Getting shot

George Orwell on his experience (in the Spanish Civil War) of getting shot:

 Roughly speaking it was the sensation of being at the center of an explosion. There seemed to be a loud bang and a blinding flash of light all around me, and I felt a tremendous shock – no pain, only a violent shock, such as you get from an electric terminal; with it a sense of utter weakness, a feeling of being stricken and shriveled up to nothing. The sandbags in front of me receded into immense distance. I fancy you would feel much the same if you were struck by lightning. I knew immediately that I was hit, but because of the seeming bang and flash I thought it was a rifle nearby that had gone off accidentally and shot me. All this happened in a space of time much less than a second. The next moment my knees crumpled up and I was falling, my head hitting the ground with a violent bang which, to my relief, did not hurt. I had a numb, dazed feeling, a consciousness of being very badly hurt, but no pain in the ordinary sense.

Pulp goodness

Lester Dent’s outline for a successful pulp action tale.  Since he was the guy behind Doc Savage and the Avenger, he knows whereof he spoke.

FIRST 1500 WORDS

  1. First line, or as near thereto as possible, introduce the hero and swat him with a fistful of trouble. Hint at a mystery, a menace or a problem to be solved–something the hero has to cope with.
  2. The hero pitches in to cope with his fistful of trouble. (He tries to fathom the mystery, defeat the menace, or solve the problem.)
  3. Introduce ALL the other characters as soon as possible. Bring them on in action.
  4. Hero’s endevours land him in an actual physical conflict near the end of the first 1500 words.
  5. Near the end of first 1500 words, there is a complete surprise twist in the plot development.

SO FAR: Does it have SUSPENSE? Is there a MENACE to the hero? Does everything happen logically?

Not that I recommend being completely formulaic — but like all rules, it’s best to know how to use them so that you understand why you’re violating them.

It also occurs to me that a lot of this would be easily adaptable to a pulp RPG like Spirit of the Century.

(via De)