Cry mayhem!

As part of the Drive to Virgil Tarikoss, Ravvy and Charity ended up running back-to-back Skyway City Bank Robbery Mayhem Missions.
Oh, my. The fun.
Most Mayhems I’ve run in have been a big group, and the mobs have been dreadful. This duo (albeit set on merely villainous) simply strolled through. Travel power to the bank, run in, clear out the guards, take the loot, beat the wimp, exit the bank. Easy-peasy, and many minutes left on the timer.
Through the help of Margie’s maps, we pretty quickly found the side missions for the instance and did them, too — ransack the package, smash-and-grab at the weapons shop, kidnap the dude. On the two mishes we ended up having about 10-15 miinutes, at least, after the primary objective was done, and if we didn’t clear the zone in either case, we came close.
I was amused that if you blow up Stuff next to the law enforcement types, they take damage when it explodes. That makes it easier, in turn, to earn resisting arrest bonuses.
These were the first Mayhem Missions I actually enjoyed. Good stuff.
And by the time it was done, Ravvy had topped 19 (indeed, was 2 pips in), and Charity was just two pips out from level. So I think we’re going to leave it at that until Wednesday with them — since we’ll likely level-plus during the SF, and since we have magical res temp power that is good for 2 days in-game time, and I suspect those will come in hand on the SF, if memory servers.

One thought on “Cry mayhem!”

  1. I *love* Mayhems, even when the go badly (granted it is frustrating), but they are such a adrenaline rush that it is hard to pass them up.
    That and I love to run them with the energizerr bunny of stalkers, Zot. She just goes and goes and goes.

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