{"id":770,"date":"2006-11-30T19:15:31","date_gmt":"2006-12-01T01:15:31","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/wp\/2006\/11\/new-i81-in-the-testing-room\/"},"modified":"2006-11-30T19:15:31","modified_gmt":"2006-12-01T01:15:31","slug":"new-i81-in-the-testing-room","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2006\/11\/new-i81-in-the-testing-room.html","title":{"rendered":"New!  I8.1 (in the Testing Room)"},"content":{"rendered":"<p><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=0&amp;Number=7105090&amp;an=0&amp;page=0&amp;gonew=1#UNREAD\" target=\"_blank\">Patch notes<\/a> &#8212; both some Gamma Test fixes and some things they were talking about coming &#8220;real soon.&#8221;<\/p>\n<hr width=\"75%\" \/>\n<p>&nbsp;<\/p>\n<\/p>\n<p><strong>OMBINED NOTES<\/p>\n<p>Powers<\/p>\n<p><\/strong>\u2022 Fire Imps: Summoned Fire Imps level will now be 1 below that of their caster. For instance, if you are level 39 and cast Fire Imps, each Fire Imp will be level 38.<\/p>\n<p>\u2022 Stalker and Scrapper versions of Impale have had their range reduced to 40 feet. This change is being made to bring the power more in line with Blast power sets&#8217; short range, high damage attacks. <strong><em>[Boo from Araware!]<\/em><\/strong><\/p>\n<p>\u2022 Tanker and Brute Fiery Aura: Healing Flames: Recharge reduced to 40 seconds, healing scale increased to 2.5. <strong><em>[Huzzah for Hildy!]<\/em><\/strong><\/p>\n<p>\u2022 Reduced the duration of the rooted portion of the Burn animation and normalized the duration for Male, Female, and Huge models (the Female and Huge models were ~1.25 seconds longer before you could move or attack than the Male).  <strong><em>[Huzzah for Hildy!]<\/em><\/strong><\/p>\n<p>\u2022 Burn graphical effects were changed slightly.<\/p>\n<p>\u2022 Radiation Blast Aim was boosting the damage of Negative Energy powers twice, while not giving any benefit to Toxic damage attacks at all, due to a duplicated entry. Both issues are now fixed.<\/p>\n<p>\u2022 Added secondary effects to Enervating Field and Radiation Infection to help identify the anchor.  <em><strong>[Yay for Peep!]<\/strong><\/em><\/p>\n<p>\u2022 Minor tweaks to Radiation Control power graphical effects for performance related issues.<\/p>\n<p>\u2022 Jump Kick will now only play a knockback\/up animation when the target is actually affected by knockback\/up.<\/p>\n<p>\u2022 Nemesis Staff (Veteran Reward and Temp Power) will now have the correct delay for the sound and visual FX when it is drawn and fired. <strong><em>[Yay!]<\/em><\/strong><\/p>\n<p>\u2022 Broadsword, Claws and Katana powers which debuff Defense have had a visual effect added to the debuff.  <strong><em>[Yay!]<\/em><\/strong><\/p>\n<p>\u2022 Temporary Powers with Flight will no longer permanently suppress Flight Speed if you have a toggle debuff on a target.<\/p>\n<p>\u2022 Tweaked all versions of Photon Seekers so they should be more responsive.<\/p>\n<p>\u2022 Corrected an issue that made extra enhancement slots in Sprint and Rest disappear after a respec. <strong><em>[Who the hell drops enh slots in rest or Sprint?]<\/em><\/strong><\/p>\n<p>\n<b>Tasks<\/b><\/p>\n<p>\u2022 Restored bonus awards to PvP missions. However, the bonus reward can only be given to a player once every 30 minutes. Otherwise, the player will receive a standard mission reward.<\/p>\n<p>\n<b>Bases<\/b><\/p>\n<p>\u2022 Slightly reduced footprint for arcane teleporter base items: teleporters can now be placed side by side to maximum capacity of each teleporter room<\/p>\n<p>\u2022 Corrected an issue with the Arcane Force Field. It should now grant Defense to those within its area of effect.<\/p>\n<p>\n<b>PvP<\/b><\/p>\n<p>\u2022 All members of a team now share the timer for how long after defeating an enemy before they can gain reputation for defeating that same enemy again.<\/p>\n<p>\n<b>Chat<\/b><\/p>\n<p>\u2022 Fixed bug that disconnected players from global chat when entering a new map, until an enemy was defeated on that map. <strong><em>[Yay!]<\/em><\/strong><\/p>\n<p>\n<b>Veteran Rewards <\/b><\/p>\n<p>\u2022 Added text to the Long help descriptions of the Veteran Reward powers explaining that damage enhancing powers will not apply to them. <strong><em>[Yay!]<\/em><\/strong><\/p>\n<p>\u2022 Changed Short Help text for Veteran Reward Powers so they better match the Long Help descriptions.<\/p>\n<p>\u2022 Turned off floater text for base details when claimed.<\/p>\n<p>\u2022 Claiming Prestige Sprints should now remove the option to claim them. If you already have these sprints claimed, you may claim it one last time to get rid of it off your Veteran badge list.<\/p>\n<p>\u2022 The Ghosts in Croatoa are now properly affected by the Ghost Slaying Axe Veteran Reward Power and are affected by the bonus damage versus undead. <strong><em>[Yay!]<\/em><\/strong><\/p>\n<p>\u2022 Modified the Veteran Reward powers Nemesis Staff and Blackwand. The temp powers gained through missions are unchanged.<br \/>\n<br \/>\n&#8211; The Nemesis staff no longer has a Disorient function; however it will deal bonus damage in the hands of any character of the Technology, Science or Natural origins. <strong><em>[Yay for meaningful origins!]<\/em><\/strong><br \/>\n<br \/>\n&#8211; Blackwand&#8217;s bonus damage is now usable by Magic, Mutant and Natural origin characters. Additionally, Blackwand has had a minor To Hit debuff added.<\/p>\n<p>\n<b>Game<\/b><\/p>\n<p>\u2022 Emotes for \/eat food and \/eat donut should work a bit more consistently.<\/p>\n<p>\u2022 Sit emotes should work more consistently. They should always reposition you at ground height and be interruptible by flight.<\/p>\n<p>\u2022 Wings will now animate while falling. For example: running off of something and falling or turning flight off while in air and falling.<\/p>\n<p>\u2022 Wings will now animate while jumping.<\/p>\n<p>\u2022 Enhancements once again con based on combat level rather than security level.<\/p>\n<p>\n<b>Badges<\/b><\/p>\n<p>\u2022 Fixed typo in Bad Luck badge.<\/p>\n<p>\n<b>Tailor<\/b><\/p>\n<p>\u2022 Big Afro added to male and huge<\/p>\n<p>\u2022 Assassin &amp; Angelic patterns added to male &amp; huge<\/p>\n<p>\u2022 Samurai belts are now available for huge<\/p>\n<p>\u2022 Skull face option now scales properly with huge<\/p>\n<p>\u2022 Huge now has the option for putting chest details over trenchcoats<\/p>\n<p>\u2022 Female now has the option of No Sleeves with trenchcoats.<\/p>\n<p>\u2022 Fixed issue with many chest details clipping through huge characters.<\/p>\n<p>\u2022 Martial Arts belts should be available when wearing a Jacket<\/p>\n<p>\u2022 Epsilon, Zeta and Eta no longer repeat in the chest detail listing.<\/p>\n<p>\n<b>CITY OF HEROES<\/p>\n<p>Powers<\/b><\/p>\n<p>\u2022 Blaster Improvements:<br \/>\n<br \/>\n&#8211; These changes are all aimed towards addressing sets based on feedback from players. These changes also affect Defender and Corruptor versions of these powers where applicable.<br \/>\n&#8211; Blaster Fire Manipulation: Ring of Fire: Increased overall damage. Damage ticks are now faster, as well. Recharge was increased to 6 seconds.<br \/>\n<br \/>\n&#8211; Blaster Fire Manipulation: Fire Sword: Bonus damage increased.<br \/>\n<br \/>\n&#8211; Blaster Fire Manipulation: Combustion: Bonus damage increased.<br \/>\n<br \/>\n&#8211; Blaster Fire Manipulation: Fire Sword Circle: Bonus damage increased.<br \/>\n<br \/>\n&#8211; Blaster Fire Blast Powerset: Bonus damage increased by 50% for all appropriate powers. <strong><em>[Huzzah for Torchy!]<\/em><\/strong><br \/>\n<br \/>\n&#8211; Blaster Fire Blast: Blaze: Increased Range to 40&#8242; <strong><em>[Huzzah for Torchy!]<\/em><\/strong><br \/>\n<br \/>\n&#8211; Assault Rifle Ignite: Increased Range to 40&#8242;<br \/>\n<br \/>\n&#8211; Energy Blast Power Burst: Increased Range to 40&#8242;<br \/>\n<br \/>\n&#8211; Radiation Attack Cosmic Burst: Increased Range to 40&#8242;<br \/>\n<br \/>\n&#8211; Sonic Attack Shout: Increased Range to 40&#8242;<br \/>\n<br \/>\n&#8211; Blaster Devices Taser: Increased Range to 20&#8242;<\/p>\n<p>\u2022 Blaster Archery Fistful of Arrows: corrected an issue which could prevent the power from damaging foes.<\/p>\n<p>\u2022 Blaster Archery Blazing Arrow: corrected an issue that could limit the DoT portion of the power from doing more than one tick of damage.<\/p>\n<p>\u2022 Blaster Assault Rifle Flamethrower: Range increased slightly and recharge time changed so it now matches the range and recharge of the Corruptor version of this power.<\/p>\n<p>\u2022 Blaster Electrical Blast Aim should now display the proper look, and match the other powers in the power set.<\/p>\n<p>\u2022 Gauntlet and Aura Inherent Taunt Changes: <strong><em>[Damned if I can tell if these are Good or Bad &#8212; looks like a mixed bag for Hildy and Velvet]<\/em><\/strong><br \/>\n<br \/>\n&#8211; All of these powers may now affect Archvillains and Giant Monsters once again. However, they must pass a &#8216;To Hit&#8217; check at -20% for the taunt to effect these targets, even for powers such as Invincibility which are normally &#8216;Always Hit&#8217;<br \/>\n<br \/>\n&#8211; Invincibility was looking at the wrong table for it\u2019s inherent taunt ability. It now looks at the correct table, which will bring its taunt functionality more in line with other Taunt Auras. Additionally, the Magnitude of the Taunt was increased so that it matches the other Taunt Aura powers.<\/p>\n<p>\u2022 Controller Containment bonus is now identical when used on critters or players. When a damaging power is used on a character under the effects of a detrimental status effect, the damage caused will be twice the base damage. (Exception: Spectral wounds damage bonus remains lower, due to the nature of the power.)<\/p>\n<p>\u2022 Controller Ancilliary Powers:<br \/>\n<br \/>\n&#8211; The damage of these powers was made artificially high originally, to make them desirable. In general, the damage was set to be roughly equivalanet to that of a Blaster. When Containment was added later, this was not taken into account. As such, these powers all do roughly twice the desired damage under Containment conditions. This series of changes is aimed at bringing these powers closer to balance. <strong><em>[Poop.  The damage from these powers always seemed low.  This makes them even lamer.<br \/>\nLvl 40 powers <u>should <\/u>be kick-ass.]<\/em><\/strong><br \/>\n<br \/>\n&#8211; Earth Mastery Hurl Boulder: Base damage reduced from scale 3 to scale 1.64<br \/>\n<br \/>\n&#8211; Fire Mastery: Fire Blast: Base damage reduced from scale 2 to scale 1.1<br \/>\n<br \/>\n&#8211; Fire Mastery: Fire Ball: Base damage reduced from scale 1.6 to scale 1.05<br \/>\n<br \/>\n&#8211; Ice Mastery: Ice Blast: Smashing damage reduced from scale 0.8 to scale 0.2, Cold damage reduced from scale 1.2 to 0.8<br \/>\n<br \/>\n&#8211; Ice Mastery: Ice Storm: Removed unresistible PvP damage and added Containment.<br \/>\n<br \/>\n&#8211; Primal Forces: Power Blast: Smashing damage reduced from scale 0.8 to scale 0.2, Energy damage reduced from scale 1.2 to 0.8<br \/>\n<br \/>\n&#8211; Psionic Mastery: Psionic Blast: Base damage reduced from 2 to 1.<br \/>\n<br \/>\n&#8211; Psionic Mastery: Psionic Tornado: Base damage reduced from 0.35 to 0.175. <strong><em>[Lame power now even lamer.]<\/em><\/strong><\/p>\n<p>\u2022 Defender Electrical Blast Charged Bolt has had the amount of endurance drained in PvP increased. There was a decimal shift error which had this aspect of the power underperforming.<\/p>\n<p>\u2022 Defender Lightning Bolt has had the -recovery portion of the power reduced. It is now consistent with the rest of the powers within the powerset.<\/p>\n<p>\u2022 Slightly increased the PvE Endurance Drain for Defender Electrical Blast Short Circuit to bring it in line with other versions of this power. It now drains 35% endurance if unresisted, compared to 33% previously.<\/p>\n<p>\u2022 Slightly increased the PvE Endurance Drain for Defender Electrical Blast Thunderous Blast to bring it in line with other versions of this power. It now drains 55% endurance if unresisted, compared to 50% previously.<\/p>\n<p>\u2022 Defender Lingering Radiation powers -Regen was operating at 1\/5th the scale of the equivalent Corruptor or Controller version. The base scale now matches across all three Archetypes. <strong><em>[Yay for Peep!]<\/em><\/strong><\/p>\n<p>\u2022 Revamped the Effects for Trick Arrow\/Glue Arrow. Should cause fewer frame rate errors, appear more visible, and accurately reflect the radius of the glue patch.<\/p>\n<p>\n<b>Powers \u2013 PvP specific:<\/b><\/p>\n<p>\u2022 Blaster Energy Blast Power Push now has a portion of it&#8217;s damage unresisted in PvP. Additionally, the Knockback portion of the power now follows standard suppression rules in PvP.<\/p>\n<p>\n<b>Emotes<\/b><\/p>\n<p>\u2022 Most of the emotes that were not working properly for Kheldian Dwarf form were either modified, replaced, or disabled. Most of these changes were made to resolve issues with the Dwarf sinking into the groundplane or registration issues (i.e., shoving a hot dog into their noggin). The effect emotes include:<br \/>\n<br \/>\n&#8211; Sit (and all of the new sitting poses)<br \/>\n<br \/>\n&#8211; Ledgesit<br \/>\n<br \/>\n&#8211; Lotus\/Yoga<br \/>\n<br \/>\n&#8211; Kneel<br \/>\n<br \/>\n&#8211; Eat Donut\/Eat Food\/Drink<br \/>\n<br \/>\n&#8211; Read Newspaper\/Listen to Police Band<br \/>\n<br \/>\n&#8211; Grief<br \/>\n<br \/>\n&#8211; Batsmash<\/p>\n<p>\n<b>Tasks<\/b><\/p>\n<p>\u2022 Fixed bug that sometimes assigned players to a mission location with no door in Atlas Park.<\/p>\n<p>\u2022 Defeated Vahzilok in Faultline once again are counted properly for the Numina Task Force.<\/p>\n<p>\n<b>Critters<\/b><\/p>\n<p>\u2022 Removed Undead status from the Infected villain group. They are diseased&#8230;not zombies!<\/p>\n<p>\n<b>City Zones<\/b><\/p>\n<p>\u2022 Croatoa: Fixed Red Cap spawns in the zone and in missions so that Red Caps below level 35 appear again.<\/p>\n<p>\n<b>CITY OF VILLAINS<\/p>\n<p>Powers<\/b><\/p>\n<p>\u2022 Brutes attack powers will now generate Fury faster against high ranking enemies (including players in PvP)<\/p>\n<p>\u2022 Traps: Poison Gas Trap should play the vomit animation on targets occasionally.<\/p>\n<p>\u2022 Corruptor Bitter Freeze Ray&#8217;s Scourge attributes were set up incorrectly. As a result, it did not handle Scourge in PvE properly, resulting in lower damage output. This is now fixed.<\/p>\n<p>\u2022 Corruptor Dreadful Wail&#8217;s Scourge was missing the Delay variable which made the Scourge damage appear before the animations were complete. This is now fixed.<\/p>\n<p>\u2022 Changed the Long Help description on Lightning Rod so it no longer states you must target the ground for this power to work<\/p>\n<p>\u2022 Mastermind Thug Henchmen: Some improvements made to the change in costumes when fully upgraded.<\/p>\n<p>\n<b>Badges<\/b><\/p>\n<p>\u2022 Villains were not supposed to be able to earn the &#8220;Villain Disruptor&#8221; badge. Villains who earned this badge will have it revoked, and they will be unable to earn it any more.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Patch notes &#8212; both some Gamma Test fixes and some things they were talking about coming &#8220;real soon.&#8221; &nbsp; OMBINED NOTES Powers \u2022 Fire Imps: Summoned Fire Imps level will now be 1 below that of their caster. For instance, if you are level 39 and cast Fire Imps, each Fire Imp will be level &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2006\/11\/new-i81-in-the-testing-room.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;New!  I8.1 (in the Testing Room)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":352,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-770","post","type-post","status-publish","format-standard","hentry","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/770","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/352"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=770"}],"version-history":[{"count":0,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/770\/revisions"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=770"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=770"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=770"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}