{"id":844,"date":"2007-02-21T06:35:31","date_gmt":"2007-02-21T12:35:31","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/wp\/2007\/02\/test-server-stuff\/"},"modified":"2007-02-21T06:35:31","modified_gmt":"2007-02-21T12:35:31","slug":"test-server-stuff","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2007\/02\/test-server-stuff.html","title":{"rendered":"Test server stuff"},"content":{"rendered":"<p><a href=\"http:\/\/boards.cityofheroes.com\/showflat.php?Cat=0&amp;Number=2092861&amp;an=0&amp;page=0#Post2092861\" target=\"_blank\">New patch notes<\/a> (i.e., expect much of this to go Live real soon now unless there are serious glitches): <\/p>\n<hr width=\"75%\" \/>\n<p><strong>Now Testing in the Training Room: Version 13.20070215.0 &#8211; Feb. 20th, 2007<\/p>\n<p><\/strong>Estimated time of arrival: 3 PM Pacific \/ 5 PM Central \/ 6 PM Eastern.<\/p>\n<p>\n<b>HIGHLIGHTS<\/b><\/p>\n<p>The bulk of this update includes changes to the address stability and performance issues, including:<\/p>\n<p>\u2022 Correcting a problem that could cause the game\u2019s framerate to drop substantially when exiting a Mission.<\/p>\n<p>\u2022 Special textures and objects in missions should no longer be invisible. This addresses a problem with special missions like Frostfire, PWNZ, etc. <em>[Yay!]<\/em><\/p>\n<p>\u2022 Altered some power&#8217;s graphical effects to reduce framerate impact and standardize click power rooting.<\/p>\n<p>\u2022 Added fixes to address a problem that could cause the client to crash when viewing trenchcoats and custom capes in certain situations. While we believe that this issue should be corrected in this version of the game if you do experience a client crash that brings up a dialog to send the report in, please do so. These reports will be very helpful to determine if we have indeed squashed this bug.<\/p>\n<p>\n<b>Game<\/b><\/p>\n<p>\u2022 Corrected a server issue that could lead to instability.<\/p>\n<p>\u2022 Added text to distinguish different slow effects on power enhancement tooltips.<\/p>\n<p>\n<b>Animations and Power Effects<\/b><\/p>\n<p>All click power activation rooting has been normalized to follow the below rules:<br \/>\n\u2022 All powers that damage or debuff enemies will root.<br \/>\n\u2022 All ally buffs (AOE and single target) will root.<br \/>\n\u2022 AOE Heals will not root.<br \/>\n\u2022 Self Buffs\/Heals will not root.<br \/>\n\u2022 Tier 9 powers such as Unstoppable, Moment of Glory, and Force of Nature will root you for 1.5 seconds while activating.<br \/>\n<br \/>\n\u2022 Self-Rez powers are a special case. They will not root you while activating but they have had a 4 second immobilize effect added to them. You will still be able to use powers\/inspirations, turn on toggles, or attack. For powers like Rise of the Phoenix which have a secondary damage component and should be rooted, this prevents them from being less effective. Rez powers like Revive and inspiration rezes will now only be immobilized instead of a root. Consequently, the animation for Rise of the Phoenix, Shadow<br \/>\nMaw, and the Kheldian self-rez have been slightly sped up to account for this change.<\/p>\n<p>\u2022 The following powers will now transition into a more appropriate standing animation cycle when they finish. This does not change how the power functions, but only the animations it switches to after it\u2019s done playing the power\u2019s graphical effect and animation.<\/p>\n<p>Wedding Band, Instant Healing, Inertial Reduction, Hurricane, Murky Cloud, Obsidian Shield, Invincibility<\/p>\n<p>\u2022 Soul Storm will once again transition to it\u2019s unique animation cycle after casting.<\/p>\n<p>\u2022 Toggle power that now roots: Inky Aspect<\/p>\n<p>\u2022 The following powers now root the character in place while the animation and graphical effects play:<\/p>\n<p>Shadow Fall, Adrenaline Boost, Steamy Mist, Group Invisibility<\/p>\n<p>\u2022 Added run animation for females with left handed weapons (bow, katana, etc)<\/p>\n<p>\nChanges to toggle activation rooting:<\/p>\n<p>\u2022 Personal Force Field will no longer root during activation<\/p>\n<p>\u2022 Force Bubble will now root during activation<\/p>\n<p>\u2022 Quills will now root during activation<\/p>\n<p>\u2022 Whirlwind will now root during activation. Whirlwind has also been changed so that the spinning animation will restart after using other powers.<\/p>\n<p>\u2022 Empathy\/Regeneration Aura &#8211; Changed animation so that it is not identical to Recovery Aura<\/p>\n<p>\u2022 Aid Other\/Stimulate\/Aid Self &#8211; changed animations so they are more properly interrupted by movement and have less \u201cskating\u201d<\/p>\n<p>\u2022 Elude\u2019s activation animation will no longer play unless the power is actually recharged and activates.<\/p>\n<p>\u2022 Peacebringer\/Warshade transform animation will no longer root the player while flying.<\/p>\n<p>\u2022 Darkest Night &#8211; Added secondary graphical effects to help identify the anchor.<\/p>\n<p>\n\u2022 The graphical effects for all Warshade powers has gone through an optimization pass.<\/p>\n<p>\u2022 Ice Armor\/Energy Absorption will use its correct animation again.<\/p>\n<p>\n<b>Powers<\/b><\/p>\n<p>\u2022 All Self Rez powers now immobilize the player for a set duration.<\/p>\n<p>\u2022 All Self Rez powers debt protection period are now set to 60 seconds. Most were set to 20 seconds previously, though a few were at 90 seconds. This is being done to normalize the effect.  <em>[Interesting.]<\/em><\/p>\n<p>\n<b>CITY OF HEROES<\/b><\/p>\n<p><b>Powers<\/b><\/p>\n<p>\u2022 Tanker Invulnerability Invincibility: Fixed a visual error with the graphic tell for the increased To Hit chance. It was being applied to the Tankers enemies, rather than to the Tanker. The actual To Hit value was being applied correctly; this was simply correcting the visual effects.<\/p>\n<p>\n<b>CITY OF VILLAINS<\/b><\/p>\n<p><b>Powers<\/b><\/p>\n<p>\u2022 Thermal Radiation \u2013 Melt Armor: Graphics optimizations.<\/p>\n<p>\n<b>Zones<\/b><\/p>\n<p>\u2022 Reports of the Arachnos Flier have been heard from Grandville.  <\/p>\n<\/p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>New patch notes (i.e., expect much of this to go Live real soon now unless there are serious glitches): Now Testing in the Training Room: Version 13.20070215.0 &#8211; Feb. 20th, 2007 Estimated time of arrival: 3 PM Pacific \/ 5 PM Central \/ 6 PM Eastern. HIGHLIGHTS The bulk of this update includes changes to &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2007\/02\/test-server-stuff.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Test server stuff&#8221;<\/span><\/a><\/p>\n","protected":false},"author":352,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[7],"tags":[],"class_list":["post-844","post","type-post","status-publish","format-standard","hentry","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/844","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/352"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=844"}],"version-history":[{"count":0,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/844\/revisions"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=844"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=844"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=844"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}