{"id":986,"date":"2008-03-28T16:02:51","date_gmt":"2008-03-28T22:02:51","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/wp\/2008\/03\/cox-hollows-redesign\/"},"modified":"2008-03-28T16:02:51","modified_gmt":"2008-03-28T22:02:51","slug":"cox-hollows-redesign","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2008\/03\/cox-hollows-redesign.html","title":{"rendered":"CoX: Hollows Redesign"},"content":{"rendered":"<p>By and large <a href=\"http:\/\/www.cityofheroes.com\/feature_update_issue_12a.html\" target=\"_blank\">sounds pretty good<\/a>. A bit more variety, a bit less lethality (esp. at lower levels), and a lot less running around.<\/p>\n<blockquote>\n<p>I&nbsp;pulled every single mission door from the zone and reassigned it to a specific contact AND that contact&#8217;s neighborhood. What this means is; no longer will players have to fly across the deadly Grendel&#8217;s Gulch at Level 5 for their Frostfire mission at the other end of the zone, dodging spawns that can make mincemeat of them in a few short hits.<\/p>\n<\/blockquote>\n<p>&nbsp;<\/p>\n<p>While, as Margie points out, the Temp Travel Powers have reduced the burden on this by quite a bit, the fact is a lot of players still don&#8217;t do that (either not taking or not having the opportunity to take Bank missions), so it&#8217;s still not unusual to end up waiting at a door way in the SE corner while watching half the team struggling to get across the zone.<\/p>\n<p>It sounds like the changes were well done within the resource limitations available. Might make the Hollows a bit more enjoyable to run some of those new characters through &#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By and large sounds pretty good. A bit more variety, a bit less lethality (esp. at lower levels), and a lot less running around. I&nbsp;pulled every single mission door from the zone and reassigned it to a specific contact AND that contact&#8217;s neighborhood. What this means is; no longer will players have to fly across &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2008\/03\/cox-hollows-redesign.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;CoX: Hollows Redesign&#8221;<\/span><\/a><\/p>\n","protected":false},"author":352,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[],"class_list":["post-986","post","type-post","status-publish","format-standard","hentry","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/986","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/352"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=986"}],"version-history":[{"count":0,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/986\/revisions"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=986"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=986"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=986"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}