Stuff, briefly

Hostess Heroes last night. The Hollows turned out to be a bit more problematic than I thought, for a variety of reasons:

  • Full team meant any delays, problems, etc., had more impact. A couple of drops by folks added to this.
  • Real Life issues (like getting Kitten to bed, and others for others) meant a lot of standing around waiting.
  • More bodies than team slots meant in-game reshuffling and more waiting.
  • Early interruption due to other plans/commitments/fatigue.
  • Despite having some very intelligent and experienced players, way too much “Hey, let me take the short-cut through Grendel Gulch with my Level 8 character” goings-on, exacerbated by missions that were (literally) all over the map.
  • A broad range of character levels (6-10, I think) means running something above Heroic is likely to lead to problems.

That said, it was still a lot of fun, and even those bits didn’t take much away from that. A good evening.

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