Short cuts make long delays

Margie and I were pairing up with Kazima/Honeygun again last evening, looking for some good catharsis after a long day for the both of us.
We had a mish down in the south end of Atlas Park (one of the final Atlas missions, since we’re both up at 9, and we’re trying to clear out the mission screen). When we were done, Margie suggested, we could wrap up a Hollows mish she still had, which was way on the south end, by the southwest entrance from Skyway City, which happens to have a nearby entrance from the south end of Atlas.
Well, looked good to us. Last thing we wanted to do was schlep all the way back up Atlas, enter the Hollows by the “usual” Wincott door, then schlep all the way south in the Hollows. Been there, ran that.
Heh.
Skyway City is not scary to Velvet. She’s 16th now. No prob.
But to a couple of “youngsters,” all those level 10-16 mobs look awfully orange-red-purple-purple-purple. And it’s not exactly the easiest shard to get around in. It was a looooong trip cutting that short corner.
Once into the Hollows, though, it was relatively straightforward. The mish entrance was only a 100+ yards away. Of course, we had to get through a couple of CoT circles to get there, but they weren’t too bad. Got in, did the mish (Jewel of Hera), got out.
Hmmm. Man, that was a pain going through Skyway. Let’s just do what we should have done in the first place and take the long route through the Hollows up north to the Wincott gate. I mean, it can’t be any harder than the NW-SE corridor there we usually end up taking …
Except, of course, that CoT are like prairie dogs there, frequent and vigilant. And Margie stumbled into a pair of very nasty mages (the book-reading kind), fought rather than fled, and I was trying to support her from the ridge and y’don’t do too well against yellows when you’re asleep/held/stunned half the time, and …
… and then she was dead, and I was staggering away …
“I have a rez, if you want.”
“Don’t bother. They’re just standing over my body, healing each other.”
“Great.”
“I could go back to the hospital, which would get me out of here, but that would leave you by yourself.”
“Go.”
So I got to make the rest of the run (well, rather, the creep, peek, dash, stagger, stumble, crap-they-just-spawned-there, run, dash, flee) back up to Wincott, having discovered that more powerful nasties had moved in behind us closer to the south entrance. Great.
Maybe we’ll tackle something a bit less, ah, logistically difficult next time around.

10 thoughts on “Short cuts make long delays”

  1. You really ought to look into Stealth. The best way to get around dangerous places. None of my characters that have it have been killed while traveling. The gulch is a piece of cake as is the Eastgate Hights in the Hollows.

  2. I find Super Jump now plays that same role — you may be visible, but you’re only there half a second. (Of course, someone will now pipe up about how they got fried that way …)
    But, yes, that’s a definite possiblity. I might look into that for some of my folks …

  3. Stealth isn’t perfect, though! I was thrilled the first time a group of Trolls spawned around me and had no clue I was there, but no so thrilled when I got nailed from behind trying to hop-skip-jump over the Hollows’s rubble piles by a Troll I never even saw (I probably should have turned and fought, rather than kept trying to make the jump up the side of that ruined building).

  4. Honeygun just grabbed Stealth at 10 (if nothing else, the added Defense should be helpful to her as a blaster), so we’ll see how it goes.
    It was either that or Targeting Drone. 🙂

  5. Or just whistle up the Avocet to slow the goons down with Chilling Embrace so you can zip by unharmed!
    😉

  6. We enjoyed running with you last night, A. Hope exemplaring down wasn’t too awful an experience.
    A scrapper may not be able to hold the same aggro as a tanker, but a scrapper and two blasters can unleash quite the whup-ass on the mobs.

  7. You picked something other than Targetting Drone at level 10?
    *The sound of ten THOUSAND device-blasters disowning you.*
    Tongue-in-cheek, but only barely, as I gather that targetting drone is considered one of the best powers in the game, since you can unslot basically all of your accuracy enhancements and just run the drone (which you then pay for by having to LISTEN to it).
    Stealth’s okay. I used it for awhile with Rose, but I respec’d out of it when I got Group Invisibility in my Illusion set, because it’s infinitely better (albeit, not an option for everyone): Group Invis isn’t a toggle, it hits everyone in your group nearby, doesn’t make you slow, and is a “Full” invis. (Stealth isn’t — they can still see you if you get close — though it can be make ‘full’ by also getting another ‘partial invis’ power, like Super Speed, which nicely negates the big speed drop you have to deal with.)
    All that said…
    Remind me to tell you about the time Jackie and I tried to take a shortcut through Independance port to get from Kings Row to Skyway at level 12.
    Not. Good.

  8. I was all set and specced with TD for 10th level. Really. It was Boulder Dude who did it, putting thoughts into my head about how convenient Stealth would be to creep up for sniping duty, or being able to duck around a corner and get out of LoS.
    I blame him.
    TD at 12, though. 🙂

  9. I’m veering off-topic here, okay?
    I like the way Honeygun announces her targets. I set up a macro to do the same, but I can’t find any way to announce the target’s level ($level inserts my level). Is there a command for that?

  10. Not so far as I know. Wish there was.
    I’ve had fun tailoring the same basic set of macros for each character’s personalities …

Leave a Reply

Your email address will not be published. Required fields are marked *