{"id":4001,"date":"2024-03-18T22:29:37","date_gmt":"2024-03-19T05:29:37","guid":{"rendered":"https:\/\/hill-kleerup.org\/blog\/heroes\/?p=4001"},"modified":"2024-04-17T16:08:31","modified_gmt":"2024-04-17T23:08:31","slug":"princes-of-the-apocalypse-session-40-rising-tides-part-4-over-your-head","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/03\/princes-of-the-apocalypse-session-40-rising-tides-part-4-over-your-head.html","title":{"rendered":"Princes of the Apocalypse, Session 40: &#8220;Rising Tides, Part 4: Over Your Head&#8221;"},"content":{"rendered":"<p><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-3129\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover-229x300.jpg\" sizes=\"auto, (max-width: 229px) 85vw, 229px\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover-229x300.jpg 229w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover-497x650.jpg 497w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2023\/11\/PotA-Cover.jpg 764w\" alt=\"Princes of the Apocalypse\" width=\"229\" height=\"300\" \/><\/a><span style=\"color: #993300;\">This is part of a series about my DMing\u00a0<em>Princes of the Apocalypse,<\/em> a D&amp;D 5e adventure by and copyright Wizards of the Coast.<\/span><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/01\/princes-of-the-apocalypse-table-of-contents.html\">Table of Contents<\/a> \u25cf <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2023\/12\/princes-of-the-apocalypse-session-0-the-wake.html#the-party\">The Party<\/a><\/p>\n<p><span style=\"color: #993300;\">There <em>will<\/em> be\u00a0<strong>SPOILERS<\/strong>. <em>If you are playing in a PotA game,\u00a0<strong>please don\u2019t read this<\/strong>.<\/em> But if you are DMing a PotA game, or are a DM who wants to see what the ride was like \u2026 <em>read on!<\/em><\/span><\/p>\n<hr \/>\n<h1>GM Recap<\/h1>\n<p><b>Session 40<\/b><b> (Day 36)<br \/>\nIn the Temple of the Crushing Wave &#8230;<\/b><\/p>\n<ol>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/crushing-wave-token.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-thumbnail wp-image-3387\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/crushing-wave-token-150x150.png\" alt=\"Crushing Wave token\" width=\"150\" height=\"150\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/crushing-wave-token-150x150.png 150w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/crushing-wave-token-100x100.png 100w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/01\/crushing-wave-token.png 256w\" sizes=\"auto, (max-width: 150px) 85vw, 150px\" \/><\/a>The party interrogated <\/span><strong>Khalt<\/strong><span style=\"font-weight: 400;\">. He confirmed that <\/span><span style=\"font-weight: 400;\">Gar Shatterkeel<\/span><span style=\"font-weight: 400;\"> was not present, but would return. They threatened him with torturous death (!), until he agreed to take them the temple.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Instead, he took them to a room with a gargoyle fountain &#8230; with a door heading north to the domain of the Black Earth &#8230; and a pair of <\/span><strong>Nothic<\/strong><span style=\"font-weight: 400;\"><strong>s<\/strong> that sucked various memories from Moony, before fleeing, one to the north and one to the south. The latter was dispatched.\u00a0<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Khalt managed to teleport away from Ko&#8217;s tether, and away from Nala and Faith, diving into the canal. Faith pursued and, against all odds, took him down by bowshot before he could escape.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">The party headed toward the bridge north to the &#8220;High Temple&#8221; &#8212; but entering the marketplace they found the bodies there had been ceremonially arranged, and a pair of Reavers were there, one of whom rang the gong. Though the Reavers were quickly dispatched, the <\/span><strong>Dragon Turtle<\/strong><span style=\"font-weight: 400;\">, <\/span><strong>Bronzefume<\/strong><span style=\"font-weight: 400;\">, rising from the lake, was not so easily dealt with. William tried to talk them down, but Bronzefume ended up attacking, nearly killing Faith, Nala, and William, and slaying Ko.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Though they responded with some attacks, it was quickly clear that the Dragon Turtle was a serious challenge. Faith threw down a <strong>sleet storm<\/strong> which both slowed Bronzefume and obscured the line of sight between it and them. The party fled, regrouped, and headed back to the <\/span><span style=\"font-weight: 400;\">Temple of Howling Hatred<\/span><span style=\"font-weight: 400;\">, fearful of any wide corridor or water channel.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"1\"><span style=\"font-weight: 400;\">Hunkering down in one of the Air Cult dormitory rooms in the southwest, they resolved to wait out several hours, and then take a Long Rest, before dealing with what to do next:<\/span>\n<ul>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Head to the &#8220;Forges&#8221; (presumed to be the Fire cult area)<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Head back to the Water cult area, to sneak past Bronzefume to the &#8220;High Temple&#8221; to deal with <\/span><span style=\"font-weight: 400;\">Gar Shatterkeel<\/span><span style=\"font-weight: 400;\">.<\/span><\/li>\n<li style=\"font-weight: 400;\" aria-level=\"3\"><span style=\"font-weight: 400;\">Head back to the Water cult area, to sneak around to the &#8220;Gates&#8221; (the Earth cult area).<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ol>\n<h1>Player Recap<\/h1>\n<h5>Our Clocks Are Steam-Cleaned<\/h5>\n<p><span style=\"font-weight: 400; color: #333399;\">Nala questions the captive Khalt. There are threats of fire and laughter as he names off other lead cultists who will avenge him. They are all dead. Shatterkeel is away bargaining with their goddess Olhydra. Eventually the intimidation plays out and Khalt says that Shatterkeel if below in the maelstrom communing with Olhydra. He doesn&#8217;t have much other useful information, so they ask him to lead them to the entrance to the down-below.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400; color: #333399;\">Moony feels like something is going on in his head. He recalls being in <em>Gemvox&#8217; parlor hearing about the mission that he was sending Moony on<\/em>. There is a Nothic in the shadows beside him. He has flashes of <em>memories from his home village<\/em>. Moony also sees a second Nothic to his right. William only sees Moony standing there as another memory flashes &#8212; a vision of <em>Aerisi falling to the ground and her wings being stripped away before she disappears.<\/em><\/span><\/p>\n<p><span style=\"font-weight: 400; color: #333399;\">As the surprise ends, the rest of the group moves into the room. They gang up on the first Nothic (one-eyed wonder-worm). When it is on its last legs it flees the room, entering a corridor to the north descending into darkness. There is an Black Earth cult symbol on the wall.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400; color: #333399;\">Ko tries to pull Khalt into the room. The rope breaks and Khalt appears down the hall. Faith and Nala pursue Khalt and a second Nothic appears. Moony takes a shot at Khalt with aid from Ko. Khalt teleports away and dives into the canal. Faith chases after Khalt but doesn&#8217;t see him. Nala and Moony finish off the second Nothic. Faith casts a light spell on a pebble and throws it 60 feet down the canal. She just sees Khalt 30 feet up stream from the bridge. She takes an Inspired shot and manages to do enough damage against Khalt to kill him. Faith returns to the group with a big grin. The courtyard of the Gargoyle Fountain is a mess. The walls are crumbling and there are bones and Nothic waste all around. The group decides to take a Short Rest before heading to the High Temple.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400; color: #333399;\">In the large room that leads to the High Temple, there are a couple of Reavers preparing the bodies of the dead. A battle ensues and they are taken out, but not before they ring the gong. The water ripples and parts as a gigantic Dragon Turtle rises up from the lake. Everyone holds their actions while William tries to reason with the creature. He assumes that she is a captive like the Djinn in the Air Temple. Alas, she is a young and eager convert to the cult of the Crushing Wave. With a sad eye she exhales a huge cone of super heated steam. It seriously damages most of the party and takes out Ko. When it becomes clear that the party is out-classed, Faith casts <em>Sleet Storm<\/em> to hide their retreat and slow the dragon.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400; color: #333399;\">After a mad dash through the halls of the water temple and into the air temple, the group holes up in one of the rooms in the air temple. They spend the rest of the day taking stock of the situation and planning for the assault on the temple. Nothing disturbs them that night except their dreams.<\/span><\/p>\n<h1>Game Notes<\/h1>\n<h2>Tick-tock<\/h2>\n<p><span style=\"font-weight: 400;\">So the Water Temple took longer than expected. There are ways I could have short-circuited that here &#8212; neither the Nothics nor Bronzefume were essential. But both were fun and different,\u00a0 and, honestly, I wasn&#8217;t working on a deadline here. If the players were enjoying themselves (and I was, too), then what&#8217;s the harm.<\/span><\/p>\n<p>Which comparing the overall length of this campaign, vs. other reports of PotA play, is clearly the case. We took longer. But (I sure hope) we had fun.<\/p>\n<h2>&#8220;There Is A Hole In Your Mind&#8221;<\/h2>\n<p><span style=\"font-weight: 400;\">The <\/span><b>Nothics <\/b><span style=\"font-weight: 400;\">were just plain creepy.\u00a0<\/span><\/p>\n<figure id=\"attachment_4004\" aria-describedby=\"caption-attachment-4004\" style=\"width: 204px\" class=\"wp-caption alignright\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Nothic.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-4004\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Nothic-204x300.webp\" alt=\"Nothic\" width=\"204\" height=\"300\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Nothic-204x300.webp 204w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Nothic-443x650.webp 443w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Nothic.webp 640w\" sizes=\"auto, (max-width: 204px) 85vw, 204px\" \/><\/a><figcaption id=\"caption-attachment-4004\" class=\"wp-caption-text\">Nothic<\/figcaption><\/figure>\n<p>Everything the players had encountered to this point was (a) evil people, (b) elemental forces, or (c) standard monsters.<\/p>\n<p>Aberrations? Things that do necrotic damage? Things that suck your memories out?<\/p>\n<p>Creepy.<\/p>\n<p>Though, to my mind, also kind of pathetic. They were just sort of hiding out in their corner there, maybe picking off the occasional cultist, certainly stealing some memories, but for the most part willing to live and let live.<\/p>\n<p>The players didn&#8217;t quite see it that way.<\/p>\n<p><span style=\"font-weight: 400;\">I did have fun calling up memories for Moony to remember and the Nothics to abscond with.\u00a0<\/span><\/p>\n<h2>The Dragon Turtle<\/h2>\n<p>The party knew there was a dragon around &#8212; the Dragonbone Sword told them. And I&#8217;m sure they were expecting something that would give them a challenge.<\/p>\n<figure id=\"attachment_4002\" aria-describedby=\"caption-attachment-4002\" style=\"width: 233px\" class=\"wp-caption alignright\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-4002\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle-233x300.webp\" alt=\"Dragon Turtle\" width=\"233\" height=\"300\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle-233x300.webp 233w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle.webp 500w\" sizes=\"auto, (max-width: 233px) 85vw, 233px\" \/><\/a><figcaption id=\"caption-attachment-4002\" class=\"wp-caption-text\">Bronzefume wasn&#8217;t quite this big. Quite. Yet.<\/figcaption><\/figure>\n<p>They were not ready for <strong>Bronzefume<\/strong> the Dragon Turtle.<\/p>\n<p>To be fair, Bronzefume <span style=\"font-weight: 400;\">was a case of everything going completely wrong for the party. By coming in from the east side of the marketplace, and without any particular stealth, the party alerted the pair of Reavers random-encountered there (the last two in the complex, in fact, who had been arranging the bodies of their dead comrades on the tables for some ceremonial purpose). And the one down on the west side, near the gong, rolled top score for initiative. And was far enough away that nobody could do anything about it. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">And then, even though the party quickly dispatched the Reavers so that they weren&#8217;t fighting when Bronzefume showed up two rounds later, William quite rationally chose the &#8220;Hey, we&#8217;re not with <em>them<\/em>, we&#8217;re on <em>your<\/em> side&#8221; tactic that was perfect for Ahtayir the Djinn in the Air Temple &#8230; but very not so much for Bronzefume the Loyal Young Cultist in the Water Temple. <\/span><\/p>\n<figure id=\"attachment_4003\" aria-describedby=\"caption-attachment-4003\" style=\"width: 463px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle-anime.webp\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-4003\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle-anime-463x650.webp\" alt=\"Dragon Turtle anime\" width=\"463\" height=\"650\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle-anime-463x650.webp 463w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle-anime-214x300.webp 214w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle-anime-768x1077.webp 768w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/Dragon-Turtle-anime.webp 770w\" sizes=\"auto, (max-width: 463px) 85vw, 463px\" \/><\/a><figcaption id=\"caption-attachment-4003\" class=\"wp-caption-text\">Dragon Turtle (<a href=\"https:\/\/www.anime-planet.com\/characters\/the-dragon-turtle\">source<\/a>)<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">And even though the party had kind of spread out in the market, that didn&#8217;t help against the the <em>sixty-foot<\/em> cone from the Dragon Turtle; nor did the Dodge that everyone was using (the Steam Breath is a <em>CONstitution<\/em> save, not like Red Dragon&#8217;s Fire Breath). The damage roll was just above average, and nearly killed three players.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">On the other hand, the party did quickly react to GTFO, and Faith&#8217;s <\/span><i><span style=\"font-weight: 400;\">Sleet Storm<\/span><\/i><span style=\"font-weight: 400;\"> kept Bronzefume from targeting them further (and slowed it down substantially, given its land speed is so low already). It was a second top moment for the Cleric that night.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Bronzefume encounter may have been the first time the party actually realized they were not going to be able to win a battle. It would be interesting to see how that affected their <\/span><b>future actions<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\n<h2>The Stubbornness of the Stubborn Player<\/h2>\n<p><span style=\"font-weight: 400;\">The top moment for the Cleric that night was when <\/span><b>Khalt<\/b><span style=\"font-weight: 400;\">, the One-Eyed Shiver they had taken prisoner, chose the Nothic battle as a chance to escape. <\/span><i><span style=\"font-weight: 400;\">Misty Step<\/span><\/i><span style=\"font-weight: 400;\"> is a wicked spell &#8212; verbal-only <\/span><i><span style=\"font-weight: 400;\">and<\/span><\/i><span style=\"font-weight: 400;\"> a Bonus Action. So he could use it <\/span><i><span style=\"font-weight: 400;\">and <\/span><\/i><span style=\"font-weight: 400;\">Dash. Khalt, manacled, also got some great Athletics rolls while in the canal, swimming away.<\/span><\/p>\n<figure style=\"width: 320px\" class=\"wp-caption alignright\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium\" src=\"https:\/\/i.makeagif.com\/media\/4-29-2021\/l5Y3ab.gif\" alt=\"Bullseye\" width=\"320\" height=\"178\" \/><figcaption class=\"wp-caption-text\">Inspiration is your friend.<\/figcaption><\/figure>\n<p><span style=\"font-weight: 400;\">Faith wouldn&#8217;t let go. She couldn&#8217;t see him in the shadows of the canal, so she cast light on a rock and threw it in that direction, barely illuminating Khalt, who was just about to get out of the water and make good his escape to the temple. She pulled out her bow, which I told her because of the dim light and distance would be at Disadvantage &#8212; so she burned her Inspiration \u2026 <em>hit &#8230; <\/em>and then rolled a 2 on the damage (groans) \u2026 which happened to be how many HP he had left. And another corpse floats down the canal \u2026<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I gave her an Inspiration back. It was remarkably played and my expectations about how it would end were thwarted by the player\/character&#8217;s persistence.<\/span><\/p>\n<h2>What next?<\/h2>\n<p><span style=\"font-weight: 400;\">The players were split at the end &#8212; some wanted to finish clearing the Water Temple (aside from the Dragon Turtle in the lake, of course), thinking they need to get to the &#8220;High Temple&#8221; therein to advance (my preference). Others wanted to progress to the Black Earth quarter. Some were daunted by how the throne room map showed damage and depressing color commentary in that zone, and want instead to go to the Forges, the Eternal Flame quarter (which would be a bit of a level mess, as it&#8217;s designed for level 9).<\/span><\/p>\n<p>On the one hand, it&#8217;s always cool when the players have different ideas about where to go next. It&#8217;s a sign I&#8217;m not railroading them (too much). On the other hand, it did mean additional prep on my part in case they did go hallooing off in an unexpected direction.<\/p>\n<figure id=\"attachment_4005\" aria-describedby=\"caption-attachment-4005\" style=\"width: 512px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/temple-of-the-crushing-wave-post-5.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-4005\" src=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/temple-of-the-crushing-wave-post-5-512x650.png\" alt=\"temple of the crushing wave (post-5)\" width=\"512\" height=\"650\" srcset=\"https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/temple-of-the-crushing-wave-post-5-512x650.png 512w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/temple-of-the-crushing-wave-post-5-236x300.png 236w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/temple-of-the-crushing-wave-post-5-768x975.png 768w, https:\/\/hill-kleerup.org\/blog\/heroes\/wp\/wp-content\/uploads\/2024\/03\/temple-of-the-crushing-wave-post-5.png 1182w\" sizes=\"auto, (max-width: 512px) 85vw, 512px\" \/><\/a><figcaption id=\"caption-attachment-4005\" class=\"wp-caption-text\">What the party had explored by the end of this session.<\/figcaption><\/figure>\n<p><b>Leveling <\/b><span style=\"font-weight: 400;\">was the other thing I needed to consider here. As noted before, the milestone of defeating the Temple of the Crushing Wave was level-up from 7 to 8. But had they defeated it? With Gar fled and Thuluna and Morbeoth both slain, theoretically, yes &#8212; the cult here would not recover (unless Gar succeeded in his quesrt). On the other hand, with the &#8220;High Temple&#8221; untaken, I&#8217;d been reluctant to award the win.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The fact was, unless they went messing around in the Starry Lake, by the time they got back to the Marketplace in 16 hours (it was still around Noon, but they were planning on camping out and Long Resting in their little hidey-hole) Bronzefume would be back at the bottom, watching his (substantial) treasure. They <\/span><i><span style=\"font-weight: 400;\">should<\/span><\/i><span style=\"font-weight: 400;\"> go back and finish things up. But if they didn&#8217;t, wouild I count that as a milestone missed and no level-up? How far would they continue at that handicap?<\/span><\/p>\n<p>Bah. If they decided to skip stuff, I&#8217;d give them the reward &#8212; they had effectively earned it. But not until they made that decision and acted on it &#8212; if I could get them to the &#8220;High Temple,&#8221; that would add some good story moments.<\/p>\n<h2>Some Roll20 Moments<\/h2>\n<p>As previously noted, I was running this game within the Roll20 VTT which, for the most part, was performing like a champ (and making it much easier for us all to gather together on Friday nights.<\/p>\n<p><b>Dynamic Lighting<\/b><span style=\"font-weight: 400;\"> in Roll20 is cool. The Marketplace, in particular, was nicely illumined \u2026 and when Bronzefume appeared at the far end, just his edge was visible in the dim light (and even that went away when William politely got rid of his <em>Bonfire<\/em>). Everything was perfectly visible to me as the DM, but it looked nicely creepy over on my wife&#8217;s computer screen.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I asked the players to take care of their own <\/span><b>token markers<\/b><span style=\"font-weight: 400;\"> this game, and they actually did a pretty good job of it. I further updated my Status-Tweak macro to include Helping and Dodging, both of which were useful.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The only real Roll20 problem, in fact, was that, because the scaling on the provided Roll20 PotA maps was at 50%, the status markers were oversized, obscuring much of the tokens. Mutter-mutter WotC.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I&#8217;d learned the technique at this point, for time and ease&#8217;s sake, to <\/span><b>mass-transporting people<\/b><span style=\"font-weight: 400;\"> along (cluster them together, select their tokens, move them in unison through the map, stopping at key junctions so that they players can see) when going through already-known terrain. It&#8217;s just much more efficient than asking people to move their tokens along when it doesn&#8217;t matter, and which inevitably leads to someone who is distracted or looking something up finding themselves left behind.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The problem is that it also leads to a predictable outcome. When they were getting back to the Marketplace, I set them down at the Bridge of Victory and asked which way they wanted to approach &#8212; through the Court of the Merfolk from the south, through the Bugbear Quarters, or through the ruined area to the east. (Their choice of the latter, &#8220;because bad things always happen when we go through the Court of the Merfolk,&#8221; turned out to be a tactical error.)<\/span><\/p>\n<p><span style=\"font-weight: 400;\">But later I heard the comment, &#8220;We should have known something was up, because that&#8217;s when Dave puts us down and asks us what we&#8217;re doing.&#8221; D&#8217;oh!<\/span><\/p>\n<hr \/>\n<p style=\"text-align: center;\">&lt;&lt; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2024\/03\/princes-of-the-apocalypse-session-38-rising-tides-part-2-waist-high.html\">Session 38<\/a> | Session 40 &gt;&gt;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wherein our heroes fight some weird creatures &#8212; and end up running away from a battle they could not win.<\/p>\n","protected":false},"author":2,"featured_media":4003,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[58,76],"tags":[63,73],"class_list":["post-4001","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-princes-of-the-apocalypse","category-roll20","tag-pota","tag-roll20"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/4001","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=4001"}],"version-history":[{"count":3,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/4001\/revisions"}],"predecessor-version":[{"id":4051,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/4001\/revisions\/4051"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media\/4003"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=4001"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=4001"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=4001"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}