Swing your partners

Got both Mister Thorne and Undone up to 15 last night, so we’re good to go for the Strike Force this weekend.
Came, ironically, to the conclusion that the pairing isn’t working terribly well, gameplay-wise. “The Boys” (my soldiers) are range-based. Undone needs to be up close and personal. I get stuck in-between, with a very limited-range heal, and not much defense, and, if I’m being most effective, running back and forth between Undone on the front lines and my Boys further back.
Result? While it works okay to set up a “Tar Patch on the Corner” counter-ambush for the bad guys, Undone’s facing increasing difficulties surviving after her alpha strike on the baddies to get back to said corner. I can send the Boys forward to initiate the attack, but that lets the enemy choose the ground. Or I can start things off with a debuff, and draw all the fire myself. None of these succeeds joyfully.
Plus I’m beginning to recall one of the reasons I dropped Taste of Honey — the Dark secondary is just glacially slow. Needing to hit people to heal is annoying, too.
(And I need to do some more reading on effective control of the Boys — way too many times that I direct them at a target, and then, when they’re done, they just put their hands in their pockets and wait for my command to shoot the next bloody bad guy, okay?)
So here’s the current thought, after the Strikeforce — leave MT/U as they are for a bit, and focus on Eliza Dee (the Champions version) and Mistress Bacchante. Get them up to 15 (or wherever we are after the SF). Then swap. Send the Brawler with the Stalker. Send the Dominator with the Mastermind. See how that works.
A long-term plan, but it should work. Unfortunately, ED(C) is far enough advanced that the same problem I had with ED(V) — a delay in travel power to 16 because I took Bonecrusher instead of Air Superiority — may turn out to happen there, too. We’ll see. I might be able to make it work.
The unfortunate part of all this is that we’ve not been spending much, if any, time on our Virtue Villains, and Mister Ravenous and Charity at Home have been sadly neglected. Of course, the Elitists haven’t been all that active, as a group, either, so it’s not like we’re letting the Home Team down.
We’ll get back to them. Eventually. It’s hard to keep a good (or Bad) alt down.

4 thoughts on “Swing your partners”

  1. Well, creating a solution to the delayed Fly for ED(C) was pretty easy — take Air Superiority instead of Whirling Hands, which ends up being taken at 16 rather than 8.
    Which is a shame, because I freaking *love* Whirling Hands. But it’s not *quite* as necessary for someone fighting in a duo as the more solo-oriented ED(V).
    Thank you, CoH Planner.

  2. Odd that you having such problems.
    As to who the minions attack…
    I have gotten use to targetting one until they are dead and moving on. Also, my upper tray is minion commands:
    Heel, follow, attack my target, goto, stay, agressive (which is the attack anything command).
    I tend to want to be in control and rearly hit the agressive button. but there are times that it is handy. Oh, you do know that you can pull the Minion buttons to your trays, right?
    Traps as a secondary rocks…I really love it, not that that helps you at all. ;P
    As to being a stalker with a MM.
    You are not a scrapper, you should not be in melee for more then four attacks on one foe. Everyone else is meat…use them to pull aggro off of you so you can hide.
    1. What has worked for me is to set up the attack zone.
    2. Go in and alpha strike.
    3. Run back to the attack zone pulling (Stalkers are like blasters), and past the MM and their minions (minions are great big shiny beacon’s of aggro).
    4. Wait for hide to come back up. repeat.
    Or…
    1. Have to MM pull and run back past the minions (stay command).
    2. Wait for the foe to arrive, and alpha strike, attack, attack, attack, Placate, alpha strike.
    3. Run past minions and wait for the hide to come back up and go back in.
    Stalkers are not scrappers.

  3. Shoot! I forgot I have to get Shadowslip to 15! Will try to get on tomorrow night to do that.

  4. I have gotten use to targetting one until they are dead and moving on. Also, my upper tray is minion commands:

    Heel, follow, attack my target, goto, stay, agressive (which is the attack anything command).

    I tend to want to be in control and rearly hit the agressive button. but there are times that it is handy. Oh, you do know that you can pull the Minion buttons to your trays, right?
    I didn’t know that, actually. Or, rather, I hadn’t done that. I’d been trying to work with the Basic Three Buttons in the tray. I probably need to add the Aggressive one, becuase Attack My Target tends to lead to them standing idly by thereafter.
    With the soldiers, at least, their aggro range is relatively limited. If bad guys get within, oh, 30 feet or so, they’ll respond, but otherwise I have to tell them to do so. It’s sort of the opposite of the problems I have with Phred.
    The Stalker problem is that the response to her alpha strike is getting vigorous enough that she’s having problems getting away quickly enough to not be dead (the “pull” strategy).
    You’d have to talk with Margie about how Placate is working for her.
    I’m beginning to think the best strategy is:
    1. MM targets the Boys on part of the bad guy group. Let them fire off.
    2a. Stalker (who is already among them) alpha strikes, now that the aggro’s been pulled.
    2b. MM casts area debuffs (tar patch, darkness buddy)
    3. MM starts spamming heals on his Boys, who are getting fired upon vigorously by the opposition.
    Maybe we should give that a whirl.

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