and D&amp;D in general) is that, with some identified exceptions and weird edge cases, <strong>opposed beings cannot occupy the same 5-foot square<\/strong>. So, other than slaying that enemy in your way, how can you get past them?<\/p>\n<p>Here is a summary of the ideas spelled out below &#8230;<\/p>\n<table class=\"userscript-userscript-userscript-table table-bordered table\">\n<thead>\n<tr>\n<th>If you are _____ than your opponent &#8230;<\/th>\n<th>&#8230; then consider _____.<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Bigger<\/td>\n<td>Overrunning<\/td>\n<\/tr>\n<tr>\n<td>Bigger (a lot) or Smaller (a lot)<\/td>\n<td>Moving Through<\/td>\n<\/tr>\n<tr>\n<td>Stronger<\/td>\n<td>Shoving, Shoving Aside, or Overrunning<\/td>\n<\/tr>\n<tr>\n<td>More Agile<\/td>\n<td>Tumbling Past<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h1>Moving Through<\/h1>\n<p>You can move through a hostile creature\u2019s space only if the creature is\u00a0<a href=\"https:\/\/dnd5e.info\/combat\/movement-and-position\/#:~:text=you%20can%20move%20through%20a%20hostile%20creature%E2%80%99s%20space%20only%20if%20the%20creature%20is%20at%20least%20two%20sizes%20larger%20or%20smaller%20than%20you.%20Remember%20that%20another%20creature%E2%80%99s%20space%20is%20difficult%20terrain%20for%20you.\">at least\u00a0<\/a><strong><u><a href=\"https:\/\/dnd5e.info\/combat\/movement-and-position\/#:~:text=you%20can%20move%20through%20a%20hostile%20creature%E2%80%99s%20space%20only%20if%20the%20creature%20is%20at%20least%20two%20sizes%20larger%20or%20smaller%20than%20you.%20Remember%20that%20another%20creature%E2%80%99s%20space%20is%20difficult%20terrain%20for%20you.\">two<\/a><\/u><\/strong><a href=\"https:\/\/dnd5e.info\/combat\/movement-and-position\/#:~:text=you%20can%20move%20through%20a%20hostile%20creature%E2%80%99s%20space%20only%20if%20the%20creature%20is%20at%20least%20two%20sizes%20larger%20or%20smaller%20than%20you.%20Remember%20that%20another%20creature%E2%80%99s%20space%20is%20difficult%20terrain%20for%20you.\"><strong> Sizes <em>larger<\/em> or <em>smaller <\/em><\/strong>than you<\/a>. Remember that, even in those cases, another creature\u2019s space is Difficult Terrain for you.<\/p>\n<p><span style=\"text-decoration: underline;\">Cost<\/span>: Difficult Terrain movement.<\/p>\n<h1>Shoving<\/h1>\n<p>There are a couple of possibilities here &#8212; a bog-normal <em>Shove<\/em> attack, or an optional <em>Shove Aside<\/em>.<\/p>\n<p>Note that in neither case do you need to worry about &#8220;Difficult Terrain&#8221; as you are never deemed to be in the same square as the enemy (don&#8217;t think about it too hard).<\/p>\n<p>If we think of You (Y) doing one of these attacks against the Enemy (E), here is where they would end up with a Shove (S) or an (optional) Shove Aside (A)<\/p>\n<pre>S  S  S \r\nA  E  A\r\n   Y<\/pre>\n<h3>Shove<\/h3>\n<p>You can use a <em><a href=\"https:\/\/www.5esrd.com\/gamemastering\/combat\/#:~:text=for%20improvising%20others.-,Shoving%20a%20Creature,the%20target%20prone%20or%20push%20it%205%20feet%20away%20from%20you.,-Cover\">Shove<\/a><\/em> as an attack in the round, pushing the target <em>away<\/em> from you 5 feet (think of the offensive line in a football game). Once you push them away, you can step into their space and then beyond.<\/p>\n<p>&#8220;Away&#8221; on a square grid would be straight back or diagonally back. (The DM might want to opine on that one, but <a href=\"https:\/\/twitter.com\/jeremyecrawford\/status\/768500726955806720\">Jeremy Crawford says diagonal counts as &#8220;away&#8221;<\/a>. More discussion <a href=\"https:\/\/rpg.stackexchange.com\/questions\/208534\/can-i-shove-a-creature-away-from-me-in-a-particular-direction\">here<\/a>.)<\/p>\n<p>For a Shove, the target can&#8217;t be more than one <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/01\/dd-5e-rules-size.html\">Size<\/a> larger. You as the shover make a <em>Strength (Athletics)<\/em> roll vs. the target&#8217;s (choice of) <em>Strength (Athletics)\u00a0<\/em>or <em>Dexterity (Acrobatics).<\/em><\/p>\n<p>You could also knock them Prone with a <em>Shove<\/em> attack but that doesn&#8217;t clear out the space for you to move through.<\/p>\n<p><span style=\"text-decoration: underline;\">Cost<\/span>: One Attack.<\/p>\n<h3>Shove Aside<\/h3>\n<p>This is an Optional Rule on <a href=\"https:\/\/5e.tools\/variantrules.html#action%20options_dmg:~:text=Shove%20Aside,within%20its%20reach.\">DMG 272<\/a>: Rather than using a <em>Shove<\/em> to move someone <em>back<\/em> (or Prone), you use <em>Shove<\/em> to move them to the <i>side<\/i>.<\/p>\n<p>Essentially, this is a more difficult <em>Shove<\/em> attack (shifting someone at a 90 degree angle), with the same skill comparison, so you as the shover roll at Disadvantage. If successful, the opponent is shoved 5 feet to the side, meaning you can move through their square at no additional movement penalty.<\/p>\n<p>As a DM, the added difficulty seems quite fair and I wouldn&#8217;t hesitate to allow this Optional Rule.<\/p>\n<p><span style=\"text-decoration: underline;\">Cost<\/span>:\u00a0 One Attack.<\/p>\n<h1>Tumbling Past<\/h1>\n<p>This is another Optional Rule, so check with your DM first. DMs, this can provide color, but it can also make your sneaky rogue types (who probably have a high DEX) a lot more dangerous.<\/p>\n<p>This can be found in the <a href=\"https:\/\/5e.tools\/variantrules.html#action%20options_dmg:~:text=Tumble,once%20this%20turn.\">DMG, page 272<\/a>: As an Action or Bonus Action, you roll <i>Dexterity (Acrobatics)<\/i> vs the\u00a0 <i>Dexterity (Acrobatics)<\/i> of the one you&#8217;re trying to Tumble past; if you win, you can move through (but not stop in) the hostile creature&#8217;s space (as difficult terrain).<\/p>\n<p>There&#8217;s no specific penalty for failure here &#8212; except that you&#8217;ve burned an Action or Bonus Action, successful or not.<\/p>\n<p><span style=\"text-decoration: underline;\">Costs<\/span>: Action or Bonus Action; Difficult Terrain movement.<\/p>\n<h1>Overrunning<\/h1>\n<p>Yet another Optional Rule, on <a href=\"https:\/\/5e.tools\/variantrules.html#action%20options_dmg:~:text=Overrun,once%20this%20turn.\">DMG page 272<\/a>, this is basically just shoving your way <em>past<\/em> the opponent (or using your Strength to do a Move Through).<\/p>\n<p>As an Action or Bonus Action, you roll a <i>Strength (Athletics)<\/i>\u00a0check vs the defender&#8217;s\u00a0<i>Strength (Athletics)<\/i>. You are at Advantage if of a larger Size, or Disadvantage if of a smaller Size. If successful, you can move through the square (as Difficult terrain).<\/p>\n<p><span style=\"text-decoration: underline;\">Cost<\/span>: Action or Bonus Action; Difficult Terrain movement<\/p>\n<h1>But what about Jumping Over them?<\/h1>\n<p>The\u00a0<a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2023\/12\/dd-5e-rules-jumping.html\">Jumping rules<\/a> really don&#8217;t allow this. Or don&#8217;t work well with it.<\/p>\n<p>First, <b>High Jumps<\/b> don&#8217;t help, since they are only up-and-down, according to the rules. (Yes, Olympic High Jumps involve some <a href=\"https:\/\/www.youtube.com\/watch?v=WLlo4u2HHD4\">horizontal distance<\/a>, though often not much,\u00a0 I don&#8217;t think anyone is envisioning jumping backwards over an orc and then landing on their own back on a huge fluffy pad.)<\/p>\n<p>Second &#8212; this is not an easy thing to do. Even under highly controlled non-combat situations.<\/p>\n<p><iframe loading=\"lazy\" title=\"How Hard Is It To Jump Over Another Human?\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/defrojERTIo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p>You just can&#8217;t jump high enough on a <b>Long Jump<\/b> to reliably get over an opponent&#8217;s head.\u00a0 The height you achieve on a Long Jump, with a successful <i>Strength (Athletics)\u00a0<\/i>check vs DC10, is (distance\/4) feet; assuming the space a Medium creature controls space is not just 5&#215;5, but 5x5x5, you would need a distance jumped of 20 feet (20\/4=5) to get past them (i.e., with a Running Long Jump, that means you&#8217;d need a STR of 20).<\/p>\n<p>Magic might help: a <em>Jump<\/em> spell (or <em>Ring of Jumping) <\/em>triples your jumping distance, thus your someone with a STR of, say 16, would theoretically be able to Jump 48 feet, clearing 12 feet high &#8230;<\/p>\n<p>&#8230; although the <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2023\/12\/dd-5e-rules-jumping.html#:~:text=Movement%20and%20Jumping\">irritating Jumping rules<\/a> still, even with\u00a0 a spell, restrict your Jumping distance to your Speed. If your speed is 30, you can only jump 30 feet (or 20 if you are doing a Running Long Jump that takes a 10 foot run-up). That still lets you clear that 5 foot height (20\/4), and it means you only need a Strength 10 to (barely) jump over an opponent. (Speed magic would help here even more.)<\/p>\n<p>That said &#8230; is a 5 foot height being the vertical control zone actually a real thing? Eh &#8230; given that D&amp;D tends to be a bit vertically challenged in terms of accommodating things that are above ground level, you could argue it for most Medium characters (esp. as weapons and armor aren&#8217;t generally pointed at \/ oriented toward \/ limber regarding upward attacks). If you remember the Golden Rule that <em>D&amp;D is\u00a0not a physics simulator <\/em>(it&#8217;s not even a <em>combat<\/em> simulator), it kinda-sorta works fine.<\/p>\n<p>Since you would be flying over the enemy&#8217;s head, there is no Difficult Terrain consideration. Thank goodness for that.<\/p>\n<p>Taller creatures will tend to be Large in Size, and thus fill up (or\u00a0<em>control)<\/em> a 10-foot square space (a lot more to jump over), but even if they don&#8217;t, maybe the best way to handle it is with a higher DC on that <em>Strength (Athletics)\u00a0<\/em>check (DM discretion).<\/p>\n<p>What does happen if that\u00a0<em>Strength (Athletics)\u00a0<\/em>check to jump over something fails?\u00a0 In theory, just as with a non-opponent Long Jump, the jump fails at that point, and you end up, probably Prone, in the square in front of the enemy you tried to jump over. But we&#8217;ll leave those esoterica as an exercise for the student.<\/p>\n<h1>But Don&#8217;t Forget &#8230;<\/h1>\n<p><a href=\"https:\/\/tvtropes.org\/pmwiki\/pmwiki.php\/Main\/RuleOfCool\">The Rule of Cool<\/a>.<\/p>\n<p>Sliding past\/under, or jumping up-over, a bad guy is a pretty bad-ass cool move, the sort of thing that will have characters (or their players) bragging about over beers for months or years to come.<\/p>\n<p>Which means, on an <em>exceptional<\/em> basis (e.g., in a boss fight) the DM should probably be willing to bend the rules at least a bit to allow such an attempt, even of the numbers don&#8217;t quite work out. The rules are there to let you know what should normally work and what normally shouldn&#8217;t. But ultimately, that judgment belongs to the DM &#8212; and a balls-to-the-wall unexpected heroic attempt &#8230; should get at least a bit of latitude.<\/p>\n<h1><span style=\"color: #800000;\">Any changes here with 5.5e?<\/span><\/h1>\n<p><span style=\"color: #800000;\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-4197\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo-208x300.png\" alt=\"dnd 5.5\/2024\" width=\"208\" height=\"300\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo-208x300.png 208w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo.png 215w\" sizes=\"auto, (max-width: 208px) 85vw, 208px\" \/><\/a>Why yes. Yes there are &#8212; fairly significant ones.<\/span><\/p>\n<p><span style=\"color: #800000;\">First, though it doesn&#8217;t apply specifically to this post&#8217;s topic, while in 5e moving through a\u00a0<em>friendly<\/em> character&#8217;s square was considered Difficult Terrain, in 5.5e, it&#8217;s not &#8212; <a style=\"color: #800000;\" href=\"https:\/\/www.dndbeyond.com\/sources\/dnd\/br-2024\/playing-the-game#MovingaroundOtherCreatures\">just a normal space to move through<\/a>.\u00a0 This makes stack-ups at doorway a lot less painful.\u00a0<\/span><\/p>\n<p><span style=\"color: #800000;\">Similarly, you can move through, at speed square of a Tiny creature.<\/span><\/p>\n<p><span style=\"color: #800000;\">It remains Difficult Terrain to move through the square of an Incapacitated creature (which as a house rule we include dead bodies), or of a creature that is two <a style=\"color: #800000;\" href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/01\/dd-5e-rules-size.html\">Sizes<\/a> larger\/smaller than you.\u00a0<\/span><\/p>\n<p><span style=\"color: #800000;\">While in 5e you could not end movement in the same square of another creature, 5.5e allows it if it is an involuntary action (e.g., being hurled there telekinetically).\u00a0 If you find yourself unwillingly end your turn in such a square, you are Prone unless you are Tiny or are a larger <a style=\"color: #800000;\" href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/01\/dd-5e-rules-size.html\">Size<\/a> than the other creature. Even if you go prone, the other creature is not affected unless it ends its turn in the same square.<\/span><\/p>\n<p><span style=\"color: #800000;\">A <strong>Shove<\/strong> is now a form of <a style=\"color: #800000;\" href=\"https:\/\/www.dndbeyond.com\/sources\/dnd\/br-2024\/rules-glossary#UnarmedStrike\">Unarmed Strike<\/a> in 5.5e.\u00a0 Rather than doing an Athletics vs. Athletics\/Acrobatics contest (5.5e really doesn&#8217;t like contests), instead, the shover just says they are doing so, and the <em>target<\/em> must make a<\/span><\/p>\n<p style=\"text-align: center;\"><span style=\"color: #800000;\"><em>STRength or DEXterity Save<\/em> (their choice)<\/span><br \/>\n<span style=\"color: #800000;\"> vs. <\/span><br \/>\n<span style=\"color: #800000;\">DC =<em> (8 + shover&#8217;s STRength mod + shover&#8217;s Proficiency Bonus)<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\">A Shove is only possible if the target is no more than one <a style=\"color: #800000;\" href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/01\/dd-5e-rules-size.html\">Size<\/a> larger than the shover.<\/span><\/p>\n<p><span style=\"color: #800000;\">The new 5.5e rules <a style=\"color: #800000;\" href=\"https:\/\/www.wargamer.com\/dnd\/axed-optional-rules#:~:text=Overrun%20%E2%80%93%20A%20contested,rather%20than%20away\">make no mention<\/a> of the previously optional <strong>Overrun<\/strong> or <strong>Tumble Past<\/strong> or <strong>Shove Aside<\/strong> rules.\u00a0 The same is true for a lot of the Optional Rules in 5e&#8217;s DMG; whether these are a permanent simplification or wil be reintroduced in a later supplement remains unknown. <\/span><\/p>\n<p><span style=\"color: #800000;\"><strong>Jumping<\/strong> rules are pretty much the same as in 5e.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes you need to get past an enemy without taking the time to kill them.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"none","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[48,44,78],"tags":[82,47,81,80,50,90],"class_list":["post-3366","post","type-post","status-publish","format-standard","hentry","category-onedd","category-dd","category-dd-5e-rules","tag-control","tag-dnd5e","tag-jump","tag-jumping","tag-rules","tag-shove"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3366","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=3366"}],"version-history":[{"count":9,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3366\/revisions"}],"predecessor-version":[{"id":4305,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3366\/revisions\/4305"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=3366"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=3366"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=3366"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}