{"id":3794,"date":"2024-02-19T21:10:50","date_gmt":"2024-02-20T04:10:50","guid":{"rendered":"https:\/\/hill-kleerup.org\/blog\/heroes\/?p=3794"},"modified":"2025-06-13T15:35:49","modified_gmt":"2025-06-13T22:35:49","slug":"dd-5e-rules-spells-spirit-guardians","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/02\/dd-5e-rules-spells-spirit-guardians.html","title":{"rendered":"D&#038;D 5e\/5.5e Rules &#8211; Spells: <i>Spirit Guardians!<\/i>"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-2984\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-300x196.webp\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-300x196.webp 300w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-650x425.webp 650w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-768x502.webp 768w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules-1200x784.webp 1200w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2022\/09\/Know-the-rules.webp 1300w\" alt=\"Know the Rules\" width=\"300\" height=\"196\" \/><em><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2022\/09\/dd-5e-rules-a-prologue.html\">Part of an ongoing series of <strong>5e (2014)<\/strong> Rules notes.<\/a>\u00a0 <span style=\"color: #800000;\">See the end of the post for notes on <strong>5.5e (2024)<\/strong> rules.<\/span><\/em><\/p>\n<p>This was another player favorite in my <em>Princes of the Apocalypse <\/em>campaign, for very good reasons: it&#8217;s pretty damned deadly.<\/p>\n<h1>So what does it do?<\/h1>\n<p><a href=\"https:\/\/5thsrd.org\/spellcasting\/spells\/spirit_guardians\/\">The spell says<\/a>:<\/p>\n<blockquote><p>You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.<\/p><\/blockquote>\n<p>Okay, that&#8217;s nice color text. I also played with it a bit in the campaign: when the player of the cleric started being affected by a magic item she was carrying, it had an impact on the appearance of her spectral spirits.<\/p>\n<blockquote><p>When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature&#8217;s speed is halved in the area, and when the creature <strong>enters the area for the first time<\/strong> on a turn or <strong>starts<\/strong> its turn there, it must make a Wisdom Saving Throw.<\/p><\/blockquote>\n<blockquote><p>On a failed Save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil).<\/p><\/blockquote>\n<h1>So when does it actually do damage?<\/h1>\n<p>One question that immediately comes up about\u00a0<em>SG<\/em> is when it actually attacks. It&#8217;s easy to mistakenly assume the answer is &#8220;right away,&#8221; but &#8230; nope.<\/p>\n<ul>\n<li><a href=\"https:\/\/twitter.com\/matthewmercer\/status\/1101380601905442816?lang=en\">Matthew Mercer says no<\/a>.<\/li>\n<li><a href=\"http:\/\/dnd.wizards.com\/articles\/features\/rules-answers-april-2016\">Jeremy Crawford says no.<\/a><\/li>\n<li><a href=\"https:\/\/www.sageadvice.eu\/entering-in-spirit-guardians-area-of-effect\/\">Sage Advice (JC again) says no.<\/a><\/li>\n<\/ul>\n<p>The trigger is the potential target either<\/p>\n<ul>\n<li><i>entering<\/i> into the AoE (voluntarily or involuntarily), or<\/li>\n<li><i>being within<\/i>\u00a0the AoE when\u00a0<i>their turn starts<\/i>.<\/li>\n<\/ul>\n<p>This is\u00a0<a href=\"https:\/\/app.roll20.net\/forum\/permalink\/10130167\/\">similar to\u00a0<\/a><i><a href=\"https:\/\/app.roll20.net\/forum\/permalink\/10130167\/\">Moonbeam<\/a><\/i>, along with <a href=\"https:\/\/media.wizards.com\/2016\/downloads\/DND\/SA-Compendium.pdf\">a number of other spells<\/a>.<\/p>\n<p>You\u00a0<i>don&#8217;t\u00a0<\/i>take immediately damage if the spell is cast on you (i.e., with you in the area of its casting) or if it is moved over you (if the spellcaster runs up to you).\u00a0 As Crawford says, <em>&#8220;creating an area of effect on a creature&#8217;s space isn&#8217;t the same as the creature entering it.&#8221; <\/em><\/p>\n<p>But you <i>do\u00a0<\/i>take damage if you enter the spell while it is in place, or are inside of it when your turn starts. And &#8220;entering the spell&#8221; does not have to be voluntary &#8212; a Shove or a\u00a0<em>Thunderwave<\/em> can push you into the zone, and that&#8217;s considered not only legal, <a href=\"https:\/\/media.wizards.com\/2016\/downloads\/DND\/SA-Compendium.pdf\">but<\/a>, <em>&#8220;We consider that clever play, not an imbalance, so hurl away!&#8221;<\/em> Indeed, such a maneuver would lead to the target being hit\u00a0<em>twice<\/em> by\u00a0<em>Spirit Guardians:\u00a0<\/em>once when pushed in, then again when their turn starts (unless someone yoinks them out again in the interim).<\/p>\n<h1>What about Line of Sight?<\/h1>\n<p><i>Spirit Guardians<\/i>\u00a0respects Line-of-Sight and Total Cover rule. I.e., if the circle extends through a wall, or any other cover, it is blocked.<\/p>\n<p>Unlike\u00a0<i>Fireball<\/i>\u00a0or\u00a0<i>Stinking Cloud<\/i>, which specifically call it out,\u00a0<i>Spirit Guardians<\/i>\u00a0will not go around a corner: they are not actual creatures flying around (which is why they can&#8217;t be attacked), but a magical effect emanating from a point (one of the corners the caster chooses). Anything not visible from that point is protected. If a potential target has only partial cover, though, they are affected (and the cover does\u00a0<i>not<\/i>\u00a0improve the saving throw).<\/p>\n<p>Reference:\u00a0<a href=\"https:\/\/rpg.stackexchange.com\/questions\/63512\/can-spirit-guardians-affect-enemies-through-walls\">dnd 5e &#8211; Can Spirit Guardians affect enemies through walls? &#8211; Role-playing Games Stack Exchange<\/a><\/p>\n<h1><span style=\"color: #800000;\">Any changes here in 5.5e?<\/span><\/h1>\n<p><span style=\"color: #800000;\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-4197\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo.png\" alt=\"dnd 5.5\/2024\" width=\"215\" height=\"310\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo.png 215w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2025\/04\/dnd-55-2024-logo-208x300.png 208w\" sizes=\"auto, (max-width: 215px) 85vw, 215px\" \/><\/a>There are some revisions, akin to\u00a0<em>Moonbeam,<\/em> in <a style=\"color: #800000;\" href=\"https:\/\/www.dndbeyond.com\/sources\/dnd\/br-2024\/spell-descriptions#SpiritGuardians\">this spell in 5.5e (2024)<\/a>.<\/span><\/p>\n<blockquote><p><span style=\"color: #800000;\">Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.<\/span><\/p><\/blockquote>\n<p><span style=\"color: #800000;\">This is pretty much the same, though using the new <a style=\"color: #800000;\" href=\"https:\/\/www.dndbeyond.com\/sources\/dnd\/br-2024\/rules-glossary#EmanationAreaofEffect\">Emanation<\/a> terminology.<\/span><\/p>\n<blockquote><p><span style=\"color: #800000;\">When you cast this spell, you can designate creatures to be unaffected by it. Any other creature\u2019s Speed is halved in the Emanation, and whenever the Emanation <strong>enters a creature\u2019s space<\/strong> and whenever a creature <strong>enters the Emanation<\/strong> or <strong>ends its turn<\/strong> there, the creature must make a Wisdom Saving Throw. On a failed Save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful Save, the creature takes half as much damage. A creature makes this Save only once per turn.<\/span><\/p><\/blockquote>\n<p><span style=\"color: #800000;\">So some changes here:<\/span><\/p>\n<p><span style=\"color: #800000;\">First, <strong>designating unaffected creatures<\/strong> no longer has the restriction of being able to see them. If you fire this spell off inside a room before all of your team has entered, you can now exempt them. That&#8217;s helpful.<\/span><\/p>\n<p><span style=\"color: #800000;\">Second and more important, the <strong>trigger for a Save<\/strong> (and therefore damage) has changed. Before it was (1) entering the area or (2) starting a turn in the area. Now it&#8217;s (1) entering the area, (2) <em>ending<\/em> a turn in the area, or (3) being in a space <em>where the area enters<\/em>.<\/span><\/p>\n<p><span style=\"color: #800000;\">This is a major change, as it means the caster can simply run through the field doing damage to everyone they get within 15 feet of (and if they keep their distance, there&#8217;s no Opportunity of Attack worries) in addition to any other spells or attacks they want to make. True, targets only Save \/ take the damage once per turn (but, with Shove and <em>Thorn Whip<\/em>s and the like, they could be moved into, out of, and back into the area on different characters&#8217; turns during a round), but the number of targets has just climbed substantially.<\/span><\/p>\n<p><span style=\"color: #800000;\">So, overall, this spell, like\u00a0<em>Moonbeam,<\/em>has gotten significantly more powerful. DMs beware!<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Also known as the &#8220;Faerie Buzz Saw of Death.&#8221;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"none","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[48,44,78],"tags":[116,63,50],"class_list":["post-3794","post","type-post","status-publish","format-standard","hentry","category-onedd","category-dd","category-dd-5e-rules","tag-emanation","tag-pota","tag-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3794","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=3794"}],"version-history":[{"count":4,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3794\/revisions"}],"predecessor-version":[{"id":4341,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/3794\/revisions\/4341"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=3794"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=3794"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=3794"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}