{"id":925,"date":"2007-09-21T10:28:09","date_gmt":"2007-09-21T16:28:09","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/wp\/2007\/09\/targeting-priorities\/"},"modified":"2007-09-21T10:28:09","modified_gmt":"2007-09-21T16:28:09","slug":"targeting-priorities","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2007\/09\/targeting-priorities.html","title":{"rendered":"Targeting priorities"},"content":{"rendered":"<p><a href=\"http:\/\/random.average-bear.com\/archive\/009568.html#9568\" target=\"_blank\">Doyce<\/a> points out this <a href=\"http:\/\/www.penny-arcade.com\/comic\/2007\/09\/21\" target=\"_blank\">fine Penny Arcade comic<\/a>, and suggests it pretty much applies to any game.<\/p>\n<p>I&#8217;ll agree as a broad principle, to wit, &#8220;<strong>Don&#8217;t just target the biggest, most menacing&nbsp;thing in the room<\/strong>.&#8221;&nbsp; In actuality &#8212; in CoX terms, at least &#8212; I&#8217;ll further qualify that some.<\/p>\n<p>My General Targeting Priorities (when I get a chance to actually select targets):<\/p>\n<ol>\n<li> <strong>Anything manageable that&#8217;s liable to one- or two-shot a team member<\/strong> (e.g., Quantums if you have Squids, Embalmed Vahz).&nbsp; (By manageable, I mean that take no longer to take down than any other target, vs. a Boss who is a big threat to everyone but takes a while to deal with.)<\/li>\n<li> <strong>Anything that&#8217;s going to stop (mez)&nbsp;me from defeating the enemy <\/strong>(e.g., Malta Sappers, Avalanche Mages, Tesla Clocks). (This is the main reason to take down Aberrant Lost first &#8212; not because they are big and nasty, but because at the levels they appear they can mez most of the group.)<\/li>\n<li> <strong>Anything that&#8217;s going to buff\/heal the enemy<\/strong> (as PA notes) (e.g., Rikti Guardians, Mortificators, Tsoo Sorcerers, Crey Geneticists\/Radiologists, anything that turns on Leaderhip pool attributes).<\/li>\n<li> <strong>The enemy<\/strong>, biggest to smallest (self-explanatory).<\/li>\n<\/ol>\n<p>I suspect the principle can, indeed,&nbsp;be applied to any game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Doyce points out this fine Penny Arcade comic, and suggests it pretty much applies to any game. I&#8217;ll agree as a broad principle, to wit, &#8220;Don&#8217;t just target the biggest, most menacing&nbsp;thing in the room.&#8221;&nbsp; In actuality &#8212; in CoX terms, at least &#8212; I&#8217;ll further qualify that some. My General Targeting Priorities (when I &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2007\/09\/targeting-priorities.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Targeting priorities&#8221;<\/span><\/a><\/p>\n","protected":false},"author":352,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","_seopress_robots_follow":"","_seopress_robots_imageindex":"","_seopress_robots_snippet":"","_seopress_robots_primary_cat":"","_seopress_robots_breadcrumbs":"","_seopress_robots_freeze_modified_date":"","_seopress_robots_custom_modified_date":"","_seopress_robots_canonical":"","_seopress_social_fb_title":"","_seopress_social_fb_desc":"","_seopress_social_fb_img":"","_seopress_social_fb_img_attachment_id":0,"_seopress_social_fb_img_width":0,"_seopress_social_fb_img_height":0,"_seopress_social_twitter_title":"","_seopress_social_twitter_desc":"","_seopress_social_twitter_img":"","_seopress_social_twitter_img_attachment_id":0,"_seopress_social_twitter_img_width":0,"_seopress_social_twitter_img_height":0,"_seopress_redirections_value":"","_seopress_redirections_enabled":"","_seopress_redirections_enabled_regex":"","_seopress_redirections_logged_status":"","_seopress_redirections_param":"","_seopress_redirections_type":0,"_seopress_analysis_target_kw":"","footnotes":""},"categories":[5],"tags":[],"class_list":["post-925","post","type-post","status-publish","format-standard","hentry","category-gameplay"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/352"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=925"}],"version-history":[{"count":0,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/925\/revisions"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}