Psi-clone and P-siren ran the Terra Volta Respec Trial last night. Started late (9:30), but it only ran about two hours.
The team pretty much rocked. Once we knew each others’ capabilities and tricks, there was no question. Three Scrappers, two Defenders (Agent Seven on Empathy with me as spot backup, P-siren on Bubbles), a Blaster, and a Controller.
The nice thing was, though we didn’t feel regimented, we all had pretty decent discipline, and there were no running-off-and-causing-deaths errors I might have expected. Indeed, no deaths at all. Professional.
Group Invis once again showed it’s Da Bomb, and its application worked with with the various other bubbles and buffs from the Defenders. For the actual reactor protection, Phantom Army was also pretty handy. Deceive was good vs. Sky Raider engineers (and the team was pretty good about respecting that), but there weren’t a lot of those.
I ended up — aside from the Invis and PA and Empathy stuff, just doing a lot of singleton controls, my specialty. Worked pretty well, actually. A bit of jack-of-all-trades, but that’s not necessarily a bad thing.
I even got to bop folks with the Sands of Mu.
First try-out of the new auto-exemp system. The interesting thing about it is that auto-exemped team members can, themselves, SK someone within the team. That means that your teams are a lot more likely to be closely packed in level rather than scattered across the TF/Trial range.
For us, that also meant not a lot of XP. Most of the bad guys conned green and white to me (SKed to 33), with a fair number of blues and occasional yellows. That contributed to the low body count, too, no doubt.
Biggest drama of the night was Margie’s system once again deciding to do a full Norton AV scan at 10:30p or so, right in the middle of the frelling reactor defense. She was so frustrated she cycled the power on the damned thing and got back in after about 10 minutes of keyboard pounding. Memo to self …
Anyway, all went well. Psi-clone dinged up to 29, and I think PS dinged to 28. Velvet hasn’t done the Respec trial yet, so that’s on her docket.
And what’s the respec plan? Frankly, I’m not sure. PC actually still has his free respec from May. Fact is, looking at his powers, there’s not one in there that he doesn’t use, and only one bubble he seriously regrets. The only thing I wish he had — see Sands of Mu, above — was a permanent decent melee power. I suspect he’ll go for Air Superiority, given that he already flies, but I don’t really see a power I’d be willing to skip so far to get it, so I may go for it next rather than Tactics.
Fun night, to which was added, pre-Trial, running around and getting plaques for the “Intellectual” badge, which I think will be what stays up for him for a while (unless I get ambitious and go for the Authority badge).
UPDATE: Agent Seven’s assessment here. Personnel notes (hee!):
Psi-Clone: Graham Thorne. Entrpeneur, venture capitalist. Mental as well as support abilities. Leader of Consortium of Justice but willing to dirty hands when the need arises. Sound tactical skills, but verbose tendencies.
Personal Note: Check with Flag Waver concerning 401K status.
P-Siren: Accent denotes possible Ukranian lineage. Remember to check Phalanx files regarding citizenship status. Abilities include protective energy fields as well as mental capabilities. Competent work…..little chatter….solid team member. Adequate.
Fun.