Issue 7 details

Not yet on the boards, but here.
Mostly CoV stuff (new zones, powers, Patron stuff).
For CoH, too:

  • New Base Features (Heroes and Villains) Players can take their bases to the next level with Storage Items, Empowerment Stations, Supergroup Banners, and Base Color Tinting. [Yawn.]
  • Quality of Life Features: (Hereos and Villains): New Global Chat and UI features improve the overall ‘City of’ experience. [Okay, QoL stuff is always nice, and Global Chat is definitely on my radar right now …]
  • CoH Art Upgrades (Heroes) City of Heroes gains reflective windows, added bump and specular mapping, a variety of higher resolution textures, and full screen depth of field effects. [Which, hopefully, will not make it unplayable for lower-end graphics machines.]
  • New Costume Items – Details to follow. [Yay!]

5 thoughts on “Issue 7 details”

  1. I’m amused with all the kvetching about lack of CoH stuff. No new ATs! No new power sets! No new epic missions in Boomtown! No flying cars! Where are my flying cars?!
    Given the number of nerfs of late, I’d think folks would be *glad* for lack of attention. Besides, I7 was always publicized as “wrapping up the basic CoV stuff” and “pulling CoV bits over into CoH” — which is exactly what they’ve done.

  2. It’s not I7, but the latest patch was implemented today. You’d be well-advised to fire up the game quite some time before you want to start playing. At 1.1M/sec, I’m looking at a 30-minute download.

  3. I just discovered that I can combine two slotted Enhancements, thus freeing up a slot. Is that new with this patch, or have I just never noticed it before?

  4. That’s been around for a while, I believe. I’ve mentioned it before as part of the early “just got to level X-4 so I can use level X enhancements, but I can’t combo them” strategy. Saves a lot of money (or spread enh purchases out).

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