{"id":991,"date":"2008-03-31T18:20:30","date_gmt":"2008-04-01T00:20:30","guid":{"rendered":"http:\/\/hill-kleerup.org\/blog\/heroes\/wp\/2008\/03\/cox-i12-character-creator\/"},"modified":"2008-03-31T18:20:30","modified_gmt":"2008-04-01T00:20:30","slug":"cox-i12-character-creator","status":"publish","type":"post","link":"https:\/\/hill-kleerup.org\/blog\/heroes\/2008\/03\/cox-i12-character-creator.html","title":{"rendered":"CoX: I12 Character Creator"},"content":{"rendered":"<p>Official news on the <a href=\"http:\/\/www.cityofheroes.com\/feature_update_issue_12b.html\" target=\"_blank\">Issue 12 Character Creator and UI changes<\/a>, mostly driven by the &#8220;Real Numbers&#8221; changes. So there will be a &#8220;See Detailed Info&#8221; in the character creator that will show all the underlying numbers, with a &#8220;show me at level X&#8221; slider&nbsp;(moderately interesting for me).<\/p>\n<p>More spiffy than that will be &#8220;costume sets&#8221; &#8212; a start for, say, &#8220;Biker&#8221; or &#8220;Jester&#8221; (!), etc. While in theory that might make slightly more homogeneous costumes, in practice it will make a much easier starting point to get a bunch of similar sets. Nice.<\/p>\n<p>Closed Beta is promised in the &#8220;near future.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Official news on the Issue 12 Character Creator and UI changes, mostly driven by the &#8220;Real Numbers&#8221; changes. So there will be a &#8220;See Detailed Info&#8221; in the character creator that will show all the underlying numbers, with a &#8220;show me at level X&#8221; slider&nbsp;(moderately interesting for me). More spiffy than that will be &#8220;costume &hellip; <a href=\"https:\/\/hill-kleerup.org\/blog\/heroes\/2008\/03\/cox-i12-character-creator.html\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;CoX: I12 Character Creator&#8221;<\/span><\/a><\/p>\n","protected":false},"author":352,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_seopress_robots_primary_cat":"","_seopress_titles_title":"","_seopress_titles_desc":"","_seopress_robots_index":"","footnotes":""},"categories":[6,7],"tags":[],"class_list":["post-991","post","type-post","status-publish","format-standard","hentry","category-character-design","category-resources-rules"],"_links":{"self":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/991","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/users\/352"}],"replies":[{"embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/comments?post=991"}],"version-history":[{"count":0,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/posts\/991\/revisions"}],"wp:attachment":[{"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/media?parent=991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/categories?post=991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hill-kleerup.org\/blog\/heroes\/wp-json\/wp\/v2\/tags?post=991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}