Got on again two or three times over the weekend for some quick Torchy/Hildy action. Managed, last evening, to die three times. Rrg.
Part of that’s rustiness, but part of it is simply the T/H dynamic. Psi-clone and Amorpha were an awesome team, but part of their strength in their Controller/Scrapper dynamic, was their flexibility. Both could solo. Both could duke it out with the bad guys — A. definitely better, but PC, too, for a while, especially with a bit of prep and with the pets out.
Torchy/Hildy, not so much. A lot of what we do depends on Hildy maintaining control over the mobs, so that Torchy can blast ’em but good. If Hildy’s bite me aura drops, or she drops altogether (even with her Phoenix rez), Torchy is very, very, very squishy. She has a few mitigations there, and the Epic Powers will help, too, but at the moment, she is not a melee type of girl.
So we’re at 40, and what sorts of folks are we running across but Knives of Artemis (meaning Torchy is as likely to be spotted and targeted as Hildy, and Hildy’s mobility to run up and grab aggro is compromised) and Malta (meaning Sappers can take down Hildy’s bite-me, or very bad people with very big guns can decide to shoot Torchy, or those damned web grenades can ground her).
Hence, three deaths in two hours.
Some revised tactics are in order.