{"id":3672,"date":"2024-02-07T21:44:55","date_gmt":"2024-02-08T04:44:55","guid":{"rendered":"https:\/\/hill-kleerup.org\/blog\/heroes\/?p=3672"},"modified":"2025-06-13T14:57:25","modified_gmt":"2025-06-13T21:57:25","slug":"dd-5e-rules-spells-spellcasting-per-turn","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/02\/dd-5e-rules-spells-spellcasting-per-turn.html","title":{"rendered":"D&#038;D 5e\/5.5e Rules &#8211; Spells &#8211; Spellcasting per Turn!"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-2984\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-300x196.webp\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-300x196.webp 300w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-650x425.webp 650w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-768x502.webp 768w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-1200x784.webp 1200w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules.webp 1300w\" alt=\"Know the Rules\" width=\"300\" height=\"196\" \/><em><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2022\/09\/dd-5e-rules-a-prologue.html\">Part of an ongoing series of <strong>5e (2014)<\/strong> Rules notes.<\/a>\u00a0 <span style=\"color: #800000;\">See the end of the post for notes on <strong>5.5e (2024)<\/strong> rules.<\/span><\/em><\/p>\n<p>So how many spells can you cast in a turn?<\/p>\n<p>The answer? Everyone say it together:\u00a0<i>It depends!<\/i><\/p>\n<h1>But first, a minor digression (that isn&#8217;t)<\/h1>\n<p>Terminology:<\/p>\n<p><strong>Round<\/strong>:\u00a0 A cycle <em><strong>round\u00a0<\/strong>the table<\/em>, ordered by Initiative, during which each PC\/NPC takes a\u00a0<strong>turn<\/strong>.<\/p>\n<p><strong>Turn<\/strong>: A PC\/NPC&#8217;s spot, ordered by Initiative, when the PC\/NPC can move and take actions. Each PC\/NPC gets one <strong>turn<\/strong> per <strong>round<\/strong>.<\/p>\n<p>So, each\u00a0<em>round,\u00a0<\/em>your character gets to take their\u00a0<em>turn.\u00a0<\/em>There are parts of the\u00a0<em>round<\/em> that are not your <em>turn<\/em> (but during which you may React).<\/p>\n<p>This is important in understanding the below.<\/p>\n<h1>Okay, let&#8217;s answer the question<\/h1>\n<p>Let&#8217;s start with\u00a0<a href=\"https:\/\/media.wizards.com\/2020\/dnd\/downloads\/SA-Compendium.pdf\">the Sage Advice Compendium<\/a>:<\/p>\n<blockquote><p>Is there a limit on the number of spells you can cast on your turn? There\u2019s no rule that says you can cast only X number of spells on your turn, but there are some practical limits. The main limiting factor is your Action. Most spells require an Action to cast, and unless you use a feature like the Fighter\u2019s Action Surge, you have only one action on your turn.<\/p><\/blockquote>\n<p>By default, you can, pragmatically, cast one normal spell per turn, using the <em>Cast a Spell<\/em> Action. Most spells have a casting time of 1 Action. Easy peasy, right?<\/p>\n<p>But what about spells that you can cast as a <span style=\"text-decoration: underline;\">Bonus<\/span> Action? There aren&#8217;t many, but they say it right in the spell timing. (It&#8217;s worth noting &#8220;<a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2022\/09\/dd-5e-rules-multiattack-extra-attack-and-attacks-of-opportunity.html\">Action<\/a>&#8221; and &#8220;<a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2022\/09\/dd-5e-rules-bonus-actions.html\">Bonus Action<\/a>&#8221; are not interchangeable; if something is one, it cannot be done as the other.) So if you cast a Bonus Action spell, can you then cast a regular Action spell?<\/p>\n<p>Yyyyeah, but it\u00a0<a href=\"https:\/\/roll20.net\/compendium\/dnd5e\/Rules:Casting%20a%20Spell\/#h-Bonus%20Action\">creates some limitations<\/a>:<\/p>\n<blockquote><p><u>Bonus Action<\/u><br \/>\nA spell cast with a Bonus Action is especially swift. You must use a Bonus Action on your turn to cast the spell, provided that you haven\u2019t already taken a Bonus Action this turn. You can\u2019t cast another spell during the same turn, except for a cantrip with a casting time of 1 Action.<\/p><\/blockquote>\n<p><a href=\"https:\/\/roll20.net\/compendium\/dnd5e\/Rules:Using%20This%20Book\/#h-6.%20Bonus%20Action%20Spells\">and<\/a><\/p>\n<blockquote><p>If you want to Cast a Spell that has a casting time of 1 Bonus Action, remember that you can\u2019t cast any other spells before or after it on the same turn, except for cantrips with a casting time of 1 Action.<\/p><\/blockquote>\n<p>So, if you cast a spell, such as\u00a0<i>Healing Word<\/i>, with a Bonus Action timing, you <span style=\"text-decoration: underline;\">can<\/span> cast another spell with your Action, but that other spell must be a cantrip, not a levelled spell.<\/p>\n<h1>But what about Sorcerers?<\/h1>\n<p>Sorcerers have a metamagic tool, though, called\u00a0<i><a href=\"https:\/\/roll20.net\/compendium\/dnd5e\/Other%20Options%20and%20Features:Quickened%20Spell\/#h-Quickened%20Spell\">Quickened Spell<\/a>.\u00a0<\/i><\/p>\n<blockquote><p><u>Quickened Spell<\/u><br \/>\nWhen you Cast a Spell that has a casting time of 1 Action, you can spend 2 Sorcery Points to change the casting time to 1 Bonus Action for this casting.<\/p><\/blockquote>\n<p>So that lets you cast a levelled spell of 1 Action casting as a Bonus Action instead. But that <span style=\"text-decoration: underline;\">doesn&#8217;t<\/span> get rid of the limitation above: <em>&#8220;If you want to <\/em>Cast a Spell<em> that has a casting time of 1 Bonus Action, remember that you can\u2019t cast any other Spells before or after it on the same turn, except for cantrips with a casting time of 1 action.&#8221;<\/em><\/p>\n<p>Again, this is confirmed in the most recent\u00a0<a href=\"https:\/\/media.wizards.com\/2020\/dnd\/downloads\/SA-Compendium.pdf\">Sage Advice Compendium<\/a>:<\/p>\n<blockquote><p><b>Does\u00a0<i>Quickened Spell\u00a0<\/i>allow a sorcerer to cast two spells a round of 1st level or higher?<\/b><br \/>\nNo, the sorcerer must follow the rule for casting a spell as a Bonus Action and casting another spell on the same turn; the other spell must be a cantrip with a casting time of 1 Action.<\/p><\/blockquote>\n<p>Along this line, there is an Epic Boon that allows a spell you know to be turned into a Bonus Action spell permanently. But we needn&#8217;t delve into that right now &#8230;<\/p>\n<h1>To sum up &#8230;<\/h1>\n<p>So, what are valid combos?<\/p>\n<ul>\n<li><b>YES<\/b>: Cantrip @ 1 Action + Spell @ 1 Bonus Action<\/li>\n<li><b>YES<\/b>: Cantrip @ 1 Action + Cantrip @ 1 Bonus Action<\/li>\n<li><b>NO<\/b>: Spell @ 1 Action + Spell @ 1 Bonus Action<\/li>\n<li><b>NO<\/b>: Spell @ 1 Action + Cantrip @ 1 Bonus Action<\/li>\n<\/ul>\n<p>Unless noted otherwise, the Bonus Action can go before or after the Action, but remember that you can only cast something as a Bonus Action if that&#8217;s its timing in the spell book, or if you use\u00a0<i>Quickened Spell<\/i>\u00a0to cast it.<\/p>\n<h1>But what about spells that give Bonus Actions?<\/h1>\n<p>If a spell gives you a Bonus Action, using that Bonus Action does not trigger this limitation effect (because you aren&#8217;t casting the spell in the Bonus Action).\u00a0<a href=\"https:\/\/media.wizards.com\/2020\/dnd\/downloads\/SA-Compendium.pdf\">For example<\/a>.<\/p>\n<blockquote><p>The rule on casting a spell as a Bonus Action (see PH, 202) applies only on the turn you cast the spell. For example, <i>Spiritual Weapon<\/i> can be cast as a Bonus Action, and it lasts for 1 minute. On the turn you cast it, you can\u2019t cast another spell before or after it, unless that spell is a cantrip with a casting time of 1 Action.<\/p>\n<p>Until <i>Spiritual Weapon<\/i> ends, it gives you the option of controlling its spectral weapon as a Bonus Action. That Bonus Action does not involve casting a spell, despite the fact that it\u2019s granted by a spell, so you can control the weapon and cast whatever spell you like on the same turn.<\/p><\/blockquote>\n<h1>But what about Action Surge?<\/h1>\n<p>One further\u00a0<a href=\"https:\/\/roll20.net\/compendium\/dnd5e\/Other%20Options%20and%20Features:Action%20Surge#content\">edge exception to this<\/a>\u00a0is if you are a spellcaster who&#8217;s taken a couple of levels of Fighter (or are doing the Eldritch Knight fighter subclass).<\/p>\n<blockquote><p><u>Action Surge<\/u><br \/>\nStarting at 2nd Level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional Action.<\/p><\/blockquote>\n<p>As noted by the\u00a0<a href=\"https:\/\/dnd.wizards.com\/articles\/sage-advice\/ability-check\">Sage Advice column<\/a>, using Action Surge would give you two Actions on that turn, and\u00a0<i>both\u00a0<\/i>of them could be <em>Cast a Spell<\/em>. And that\u00a0<a href=\"https:\/\/media.wizards.com\/2020\/dnd\/downloads\/SA-Compendium.pdf\">wouldn&#8217;t be limited to cantrips<\/a>:<\/p>\n<blockquote><p>If you cast a second spell using Action Surge, you aren\u2019t limited to casting a cantrip with it.<\/p><\/blockquote>\n<p>If you also cast a Bonus Action spell of some sort, though, those regular Action spells would be limited to cantrips (both of them). Because, again,<\/p>\n<blockquote><p>If you want to Cast a Spell that has a casting time of 1 Bonus Action, remember that you can\u2019t cast any other spells before or after it on the same turn, except for cantrips with a casting time of 1 Action.<\/p><\/blockquote>\n<h2>Well, then, what about Reaction Spells?<\/h2>\n<p>The rules about spellcasting actions also get bumped about by Reaction spells. Some spells (such as <em>Shield)<\/em> can be cast as a Reaction.\u00a0<a href=\"https:\/\/roll20.net\/compendium\/dnd5e\/CategoryIndex:Introduction%20(Xanathar's)?expansion=6#h-Reaction%20Timing\">You only get one Reaction per round<\/a>, and Reactions (to others&#8217; actions)\u00a0<i>usually\u00a0<\/i>take place outside of your turn. But &#8230; not\u00a0always.<\/p>\n<blockquote><p><u>Reaction Timing<\/u><br \/>\nCertain game features let you take a special action, called a Reaction, in response to some event. Making Opportunity Attacks and casting the Shield spell are two typical uses of Reactions. If you\u2019re unsure when a Reaction occurs in relation to its trigger, here\u2019s the rule: the Reaction happens after its trigger completes, unless the description of the Reaction explicitly says otherwise.<\/p>\n<p>Once you take a Reaction, you can\u2019t take another one until the start of your next turn.<\/p><\/blockquote>\n<p><a href=\"https:\/\/www.dndbeyond.com\/sources\/basic-rules\/spellcasting#:~:text=some%20spells%20can%20be%20cast%20as%20reactions.%20these%20spells%20take%20a%20fraction%20of%20a%20second%20to%20bring%20about%20and%20are%20cast%20in%20response%20to%20some%20event.%20if%20a%20spell%20can%20be%20cast%20as%20a%20reaction%2C%20the%20spell%20description%20tells%20you%20exactly%20when%20you%20can%20do%20so.\">and<\/a><\/p>\n<blockquote><p><u>Reactions<\/u><br \/>\nSome spells can be cast as Reactions. These spells take a fraction of a second to bring about and are cast in response to some event. If a spell can be cast as a Reaction, the spell description tells you exactly when you can do so.<\/p><\/blockquote>\n<p>There are some weird edge cases where you might end up using a Reaction spell on your own turn. E.g., on my turn &#8230;<\/p>\n<ol>\n<li>I Cast a Spell\u00a0<i>Fireball<\/i>\u00a0at the orcs.<\/li>\n<li>I take a step forward, coming into range of the enemy wizard.<\/li>\n<li>The enemy wizard fires off his Readied action of &#8220;Cast a Spell\u00a0<i>Magic Missile<\/i>\u00a0If I Step Within Range.&#8221;<\/li>\n<li>I React with a <em>Shield<\/em> spell.<\/li>\n<\/ol>\n<p>I react on my own turn, and that&#8217;s fine. And there&#8217;s no problem with effectively my casting two spells (my Action and my Reaction) because there&#8217;s no limitation on <span style=\"text-decoration: underline;\">that<\/span>; none of the conditions discussed above come into play because this doesn&#8217;t involve a Bonus Action.<\/p>\n<p>But consider\u00a0<i>this<\/i>\u00a0case:<\/p>\n<ol>\n<li>I use a Bonus Action to cast a <em>Shillelagh<\/em> cantrip.<\/li>\n<li>I Cast a Spell\u00a0<i>Flame Bolt<\/i>\u00a0cantrip at the orcs (since I have already cast as a Bonus Action, I can only do a cantrip as my <em>Cast a Spell<\/em> action).<\/li>\n<li>I take a step forward, coming into range of that enemy wizard.<\/li>\n<li>The enemy wizard fires off his Readied action of &#8220;Cast <em>Magic Missile<\/em> If I Step Within Range.&#8221;<\/li>\n<li>I React with a Shield spell &#8230;\u00a0<i>but I can&#8217;t.<\/i><\/li>\n<\/ol>\n<p>Because Shield is not a cantrip and because I cast a Bonus Action spell and I can&#8217;t cast another leveled spell <span style=\"text-decoration: underline;\">on my turn<\/span> once I&#8217;ve done that. Again, as the rules say, once you&#8217;ve cast a spell as your Bonus Action, &#8220;You can\u2019t cast another spell <span style=\"text-decoration: underline;\">during the same turn<\/span>, except for a cantrip with a casting time of 1 action.&#8221; That includes Reactions <span style=\"text-decoration: underline;\">on my turn<\/span>, just like it includes the second Action in an Action Surge.<\/p>\n<p>If the enemy wizard acted right <span style=\"text-decoration: underline;\">after\u00a0my turn<\/span> and fired the <em>Magic Missile<\/em>,\u00a0then\u00a0the <em>Shield<\/em> could be cast as a Reaction just fine, because I would not be Reacting on the same turn as when I cast a Bonus Action spell. Zany, but true.<\/p>\n<p>As a further note, I am not sure if there are any Reaction Cantrips. As of 2014, at least,\u00a0<a href=\"https:\/\/twitter.com\/JeremyECrawford\/status\/524709675342630913\">Jeremy Crawford was able to say<\/a>:<\/p>\n<blockquote><p>Casting a Bonus Action spell does preclude casting a Reaction spell on the same turn.<\/p><\/blockquote>\n<h1>In short &#8230;<\/h1>\n<p>So the answer to &#8220;How many spells can I cast on a turn?&#8221; seems to be:<\/p>\n<ul>\n<li><strong>Three<\/strong> levelled spells (Cast a Spell, Action Surge+Cast a Spell, Reaction)\u00a0<b>or<\/b><\/li>\n<li><strong>Three<\/strong> spells (Cast a Spell cantrip, Action Surge+Cast a Spell cantrip, Bonus Action)<\/li>\n<\/ul>\n<p>If you don&#8217;t want to get into Action Surge, it looks like the number is <strong>two<\/strong>.<\/p>\n<p>Bonus Action spells are really powerful in the flexibility they provide (more than one spell in a turn!), but they also gum up what else you can do, spellcasting-wise.\u00a0<i>Caveat incantor.<\/i><\/p>\n<h1><span style=\"color: #800000;\">Any changes in this with 5.5e?<\/span><\/h1>\n<p><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-4197\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo-208x300.png\" alt=\"dnd 5.5\/2024\" width=\"208\" height=\"300\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo-208x300.png 208w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo.png 215w\" sizes=\"auto, (max-width: 208px) 85vw, 208px\" \/><\/a><span style=\"color: #800000;\">In theory, 5.5e (2024) has the same basic restrictions. In actuality, some wording alterations may (or may not) fundamentally changed things.\u00a0 (Remember, when in doubt,\u00a0<em>The Rule of Cool<\/em> as well as\u00a0<em>The DM can dictate how they want rules to work.)<\/em><\/span><\/p>\n<p><span style=\"color: #800000;\">One terminology change:\u00a0 there is now a <a style=\"color: #800000;\" href=\"https:\/\/www.dndbeyond.com\/sources\/dnd\/br-2024\/rules-glossary#MagicAction\">Magic Action<\/a> for players to use, which combines casting spells with using magical items. Such things usually will note that they require a Magic Action.<\/span><\/p>\n<p><span style=\"color: #800000;\">One other terminology change. Instead of referring to &#8220;levelled spells&#8221; (for any spells with a level number, or over a Cantrip), 5.5e works off of &#8220;spell slots&#8221; or refers to spells that require a spell slot to use. That sounds similar, but there&#8217;s one key difference.<\/span><\/p>\n<p><span style=\"color: #800000;\">In the 5.5e PHB (p. 236) the rules note:<\/span><\/p>\n<blockquote><p><span style=\"color: #800000;\"><strong>One spell with a Spell Slot per Turn<br \/>\n<\/strong>On a turn, you can expend only one spell slot to cast a spell. This rule means you can&#8217;t, for example, cast a spell with a spell slot using the Magic action and another one using a Bonus Action on the same turn.<\/span><\/p><\/blockquote>\n<p><span style=\"color: #800000;\">Which sounds like the 5e rules, except that it doesn&#8217;t take into account spellcasting that doesn&#8217;t use spell slots, like using magic items, including scrolls, or species magic features or class magic features. All of those are tracked and expended in a different way (e.g., species X can cast spell Y once per day).\u00a0 But they still don&#8217;t use spell slots &#8212; so are they legal to be stacked as a Bonus Action with a spell-slotted spell in the Magic action?\u00a0 Or to use as a Magic action spell alongside a Bonus Action slotted spell?<\/span><\/p>\n<p><span style=\"color: #800000;\">More importantly, was this change intentional, or an inadvertent result of the terminology change?<\/span><\/p>\n<p><span style=\"color: #800000;\">For the moment, consult with your DM.<\/span><\/p>\n<p><span style=\"color: #800000;\">Note that <a style=\"color: #800000;\" href=\"https:\/\/www.dndbeyond.com\/sources\/dnd\/sae\/sage-advice-compendium#CastingTime\">5.5e&#8217;s Sage Advice Compendium<\/a>\u00a0includes the following:<\/span><\/p>\n<blockquote>\n<h4 id=\"SAC-SpellCastingTime1\" class=\"compendium-hr heading-anchor\" data-content-chunk-id=\"26237b91-7606-4288-acab-071975a9ae27\"><span style=\"color: #800000;\">Is there a limit on the number of spells you can cast on your turn?<\/span><\/h4>\n<p data-content-chunk-id=\"a46fb89d-6e75-4c20-9611-e97c49889b08\"><span style=\"color: #800000;\">There\u2019s no rule that states you can cast only X number of spells on your turn, but there are some practical limitations. The main limiting factor is your action. Many spells require an Action to cast, and unless a feature says otherwise, you only have one Action on your turn. You also must abide by the rule of <strong>only expending one spell slot to cast a spell on your turn<\/strong>.<\/span><\/p>\n<p data-content-chunk-id=\"b972f708-00ee-41be-9ae0-f72772e38b1d\"><span style=\"color: #800000;\">So, for example, if you take your\u00a0Bonus Action\u00a0to cast\u00a0Healing Word\u00a0using a spell slot, you can also take the\u00a0Magic\u00a0action to cast\u00a0Vicious Mockery\u2014a cantrip which doesn\u2019t require a spell slot.<\/span><\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>So how many spells can you actually cast in a turn, or a round?<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"none","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"both","_seopress_redirections_param":"","_seopress_redirections_type":301,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[48,44,78],"tags":[111,110,109,108],"class_list":["post-3672","post","type-post","status-publish","format-standard","hentry","category-onedd","category-dd","category-dd-5e-rules","tag-cantrips","tag-levelled-spells","tag-slotted-spells","tag-spell-slots"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3672","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=3672"}],"version-history":[{"count":7,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3672\/revisions"}],"predecessor-version":[{"id":4335,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3672\/revisions\/4335"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=3672"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=3672"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=3672"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}