One of the new things in I11 is weapon scaling — having weapons (broadswords, katanas, ARs (?), axes, claws, etc. scale appropriately to at least the body type (female, male, huge). This isn’t universal — there is a “legacy broadsword” (etc.) that remains unscaled.
Folks have objected to the female weapons now being too small. While rejecting the idea of a weapons scale slider before, BAB noted:
We scaled all of the weapons based on the scale and proportions of the player models, particularly the hands. The female models just happen to have small and dainty hands. Up until this point, the exact same weapon models was shared between all 3 body types, so they had to be scaled large enough to at least fit in the huge model’s hands…which are roughly the size of the female model’s head. It’s something that’s bothered us for a long time, but we weren’t able to change it. Now that we can, we did.
I’m certainly not opposed to gigantic, anime style weapons but we don’t to create those in a haphazard way by just taking something that’s designed to be hand sized and scaling it up to a ridiculous scale. I’d much rather create a completely new piece of geometry that is a gigantic, anime style weapon but still looks like it could be held and wielded by the player model it’s attached to…rather than having the small, dainty female hand buried completely in the grip the size of her forearm.
The answer, of course, seems obvious — get rid of / redesign those ridiculously dainty Female hands. No, seriously, they’re laughably small. I have any number of brawling female toons who I’ve put “Large” gloves onto just so that they have ratiionally sized hands (especially when you consider that Male hands are actually oversized to scale).
Maybe we need hand size sliders …